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[FAQ
Forum Index » » General Support » » Fresh install, cannot connect to GameCQ server
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 Author Fresh install, cannot connect to GameCQ server
Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-09-27 07:21   
How can I tell if my IP is dynamic or static?(stupid question, I know....)
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Two Face
Marshal

Joined: November 30, 2009
Posts: 145
Posted: 2012-09-27 08:18   
CMD prompt ipconfig /all and check if DHCP Enabled says yes = dynamic

Most ISP's charge extra for a static ip.
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Necrolance
Vice Admiral

Joined: October 25, 2010
Posts: 6
Posted: 2012-09-27 14:26   
Okay, so it turns out my IP IS dynamic. It just doesn't seem to be letting me connect to GameCQ. I checked my network details, and it says DHCP is enabled, I was looking at the wrong thing. I don't know what else could cause me to not connect to the GameCQ server.

EDIT: Okay, there we go. Finally got it to work. It was an updater issue the entire time. It kept either failing to update or would slow down immensely for no reason at a certain point. It finally successfully updated.
[ This Message was edited by: Necrolance on 2012-09-27 14:48 ]
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GothThug69


Joined: September 14, 2012
Posts: 5
Posted: 2012-09-27 23:59   
FYI its not the IP....its something on Darkspaces End....now fix this please its annoying -.-
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GothThug69


Joined: September 14, 2012
Posts: 5
Posted: 2012-09-28 00:06   
i cant seem too figure out how to check if my IP is dynamic or static...keep in mind each computer is different and has different settings -.-
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GothThug69


Joined: September 14, 2012
Posts: 5
Posted: 2012-09-28 01:17   
Newish release fixed it for me...nevermind ^_^
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Flux Capacitor
Marshal

Joined: July 30, 2010
Posts: 305
From: the place
Posted: 2012-09-28 04:42   
lol goththug you shouldnt have any questions about IP, we can all ask questions about IP to you:P
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2012-09-28 09:37   
Can confirm this, but can only offer a weak solution.

Keep trying
It will take a while, but 'eventually' it will connect.
The gcql update or connection appears to be slow/hanging/freezing and will time out. so Keep trying.
I understand this is annoying but until we find out the why that it is, that is the only solution i can provide.


A new installer is currently in distribution, i do not know if with this one the problem is fixed, i will check this later on the day. If so i will let you all know.

E.
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(Eject)
Fleet Admiral

Joined: May 15, 2002
Posts: 22
From: Nibru
Posted: 2012-09-29 17:39   
I decided to install DS on my laptop, after downloading the client I was having same problems like people here (new install) game did not start, unable to connect. I noticed that it was the older version when running setup of DarkSpace 1.673 (83MB)

What worked for me was to re-download DarkSpace 1.691 (94MB) from: *Palestar Mirror* 09/27/2012 5842 Faustus. This time after fresh install all worked well and I was able to connect instantly.

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Space Pope
Midshipman

Joined: September 29, 2012
Posts: 19
Posted: 2012-09-30 12:40   
I've tried installing the palestar mirror and I can get into the lobby but every time I try to actually get into a server it starts up the loading screen then does nothing. No progress on the loading bar at the bottom. Is my computer just that crappy or is something else going on?
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-09-30 14:08   
Quote:

On 2012-09-30 12:40, Space Pope wrote:
I've tried installing the palestar mirror and I can get into the lobby but every time I try to actually get into a server it starts up the loading screen then does nothing. No progress on the loading bar at the bottom. Is my computer just that crappy or is something else going on?



Likely. Can you go into Darkspace Setup and disable shaders and try again?
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Space Pope
Midshipman

Joined: September 29, 2012
Posts: 19
Posted: 2012-09-30 14:22   
Quote:

On 2012-09-30 14:08, Pantheon wrote:
Quote:

On 2012-09-30 12:40, Space Pope wrote:
I've tried installing the palestar mirror and I can get into the lobby but every time I try to actually get into a server it starts up the loading screen then does nothing. No progress on the loading bar at the bottom. Is my computer just that crappy or is something else going on?



Likely. Can you go into Darkspace Setup and disable shaders and try again?



I just tried that, but it doesn't seem to make a difference. I also tried going into the tutorial. At first it seems to load just fine then freezes in a few seconds as it zooms towards the planet. This is at the lowest possible graphics settings by the way.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-09-30 15:32   
Can you post your Client.log located in the GameCQ/.Cache/DarkSpace directory?
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Space Pope
Midshipman

Joined: September 29, 2012
Posts: 19
Posted: 2012-09-30 15:43   
09/30/12 13:34:39 | DBGH | TRACE | WorldClient::onConnect() - Connected to localhost:9001, Interface :0
09/30/12 13:34:39 | STAT | UDPServer | UDP Receive thread is starting...
09/30/12 13:34:39 | DBGH | TRACE | UDP_START_CONNECT - nClientID = 1
09/30/12 13:34:39 | DBGH | TRACE | CLIENT_RECV_VERSION, version = 1691
09/30/12 13:34:39 | DBGH | TRACE | DisplayDeviceD3D created!
09/30/12 13:34:39 | DBGH | TRACE | DisplayDeviceD3D::enumerateTextures, 8 valid texture formats found!
09/30/12 13:34:39 | DBGH | TRACE | Pixel Shader : 3.0
09/30/12 13:34:39 | DBGH | TRACE | Vertex Shader : 3.0
09/30/12 13:34:39 | DBGH | TRACE | Shader 'Shaders/Default.fx' loaded.
09/30/12 13:34:40 | DBGH | TRACE | DisplayDeviceD3D::allocateDVB, vertexType = 2
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:40 | DBGH | TRACE | UDP connection up!
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:40 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:41 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:41 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:41 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:41 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:41 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:41 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:41 | ERRO | ImageCodecDXT | Direct Draw Error (0x8876086c): D3DERR_INVALIDCALL
09/30/12 13:34:41 | DBGH | TRACE | WorldClient::metaUpdateDemon() begin
09/30/12 13:34:41 | DBGH | TRACE | CLIENT_RECV_SERVER_STATUS, status.name = LocalServer

I don't have a Client.log file that I can find, the closest I could get was a Client text file containing the above info.

EDIT: Just to see what would happen, when I fired up the tutorial I managed to mash the play button fast enough to get into the next screen where you'd select your ship but it froze a second later.
[ This Message was edited by: Space Pope on 2012-09-30 18:15 ]
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-09-30 18:25   
Your graphics card hardware or software doesn't support simple DirectX texture compression.

You need to update your graphics card's drivers and try again. Wouldn't hurt to update DirectX either.

Hitting play fast enough won't make a difference.
[ This Message was edited by: Pantheon on 2012-09-30 18:26 ]
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