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Where's all the UGTO love? |
Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2013-05-19 00:26  
Quote:
On 2013-05-18 12:06, Talien wrote:
Quote:
On 2013-05-18 08:08, Borgie wrote:
ugto ships are fine, its just rsm players quit playing due to there lack of adaptability to changes in the game.
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Exactly. I predicted it would happen when the depot changes were first announced well before 1.67 release. Most anyone else has no problem playing UGTO as we never relied on the depot crutch as an integral playstyle.
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yeah we over hre in PB said the same thing.
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Phosphor 2nd Rear Admiral
Joined: July 30, 2012 Posts: 2
| Posted: 2013-05-19 12:17  
Quote:
On 2013-05-18 12:06, Talien wrote:
Quote:
On 2013-05-18 08:08, Borgie wrote:
ugto ships are fine, its just rsm players quit playing due to there lack of adaptability to changes in the game.
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Exactly. I predicted it would happen when the depot changes were first announced well before 1.67 release. Most anyone else has no problem playing UGTO as we never relied on the depot crutch as an integral playstyle.
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Actually it is exactly the other way around. Since 1.67 the majority of UGTO players were RSM members.
(btw, I'm not sympathizing with RSM, only stating what I observed.) [ This Message was edited by: Phosphor on 2013-05-19 12:37 ]
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PsyCrow Admiral
Joined: June 21, 2012 Posts: 56
| Posted: 2013-05-20 08:08  
I think players are forgetting how brutal the UGTO can be when you're K'Luth...
First there's the adaptive armor, so if they know what you are using, they will swap.
Then there's the flux and EMP weapons which can strip away the primary benefit of the kluth for several minutes, leaving them visible and dead in the water.
I've completely lost cloak before because 4 cruiser AI jumped in and all activated their flux waves when they saw some other uncloaked enemy.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2013-05-20 10:00  
Quote:
On 2013-05-20 08:08, PsyCrow wrote:
I think players are forgetting how brutal the UGTO can be when you're K'Luth...
First there's the adaptive armor, so if they know what you are using, they will swap.
Then there's the flux and EMP weapons which can strip away the primary benefit of the kluth for several minutes, leaving them visible and dead in the water.
I've completely lost cloak before because 4 cruiser AI jumped in and all activated their flux waves when they saw some other uncloaked enemy.
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That's the other problem with many longtime UGTO players, many of them don't use Flux Wave. Seems like they're still used to it causing FF so you normally just see AI, unfleeted players, and new players using it. It's damage was not nerfed at all when FF was removed from it so even just 1 is brutally effective.
_________________ Adapt or die.
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