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[FAQ
Forum Index » » English (General) » » MI and Kaus
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 Author MI and Kaus
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2013-03-20 11:14   
Quote:

On 2013-03-19 09:17, Fatal Perihelion wrote:
Kaus is probaly nice for new players cause there is always action.

I agree with Flash that i kind of miss Luyten since it was like the system which was usaly held by UGTO, showing their dominance back then.
Owning Luyten was like saying "we are winning for now."

Kaus is just a buffer which no one cares about and which needs to be bypassed, it has some strategical value though, since Melando and Aticus are usaly SY planets and give faster acces to the battlefield, but these planets are owned by a different faction every other day.

But i dont want to insult KennyNaboo who designed this map and put a lot effort in it.

I cant say if there would be more players without Kaus cause most "veterans" dont like the current MV, or if their would be less players cause newer ones would say "what the point? Nothing is going on anyway".





Wrong Kenny.

If there was a map designer, it would be Kenny_SRM.
This Kenny only designs ships and dies repeatedly in South Park.
_________________
... in space, no one can hear you scream.....


*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2013-03-20 15:22   
I actually do mean Luyten. That was the best map ever where all 3 faction met for a good and decent fight. Kaus was the worst choice. Not going to say more about Mi.
_________________
In space , no one can hear you scream!


  Email *Flash*
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2013-03-21 06:19   
Quote:

On 2013-03-20 08:22, Novacat wrote:

Oh yeah, Pirates are incredibly OP now, they can effectively insta-win against any ship in the game because they can constantly teleport elite inf into enemy cargo holds.





I've nerfed that device in beta - the cooldown of the device is increased to two minutes (it was previously 40 seconds) and the infantry are now at .4 experience instead of .75 (They should be less effective now). I'm going to see if I can 'balance' it further by adding in a chance of it not working and making the health/training of the infantry more random.
_________________


Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2013-03-21 12:21   
Quote:

On 2013-03-21 06:19, Fattierob wrote:
I've nerfed that device in beta - the cooldown of the device is increased to two minutes (it was previously 40 seconds) and the infantry are now at .4 experience instead of .75 (They should be less effective now). I'm going to see if I can 'balance' it further by adding in a chance of it not working and making the health/training of the infantry more random.




The nastiest part was the ammo capacity, most ships only carry 4-6 inf max and more likely your going to be carrying less because you want to save your cargo space for potential enhancements or even resources... The device allows pirates to carry a lot more inf than they normally would be able to carry, and overwhelm the meager defenses of most warships.
_________________
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat
Wessssss
Fleet Admiral

Joined: June 29, 2006
Posts: 31
From: Midwest USA
Posted: 2013-03-21 22:58   
I say take out MI and put pirates in the role they have in Sins Of A Solar Empire. where they raid a random planet every now and then. Also yea less AI for every faction in general. I get that they make things more interesting, but have a limit of like 10 ships per faction, but those 10 ships actually be in useful places. like following players, or defending planets from attack. not where they randomly cluster**** around jump gates
_________________


-DBS
Marshal

Joined: January 04, 2011
Posts: 204
From: St. Petersburg, FL
Posted: 2013-03-22 01:11   
Put pirate planet back into the main junction, have Naut stat spawn again, long live Luyten!!!

Edit: I miss making smiley faces on Mycopia... Don't miss Michelle's Depots...
[ This Message was edited by: -DBS on 2013-03-22 01:14 ]
_________________


Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2013-03-22 11:23   
"Michelle's Depots" Someone should write as song or a book with that title. xD
_________________


*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2013-03-22 11:34   
Is there any chance to see Luyten in the near future?
_________________
In space , no one can hear you scream!


  Email *Flash*
Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2013-03-22 13:14   
Quote:

On 2013-03-22 11:34, *Flash* wrote:
Is there any chance to see Luyten in the near future?



its in the 1.7 mv, roughly where r33 is now (which of course, will be elsewhere entirely)
_________________

I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2013-03-22 13:18   
Awsome...would be nice to be in the center of the conflicts
_________________
In space , no one can hear you scream!


  Email *Flash*
-DBS
Marshal

Joined: January 04, 2011
Posts: 204
From: St. Petersburg, FL
Posted: 2013-03-22 15:09   
Quote:

On 2013-03-22 11:23, Fatal Perihelion wrote:
"Michelle's Depots" Someone should write as song or a book with that title. xD




Sounds like it would be a country song

_________________


Gekko-Go
Marshal
*Renegade Space Marines*


Joined: August 08, 2010
Posts: 20
Posted: 2013-04-01 01:20   
a ditty to michelle

Before the nerf of depot spam,
one planet adheared to a simple plan.
For a short trip around Michelle,
and you were ready to unleash hell.

*bows*
_________________

DS is not dead

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