Author |
Fading Lights when you Fire |
Null Pointer Grand Admiral Templar Knights
Joined: April 10, 2010 Posts: 148
| Posted: 2013-05-26 10:11  
I think it would be neat to have the lights on the ship dim when you fire all of your weapons. Or even completely shut them off when you're out of energy. I know this would be low on priority, since it's aesthetics; but sometimes the most subtle of things make the biggest difference.
_________________
|
Incinarator Chief Marshal
Joined: May 24, 2010 Posts: 237
| Posted: 2013-05-26 12:16  
Yet another thing for them to add to their backlog.
Jeeze, how long is that thing already?
_________________ I be rebuilding your planets!
|
PsyCrow Admiral
Joined: June 21, 2012 Posts: 56
| Posted: 2013-05-26 13:42  
Some things are able to be quickly done in, say, 5 minutes.
Other things sometimes require broad changes across several classes, as simple as they may seem.
It's really hard to say what the case is for any particular suggestion.
In this case, it would be modifying the layer that maps where lit parts of a ship are based on energy level.
Do they have a function that can change the transparency of the lighting layer? Can such a function be easily written? Who knows. [ This Message was edited by: PsyCrow on 2013-05-26 13:44 ]
_________________
|
Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2013-05-27 01:02  
Not possible - it's part of the texture.
_________________
|
Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2013-05-27 09:19  
make luth sweat too
_________________
|
Null Pointer Grand Admiral Templar Knights
Joined: April 10, 2010 Posts: 148
| Posted: 2013-05-27 11:49  
Quote:
On 2013-05-27 01:02, Pantheon wrote:
Not possible - it's part of the texture.
|
I see, well thank's for viewing my Suggestion.
_________________
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-05-27 21:52  
Lighting is just one of the four maps applied to the models.
You have the Diffuse (color) map, the Normal (bump) map, the Illumination (lighting) map, and finally for some ships with antennas ... the Alpha channel (opacity) map.
Hard to get the lights to flicker or dim unless there's a function written in to turn the light map on/off in succession.
_________________ ... in space, no one can hear you scream.....
|
-DBS Marshal
Joined: January 04, 2011 Posts: 204 From: St. Petersburg, FL
| Posted: 2013-05-28 00:15  
Would be cool Even if it just did it client side...
[ This Message was edited by: -DBS on 2013-05-28 00:17 ]
_________________
|