Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +3.4 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Same map?
Goto page ( 1 | 2 | 3 Next Page )
 Author Same map?
Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2012-08-11 12:03   
Is it still the same map in the metaverse as it has been since like... a year ago?

If so, is it changing next patch?
[ This Message was edited by: Azure Prower on 2012-08-11 12:04 ]
_________________
http://www.youtube.com/user/AzurePrower

-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2012-08-11 12:07   
I think it should be smaller.

4 systems total.

1 system per faction
1 uber system in the middle that could be a massive battle ground. But have all the things in it. Nebuls, astriods etc...


Everything already takes place in 3 systems no sense on having a big map no one uses.
_________________


-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2012-08-11 12:08   
Also have it so you can WH within a system but not between systems. the best battles of the past were gate battles but now you can just bypass the gates.
_________________


Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2012-08-11 12:11   
Quote:

On 2012-08-11 12:07, -Daedalus- wrote:
I think it should be smaller.

4 systems total.

1 system per faction
1 uber system in the middle that could be a massive battle ground. But have all the things in it. Nebuls, astriods etc...


Everything already takes place in 3 systems no sense on having a big map no one uses.



I'd like that if every system was connected to each other with jump gates. Instead of having to get from point A to C, you must go through B. Every one just ends up fighting at B (aka the middle) and it stagnates.
_________________
http://www.youtube.com/user/AzurePrower

[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-08-11 13:15   
waht would be nice would be more spacial hazards like minture black hole's that randomly from in systems near planets could do things like the new dictors on ships ect maybe some astroid belts around planets make fighting at them more intresting if u gotta watch out for that huge chunck of rock coming at u
_________________


  Email [ML]RogueAvengerTTV
Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-08-11 13:41   
Quote:

On 2012-08-11 12:08, -Daedalus- wrote:
Also have it so you can WH within a system but not between systems. the best battles of the past were gate battles but now you can just bypass the gates.


WH is already bad. Don't make it worse.
_________________

http://twitter.com/DarkSpace7

[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2012-08-11 14:06   
WH are fine infact being able to WH between systems makes them very useful for tatical fleet movements
_________________


  Email [ML]RogueAvengerTTV
-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2012-08-11 16:31   
Yes but being able to defend a system at the game makes for some epic battles.
_________________


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2012-08-11 18:01   
Quote:

On 2012-08-11 12:03, Azure Prower wrote:
Is it still the same map in the metaverse as it has been since like... a year ago?


yes
Quote:

If so, is it changing next patch?
[ This Message was edited by: Azure Prower on 2012-08-11 12:04 ]


no.
_________________


*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2012-08-12 04:18   
Quote:

On 2012-08-11 12:07, -Daedalus- wrote:
I think it should be smaller.

4 systems total.

1 system per faction
1 uber system in the middle that could be a massive battle ground. But have all the things in it. Nebuls, astriods etc...


Everything already takes place in 3 systems no sense on having a big map no one uses.

Agreed with you.
_________________
In space , no one can hear you scream!


  Email *Flash*
henry700
Vice Admiral

Joined: July 08, 2010
Posts: 47
Posted: 2012-08-12 21:06   
Quote:

On 2012-08-11 12:07, -Daedalus- wrote:
I think it should be smaller.

4 systems total.

1 system per faction
1 uber system in the middle that could be a massive battle ground. But have all the things in it. Nebuls, astriods etc...


Everything already takes place in 3 systems no sense on having a big map no one uses.



The thing is, i couldnt find a planet to construct my new dread for example, none of them had enough res, except for one, back there almost on the home systems.

If we make the map smaller, there will be lack of res, lack of inf, and we wont be able to feel that pleasure when advancing deep into enemy territory because most of the planets there wont be capturable to keep the game balanced, which sucks.

Home systems are for the newbs to learn while they fight AI in a safe place no dread can go, if we take them out of the MV every newb will get pwnt so hard they will ragequit...
[ This Message was edited by: henry700 on 2012-08-12 21:08 ]
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2012-08-12 21:20   
Damn not this thread again.

Look, everytime we downsize the map, we have a thread about how there isn't anything to explore, and that theres nothing to build and no where to go but one tiny area, so we make it bigger.

And then we make it bigger and then we have this thread.

Conclusion - you all have no clue what you really want.




-Ent
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-08-12 22:37   
The current map is fine how it is, you still see people attacking other systems when there's a lot on. When there's hardly anyone logged in MV there's really no point in attacking planets, so of course they're going to duke it out in Kaus.
_________________
Adapt or die.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-08-12 22:41   

MV is fine as it is. Most fights take place in the central system anyway.

And sometimes it will spill over into the Tetra, R33 or Dres-Kona.

The outer system are your bastion systems. The ones where you can still spawn from should you get your asses kicked from the inner systems. Take that away and you get evicted from Sag pretty quick.
_________________
... in space, no one can hear you scream.....


Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2012-08-15 07:06   
As much as I'd hate to say it. I'd prefer this map than the one we currently have. At least there was variety of where you could attack and defend.


_________________
http://www.youtube.com/user/AzurePrower

Goto page ( 1 | 2 | 3 Next Page )
Page created in 0.025120 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR