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Forum Index » » English (General) » » Elites
 Author Elites
*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2012-11-27 06:51   
Im posting this and im not the only one who has this problem. In combat we are getting hit and out armor is getting down but we cant see who or what is hitting us. We are able to see the elites after we are like 80 hull. Please do something about it coz this bug or whatever it is is very anoying.
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  Email *Flash*
Two Face
Marshal

Joined: November 30, 2009
Posts: 145
Posted: 2012-11-27 06:55   
Or dont do anything about it and blame it on our connection and continue to lose players!
_________________


Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-11-27 14:05   
Caused by desynch. Just go into f2 and click on the elite icons and they will magically "appear". I agree it's annoying and needs to get fixed, but raging will never fix anything.
_________________


*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2012-11-27 14:25   
im not raging im just telling facts. Ppl are loosing enhacemets and imo this is not ok and sometimes im getting hit by players and i dont see them.
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  Email *Flash*
-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2012-11-27 20:36   
Desync.

Like brutality said, but better:
Go into f2, click on a friendly planet in a different system, cam to it,(press C key) and cam back. it forces you to resync and solves the invisible ship issue as well as many other problems.

Takes about 3 secs so you can even do it mid combat
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Whiterin
Fleet Admiral

Joined: November 15, 2007
Posts: 146
Posted: 2012-11-28 02:20   
If you remember Flash, this happened to me as well while you and I were in combat. You and another player were attacking my right side, and something was hammering my left side at the same time. No one was able to see what was attacking my left side, but something definately was. This is pretty common too. Sometimes you will just be sitting in orbit, and suddenly start taking MASSIVE damage. It's not just a desync either, because the AI around you don't react to the invisable ship either. The other day I was taking massive damage, surrounded by friendly AI in orbit of a planet. Couldn't see any ships, trying to go into F2 for it to show up, nothing. AI didn't react either. Another player said it was an Elite dread, but no one else was able to see it.
_________________


*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2012-11-28 03:19   
Quote:

Like brutality said, but better:
Go into f2, click on a friendly planet in a different system, cam to it,(press C key) and cam back. it forces you to resync and solves the invisible ship issue as well as many other problems.

Takes about 3 secs so you can even do it mid combat


Lol. Man in 3 sec you can be dead.
_________________
In space , no one can hear you scream!


  Email *Flash*
Admiral C. Wilson
Admiral

Joined: July 06, 2010
Posts: 262
From: Arkansas
Posted: 2012-11-28 07:54   
Quote:

On 2012-11-28 02:20, Whiterin wrote:
If you remember Flash, this happened to me as well while you and I were in combat. You and another player were attacking my right side, and something was hammering my left side at the same time. No one was able to see what was attacking my left side, but something definately was. This is pretty common too. Sometimes you will just be sitting in orbit, and suddenly start taking MASSIVE damage. It's not just a desync either, because the AI around you don't react to the invisable ship either. The other day I was taking massive damage, surrounded by friendly AI in orbit of a planet. Couldn't see any ships, trying to go into F2 for it to show up, nothing. AI didn't react either. Another player said it was an Elite dread, but no one else was able to see it.




I had something like this happen to me the other day. I was sitting near Fargo Rock and I was takeing damage from the port side and I had 4 other players and 6 AI hanging around and no one saw what it was. Another player that logged on dureing this said it was a UGTO destroyer, and he destroyed it. No one else saw it till the COMM message saying it was destroyed popped up.

[ This Message was edited by: Admiral Chance Wilson*CO* (FS) on 2012-11-28 07:55 ]
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-Admiral Ricky Chance Wilson

  Email Admiral C. Wilson
Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-11-28 11:08   
This sounds like the issue with missiles/fighters not being rendered when too much stuff is flying around at once, they can't be seen no matter how many scanners and ECCM are running, and can't be PDed.

If entire ships are having this happen then yes there's definitely a deeper problem.
_________________
Adapt or die.

Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2012-11-29 10:26   
may also be an issue with how the server handles updating of ship positions, especially when they are out of the "focus" range (usually 5000 gu)

the updating slows down, and over time it causes problems lke these.

keep this in check by shipyarding regularly (every 30-45 minutes)
_________________
Forging legends and lives outside till naught remains inside.


SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2012-11-29 10:32   
Desync....?
Well months back when they changed the way the server sends out data, desyncing should never really happen,. UNLESS, your having routing issues or bla bla bla.. You may find that the rate of these updates through UPD may need an increasing in speed.
But hell i've got no clue. but i know everythiing.
RIght now, time for bed

Penetration.,. oh, wrong forum xo
_________________


Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2012-11-29 10:54   
I've added this to my list of bugs to look into ... Thanks for the information on how to fix the issue, since that gives me an idea of what I need to do to resolve this issue.

If this issue happens again, please grab the client.log file from the directory and email it to support@palestar.com noting this forum post.

Thanks

_________________


  Goto the website of Faustus
*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2012-11-29 17:00   
Thanks Mr. F. I apreciate.
_________________
In space , no one can hear you scream!


  Email *Flash*
Two Face
Marshal

Joined: November 30, 2009
Posts: 145
Posted: 2012-11-29 18:17   
11/30/12 00:12:48 | DBGH | TRACE | Proxy client connecting to vm3.palestar.com:9060
11/30/12 00:12:48 | DBGH | TRACE | WorldClient::onConnect() - Connected to vm3.palestar.com:9060, Interface :0
11/30/12 00:12:48 | STAT | UDPServer | UDP Receive thread is starting...
11/30/12 00:12:49 | DBGH | TRACE | UDP_START_CONNECT - nClientID = 3
11/30/12 00:12:49 | DBGH | TRACE | CLIENT_RECV_VERSION, version = 1692
11/30/12 00:12:49 | DBGH | TRACE | CONTEXT_DEL_NOUN, Noun = UGTO Cargo Transport LXXX, Class = NounShip
11/30/12 00:12:50 | DBGH | TRACE | CLIENT_RECV_SERVER_STATUS, status.name = Hydra
11/30/12 00:12:50 | DBGH | TRACE | CLIENT_SET_PROFILE, profile.alias = Two Face, profile.userId = 194682
11/30/12 00:12:50 | DBGH | TRACE | CLIENT_SET_FOCUS_AREA
11/30/12 00:12:50 | DBGH | TRACE | CLIENT_SET_TEAM, nTeamId = 2
11/30/12 00:12:50 | DBGH | TRACE | CLIENT_SET_TEAM, nTeamId = 2
11/30/12 00:12:50 | DBGH | TRACE | CLIENT_SET_SELF, nSelf = 5776659539680624034
11/30/12 00:12:50 | DBGH | TRACE | CLIENT_LOGIN, login = Yes
11/30/12 00:12:53 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = Naix, Class = NounPlanet, Parent = 0x50B7A00C9C0FB21C, Bytes = 1325
11/30/12 00:12:53 | ERRO | Widget | Widget::read() - Element count mismatch, received 64 but expected 0 for property m_Children!
11/30/12 00:12:53 | ERRO | Factory | Failed to read widget PlanetBarren
11/30/12 00:12:53 | ERRO | WidgetWrap | Exception while unwrapping widget 246DA8E0 (PlanetBarren)
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:54 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_DEL_NOUN - Noun not found!
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_DEL_NOUN - Noun not found!
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = Grace, Class = NounPlanet, Parent = 0x50B7A031E81E3A28, Bytes = 1277
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = Haven, Class = NounPlanet, Parent = 0x50B7A031E81E3A28, Bytes = 1249
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Supply Platform, Class = ShipPlatform, Parent = 0x50B7A031E81E3A28, Bytes = 326
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Supply Platform, Class = ShipPlatform, Parent = 0x50B7A031E81E3A28, Bytes = 326
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Supply Platform, Class = ShipPlatform, Parent = 0x50B7A031E81E3A28, Bytes = 326
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Supply Platform, Class = ShipPlatform, Parent = 0x50B7A031E81E3A28, Bytes = 326
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Supply Platform, Class = ShipPlatform, Parent = 0x50B7A031E81E3A28, Bytes = 326
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = Haven Transport, Class = NounShip, Parent = 0x50B7A031E81E3A28, Bytes = 618
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Battle Cruiser LXIII, Class = NounShip, Parent = 0x50B7A031E81E3A28, Bytes = 772
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Gunboat Destroyer LXXXIII, Class = NounShip, Parent = 0x50B7A031E81E3A28, Bytes = 674
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = [*RSM*]Bladerunner2014, Class = NounShip, Parent = 0x50B7A031E81E3A28, Bytes = 1594
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Battle Cruiser LXIX, Class = NounShip, Parent = 0x50B7A031E81E3A28, Bytes = 800
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Battle Cruiser LXXIV, Class = NounShip, Parent = 0x50B7A031E81E3A28, Bytes = 772
