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[FAQ
Forum Index » » English (General) » » i saw a thing in the dev log and i did not like it
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 Author i saw a thing in the dev log and i did not like it
Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-08-19 23:33   
The hell? I could've sworn I hit edit and not quote.
[ This Message was edited by: Talien on 2012-08-20 05:27 ]
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-DBS
Marshal

Joined: January 04, 2011
Posts: 204
From: St. Petersburg, FL
Posted: 2012-08-20 01:16   
BTW I like the changes... Makes sense.
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-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2012-08-20 02:02   
Thumbs up to stats not contributing to planet control.

And i just noticed psionic torps got changed to ELF torps, I like that idea, how much energy do they absorb compared to the ELF beam? I guess i better hop into beta and find out!
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P2.
Marshal
*Renegade Space Marines*


Joined: December 08, 2005
Posts: 140
From: Bahia Blanca, Buenos Aires, Argentina
Posted: 2012-08-20 06:30   
To me it is very simple.
much loss of prestige, for scrap.
Do not allow the infantry put in Raze.

Do not allow scrap structures below a certain rank.

This will fix two problems.
1 - You can not use alternate accounts for scrap.
2 - ghosts disappear, they all deny that exist but casually, before invasion, dictors are scraped.

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Died~2000~Deaths[+R]*CC*
Chief Marshal
Army Of Darkness


Joined: February 08, 2010
Posts: 540
From: Spokane WA.
Posted: 2012-08-20 08:18   
it only makes sense that scraping sould only be done bi something that can build. but that's just my thought, and staions not having an effect on a planet other than fighter bombing to me is crazy. if we saw a station pull up to earth it would have some effect on it other than just support for other ships. i'm not bashing the idea but it makes no sense that it doesn't effect the planet at all.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-08-20 10:26   
I just want to say this is probably the best thread title I've seen in a while.
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-08-20 11:24   
Quote:

On 2012-08-20 10:26, Fattierob wrote:
I just want to say this is probably the best thread title I've seen in a while.



Doran and I teamed up to make it.
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Saphirr
Fleet Admiral

Joined: October 02, 2004
Posts: 8
Posted: 2012-08-20 11:45   
I like both the changes. Too bad the devs didn't stick with the second one. Always glad for less station spam though.
[ This Message was edited by: Retribution II on 2012-08-20 11:45 ]
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Ak-47[Elite Assault Rifle]
Marshal

Joined: September 17, 2011
Posts: 40
Posted: 2012-08-20 15:42   
fyi , U do NOT lose Prestige in an Engineer ship... get back on it and go back in ... i agree with the Stat spam for capping , stations should be support , to protect a planet or stay outside harms way and provide cover fire and repairs for an attacking force.
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-08-20 16:09   
Quote:

On 2012-08-20 15:42, Ak-47[Elite Assault Rifle] wrote:
fyi , U do NOT lose Prestige in an Engineer ship... get back on it and go back in ... i agree with the Stat spam for capping , stations should be support , to protect a planet or stay outside harms way and provide cover fire and repairs for an attacking force.


Ah, but the problem is that you'll die before you can accomplish anything.

And dying multiple times for nothing just makes you frustrated.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2012-08-20 16:12   
Which is why we changed it.
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Died~2000~Deaths[+R]*CC*
Chief Marshal
Army Of Darkness


Joined: February 08, 2010
Posts: 540
From: Spokane WA.
Posted: 2012-08-20 17:56   
something else to think about. the colony and command stations are made for capping. if you make it to where they cant then what will be there pupose in the game. they have bomber fighters and build drones and carry upto 12 inf so it's every thing in a bundle to capp planets. also if it's gonna be made that station can't cap how about making it to where only the commsand stations for each faction be allowed to capp, and can scrap structures like an engie since it can build.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-08-20 18:21   
Quote:

On 2012-08-20 17:56, Died~2000~Deaths[+R]*CC* wrote:
something else to think about. the colony and command stations are made for capping. if you make it to where they cant then what will be there pupose in the game. they have bomber fighters and build drones and carry upto 12 inf so it's every thing in a bundle to capp planets. also if it's gonna be made that station can't cap how about making it to where only the commsand stations for each faction be allowed to capp, and can scrap structures like an engie since it can build.




No they're not.
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Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2012-08-20 18:56   
Scrapping planets , regardless of ship class. Should never have happened in the first place. It makes sense to make the engineering class the only class able to scrap structures.
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-08-21 08:31   
Quote:

On 2012-08-20 17:56, Died~2000~Deaths[+R]*CC* wrote:
something else to think about. the colony and command stations are made for capping. if you make it to where they cant then what will be there pupose in the game. they have bomber fighters and build drones and carry upto 12 inf so it's every thing in a bundle to capp planets. also if it's gonna be made that station can't cap how about making it to where only the commsand stations for each faction be allowed to capp, and can scrap structures like an engie since it can build.



afaik build drones were substitutes for command auras.
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