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Where's all the UGTO love? |
Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-05-17 20:32  
Quote:
On 2013-05-17 18:50, PsyCrow wrote:
Quote:
On 2013-05-17 18:17, Sheraton *XO* wrote:
The answer is and will for the foreseeable future be no. Prestige modifiers are hardly the answer to this problem. that itself I can see inviting a continuous shuffling of people around factions.
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What do you see as being a way to get people on all the teams?
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I don't see that we really need to. I encourage newcomers to try each faction and then settle into the one that suits their playstyle best. If that is not UGTO at the moment then UGTO will be empty.
If some change occurs in the future to make UGTO more palatable to people or if more people arrive to the game who find UGTO suits their playstyle then more people will return to UGTO. I remain on ICC because it suits my style best. I think that should be the ultimate concern for each person when they choose a faction.
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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-DBS Marshal
Joined: January 04, 2011 Posts: 204 From: St. Petersburg, FL
| Posted: 2013-05-18 00:15  
Luth owns, ICC owns, Uggy's own when they play...
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Alcedo Chief Marshal *Renegade Space Marines*
Joined: June 03, 2010 Posts: 136
| Posted: 2013-05-18 01:26  
Quote:
On 2013-05-17 06:13, *Flash* wrote:
No it aint my kind of thinking who broke the game...the game got broken after 1.67!
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+1
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Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2013-05-18 01:50  
Quote:
On 2013-05-18 00:15, -DBS wrote:
Luth owns, ICC owns, Uggy's own when they play...
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Its all about numbers. Whoever has the most people on has the advantage and will more than likely dominate while they have the majority. Its a numbers game nothing more. ICC and kluth go back and forth, but UGTO just doesn't have a large active and consisent player base. This always happens to one faction or another and I'm sure UGTO will bounce back next version.
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PsyCrow Admiral
Joined: June 21, 2012 Posts: 56
| Posted: 2013-05-18 05:57  
Is UGTO all that bad? Unless ICC can put their maneuverability and rapid shield recharge to full use, in all equal skilled and enhanced close and even medium ranged engagements, the UGTO will win.
Torpedo cruiser vs Assault cruiser, the TC will win unless you do a lot of motions to get out of range and let your shields have their recharge advantage overcome the tougher but slower repairing UGTO armor.
Took turns doing it. Whoever flew the TC won.
The only way to win as ICC was to fly like a "pussy"
Jumping out and then back in would have been a beneficial tactic more so for the ICC, but apparently jumping out means you 'lost' [ This Message was edited by: PsyCrow on 2013-05-18 05:58 ]
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The Stig 1st Rear Admiral Praetorian Wolves
Joined: August 04, 2011 Posts: 14 From: killface
| Posted: 2013-05-18 06:06  
nobody is ever on UGTO when I log on. I log on, look, fly around a few mins, then log out. Boring. I dont mind flying solo, but I am not up for PvE.
And game was broken back in .486, not .67, but whatever.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-05-18 06:56  
Quote:
On 2013-05-17 12:21, Sheraton *XO* wrote:
..... Short of fleeting almost everyone in a faction to encourage them to stay or lock them into a faction ....
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Oh come on... even some fleets faction hop.....
[ This Message was edited by: Kenny_Naboo on 2013-05-18 06:56 ]
_________________ ... in space, no one can hear you scream.....
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2013-05-18 08:08  
ugto ships are fine, its just rsm players quit playing due to there lack of adaptability to changes in the game.
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Null Pointer Grand Admiral Templar Knights
Joined: April 10, 2010 Posts: 148
| Posted: 2013-05-18 08:48  
When I see people complain about how weak UGTO is. I laugh. I was on my UGTO alt once. In a battle dread defending against an Assault Dread and a Seige Dread around Haven and Grace. I beat down a DEFENSE ENHANCED assault dread to 63 hull and it jumped away, I never got hulled beyond %80 (Keep in mind I had defense enhancements too). [ This Message was edited by: Boolean Argument on 2013-05-18 08:48 ]
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Flyer Admiral
Joined: December 07, 2001 Posts: 143 From: Belgium
| Posted: 2013-05-18 09:24  
A prestige gain modifier is indeed to easy to exploit. But a prestige lost modifier should be viable. If your faction is outnumbered badly only a 50 % on prestige lost or so.
Otherwise force balance by limiting the ship class.
Eg if your faction has 2x the number of players as the least populated faction only 25 % of your players may use stations and 25% may use dreads. The rest must use smaller ships. This will have as additional bonus that the smaller ships get some use also.
And the bullsnap that this will hurt the bigger playerbase, everybody has to gain from a balanced game. I don't mind picking another ship if that means that the game becomes more fun.
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PsyCrow Admiral
Joined: June 21, 2012 Posts: 56
| Posted: 2013-05-18 11:41  
Quote:
On 2013-05-18 09:24, Flyer wrote:
A prestige gain modifier is indeed to easy to exploit. But a prestige lost modifier should be viable. If your faction is outnumbered badly only a 50 % on prestige lost or so.
Otherwise force balance by limiting the ship class.
Eg if your faction has 2x the number of players as the least populated faction only 25 % of your players may use stations and 25% may use dreads. The rest must use smaller ships. This will have as additional bonus that the smaller ships get some use also.
And the bullsnap that this will hurt the bigger playerbase, everybody has to gain from a balanced game. I don't mind picking another ship if that means that the game becomes more fun.
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One of the issues of forcing people to use a smaller ship is the limited garage space and enhancements.
Someone may have 8 fully enhanced dreads in their garage, in which case they are screwed.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2013-05-18 12:06  
Quote:
On 2013-05-18 08:08, Borgie wrote:
ugto ships are fine, its just rsm players quit playing due to there lack of adaptability to changes in the game.
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Exactly. I predicted it would happen when the depot changes were first announced well before 1.67 release. Most anyone else has no problem playing UGTO as we never relied on the depot crutch as an integral playstyle.
_________________ Adapt or die.
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2013-05-18 14:58  
Quote:
On 2013-05-17 18:53, Talien wrote:
There is no workable way of doing it. There's team balancing in Scen, but MV is by design a sandbox meaning people can do whatever they want, whenever they want.
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wish is why theres no point of the game, beside kills and kills, there never any winner, theres nothing to fight for , nor to die for, its not worth it.
Scen at least gives a goal, a mission and you can actualy win the battle with a reward (very small reward if you ask me). but hardly no one plays it.
truth be told, anythign that is "sandbox" will get old eventually, especially if you can lose pres over....nothing
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-xTc- ExisT Chief Marshal Army Of Darkness
Joined: March 20, 2010 Posts: 534 From: Red Lobster
| Posted: 2013-05-18 21:04  
Quote:
On 2013-05-18 12:06, Talien wrote:
Most anyone else has no problem playing UGTO
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-05-18 22:05  
Quote:
On 2013-05-18 01:50, Brutality *TO* wrote:
Quote:
On 2013-05-18 00:15, -DBS wrote:
Luth owns, ICC owns, Uggy's own when they play...
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Its all about numbers. Whoever has the most people on has the advantage and will more than likely dominate while they have the majority. Its a numbers game nothing more. ICC and kluth go back and forth, but UGTO just doesn't have a large active and consisent player base. This always happens to one faction or another and I'm sure UGTO will bounce back next version.
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As an addendum to this I would like to note that today May 18, 2013 the k'luth launched a rather impressive invasion of dres kona (6-8) depending on the time you logged in and were held more or less at bay at pyron for around 4 hours by 3 players. So I highly doubt that numbers are everything. It also depends on how you use what you have.
-Sheraton
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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