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Gunboat Destroyer LXXXIX, Class = NounShip, Parent = 0x50B7A031E81E3A28, Bytes = 702
11/30/12 00:12:56 | DBGH | TRACE | Transfering noun 20EB17D0 from parent 02F8DED8 to parent 24ED5788
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Battle Dreadnought XXX, Class = NounShip, Parent = 0x50B7A031E81E3A28, Bytes = 1030
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Gunboat Destroyer LXXXVII, Class = NounShip, Parent = 0x50B7A031E81E3A28, Bytes = 674
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Gunboat Destroyer LXXXVIII, Class = NounShip, Parent = 0x50B7A031E81E3A28, Bytes = 674
11/30/12 00:12:56 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = UGTO Gunboat Destroyer LXXXVI, Class = NounShip, Parent = 0x50B7A031E81E3A28, Bytes = 674
11/30/12 00:13:06 | DBGH | TRACE | CONTEXT_ADD_NOUN - NULL parent!
11/30/12 00:13:06 | DBGH | TRACE | CONTEXT_ADD_NOUN - NULL parent!
11/30/12 00:13:11 | DBGH | WorldClient | CLIENT_RECV_CHAT, message = 10:41:58 Two Face: "wtf is shooting me?", from = 194682
11/30/12 00:13:15 | DBGH | TRACE | CONTEXT_DEL_NOUN - Noun not found!
11/30/12 00:13:15 | DBGH | TRACE | CONTEXT_DEL_NOUN - Noun not found!
11/30/12 00:13:25 | DBGH | TRACE | CONTEXT_ADD_NOUN - NULL parent!
11/30/12 00:13:25 | DBGH | TRACE | CONTEXT_ADD_NOUN - NULL parent!
11/30/12 00:13:31 | DBGH | WorldClient | CLIENT_RECV_CHAT, message = 10:42:19 Ir0nStrikE: "no idea ", from = 91818
11/30/12 00:13:35 | DBGH | TRACE | CONTEXT_DEL_NOUN - Noun not found!
11/30/12 00:13:35 | DBGH | TRACE | CONTEXT_DEL_NOUN - Noun not found!
11/30/12 00:13:43 | DBGH | TRACE | CONTEXT_DEL_NOUN, Noun = ICC Assault Frigate LXXXII, Class = NounShip
11/30/12 00:13:45 | DBGH | TRACE | CONTEXT_ADD_NOUN - NULL parent!
11/30/12 00:13:45 | DBGH | TRACE | CONTEXT_ADD_NOUN - NULL parent!
11/30/12 00:13:48 | DBGH | TRACE | CONTEXT_DEL_NOUN, Noun = ICC Stealth Scout LXXVII, Class = NounShip
11/30/12 00:13:55 | DBGH | TRACE | CONTEXT_DEL_NOUN, Noun = UWS Gungnir, Class = NounShip
11/30/12 00:13:55 | DBGH | TRACE | CONTEXT_DEL_NOUN - Noun not found!
11/30/12 00:13:55 | DBGH | TRACE | CONTEXT_DEL_NOUN - Noun not found!
11/30/12 00:14:06 | DBGH | TRACE | CONTEXT_ADD_NOUN - NULL parent!
11/30/12 00:14:06 | DBGH | TRACE | CONTEXT_ADD_NOUN - NULL parent!
11/30/12 00:14:12 | DBGH | TRACE | CONTEXT_ADD_NOUN, Noun = ICC Heavy Cruiser LXXXIV, Class = NounShip, Parent = 0x50B7A0300E2251BC, Bytes = 2292
11/30/12 00:14:15 | DBGH | TRACE | CONTEXT_DEL_NOUN - Noun not found!
11/30/12 00:14:15 | DBGH | TRACE | CONTEXT_DEL_NOUN - Noun not found!
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:20 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:22 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = [*RSM*]Bladerunner2014, Class = NounShip, Parent = 0x50B7A031E81E3A28, Bytes = 1594
11/30/12 00:14:22 | DBGH | TRACE | CONTEXT_DESYNC_NOUN
11/30/12 00:14:24 | DBGH | TRACE | CONTEXT_UPDATE_NOUN, Noun = Haven, Class = NounPlanet, Parent = 0x50B7A031E81E3A28, Bytes = 1249
11/30/12 00:14:26 | DBGH | TRACE | CONTEXT_ADD_NOUN - NULL parent!
11/30/12 00:14:26 | DBGH | TRACE | CONTEXT_ADD_NOUN - NULL parent!
11/30/12 00:14:36 | DBGH | TRACE | CONTEXT_DEL_NOUN - Noun not found!
11/30/12 00:14:36 | DBGH | TRACE | CONTEXT_DEL_NOUN - Noun not found!
11/30/12 00:14:45 | DBGH | TRACE | CONTEXT_ADD_NOUN - NULL parent!
11/30/12 00:14:45 | DBGH | TRACE | CONTEXT_ADD_NOUN - NULL parent!
11/30/12 00:14:48 | STAT | UDPServer | UDP Receive thread is stopping...
_________________


PokeYourWaffle
Marshal

Joined: October 10, 2010
Posts: 112
Posted: 2012-11-29 19:46   
Quote:

On 2012-11-29 18:17, Two Face wrote:
-snip-



Quote:

On 2012-11-29 10:54, Faustus wrote:
If this issue happens again, please grab the client.log file from the directory and email it to support@palestar.com noting this forum post.


_________________


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