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i saw a thing in the dev log and i did not like it |
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-08-19 23:33  
The hell? I could've sworn I hit edit and not quote. [ This Message was edited by: Talien on 2012-08-20 05:27 ]
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-DBS Marshal
Joined: January 04, 2011 Posts: 204 From: St. Petersburg, FL
| Posted: 2012-08-20 01:16  
BTW I like the changes... Makes sense.
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-xTc- ExisT Chief Marshal Army Of Darkness
Joined: March 20, 2010 Posts: 534 From: Red Lobster
| Posted: 2012-08-20 02:02  
Thumbs up to stats not contributing to planet control.
And i just noticed psionic torps got changed to ELF torps, I like that idea, how much energy do they absorb compared to the ELF beam? I guess i better hop into beta and find out!
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P2. Marshal *Renegade Space Marines*
Joined: December 08, 2005 Posts: 140 From: Bahia Blanca, Buenos Aires, Argentina
| Posted: 2012-08-20 06:30  
To me it is very simple.
much loss of prestige, for scrap.
Do not allow the infantry put in Raze.
Do not allow scrap structures below a certain rank.
This will fix two problems.
1 - You can not use alternate accounts for scrap.
2 - ghosts disappear, they all deny that exist but casually, before invasion, dictors are scraped.
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Died~2000~Deaths[+R]*CC* Chief Marshal Army Of Darkness
Joined: February 08, 2010 Posts: 540 From: Spokane WA.
| Posted: 2012-08-20 08:18  
it only makes sense that scraping sould only be done bi something that can build. but that's just my thought, and staions not having an effect on a planet other than fighter bombing to me is crazy. if we saw a station pull up to earth it would have some effect on it other than just support for other ships. i'm not bashing the idea but it makes no sense that it doesn't effect the planet at all.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2012-08-20 10:26  
I just want to say this is probably the best thread title I've seen in a while.
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Mylith Grand Admiral Faster than Light
Joined: July 19, 2011 Posts: 507 From: Hivarin, CD+36*15693
| Posted: 2012-08-20 11:24  
Quote:
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On 2012-08-20 10:26, Fattierob wrote:
I just want to say this is probably the best thread title I've seen in a while.
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Doran and I teamed up to make it.
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Saphirr Fleet Admiral
Joined: October 02, 2004 Posts: 8
| Posted: 2012-08-20 11:45  
I like both the changes. Too bad the devs didn't stick with the second one. Always glad for less station spam though. [ This Message was edited by: Retribution II on 2012-08-20 11:45 ]
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Ak-47[Elite Assault Rifle] Marshal
Joined: September 17, 2011 Posts: 40
| Posted: 2012-08-20 15:42  
fyi , U do NOT lose Prestige in an Engineer ship... get back on it and go back in ... i agree with the Stat spam for capping , stations should be support , to protect a planet or stay outside harms way and provide cover fire and repairs for an attacking force.
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Mylith Grand Admiral Faster than Light
Joined: July 19, 2011 Posts: 507 From: Hivarin, CD+36*15693
| Posted: 2012-08-20 16:09  
Quote:
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On 2012-08-20 15:42, Ak-47[Elite Assault Rifle] wrote:
fyi , U do NOT lose Prestige in an Engineer ship... get back on it and go back in ... i agree with the Stat spam for capping , stations should be support , to protect a planet or stay outside harms way and provide cover fire and repairs for an attacking force.
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Ah, but the problem is that you'll die before you can accomplish anything.
And dying multiple times for nothing just makes you frustrated.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2012-08-20 16:12  
Which is why we changed it.
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Died~2000~Deaths[+R]*CC* Chief Marshal Army Of Darkness
Joined: February 08, 2010 Posts: 540 From: Spokane WA.
| Posted: 2012-08-20 17:56  
something else to think about. the colony and command stations are made for capping. if you make it to where they cant then what will be there pupose in the game. they have bomber fighters and build drones and carry upto 12 inf so it's every thing in a bundle to capp planets. also if it's gonna be made that station can't cap how about making it to where only the commsand stations for each faction be allowed to capp, and can scrap structures like an engie since it can build.
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-08-20 18:21  
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On 2012-08-20 17:56, Died~2000~Deaths[+R]*CC* wrote:
something else to think about. the colony and command stations are made for capping. if you make it to where they cant then what will be there pupose in the game. they have bomber fighters and build drones and carry upto 12 inf so it's every thing in a bundle to capp planets. also if it's gonna be made that station can't cap how about making it to where only the commsand stations for each faction be allowed to capp, and can scrap structures like an engie since it can build.
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No they're not.
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Guyton (Angel of Death) Marshal
Joined: January 25, 2004 Posts: 706
| Posted: 2012-08-20 18:56  
Scrapping planets , regardless of ship class. Should never have happened in the first place. It makes sense to make the engineering class the only class able to scrap structures.
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Mylith Grand Admiral Faster than Light
Joined: July 19, 2011 Posts: 507 From: Hivarin, CD+36*15693
| Posted: 2012-08-21 08:31  
Quote:
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On 2012-08-20 17:56, Died~2000~Deaths[+R]*CC* wrote:
something else to think about. the colony and command stations are made for capping. if you make it to where they cant then what will be there pupose in the game. they have bomber fighters and build drones and carry upto 12 inf so it's every thing in a bundle to capp planets. also if it's gonna be made that station can't cap how about making it to where only the commsand stations for each faction be allowed to capp, and can scrap structures like an engie since it can build.
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afaik build drones were substitutes for command auras.
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