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Projectile rendering distances |
Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-06-08 09:34  
Quote:
On 2013-06-07 21:38, Pantheon wrote:
Quote:
On 2013-06-07 21:28, Fluttershy wrote:
I personally think that the visibilty range should be a bit over what the range of the weapon is.
Since railguns go as far as 1200, they should render out to about 1500.
If they render out to only 500-1000 or whatever you set it on, they will vanish before they hit their target.
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1000 is all I'm prepared to go up to for performance reasons, sorry. That's still a 5-10 fold increase on what it was before in most cases.
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Would it be difficult to have a config setting?
Something like a multiplier... Would default as 1, but users could change it.
Someone with performance issues could lower it, but if it wasn't problematic, it could be raised.
Even better would be if the LOD was based on how much was going on.
In a little skirmish of a few people, render distances could be huge, but in a large battle, would turn down a bit.
[ This Message was edited by: Fluttershy on 2013-06-08 09:36 ]
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2013-06-08 12:19  
No, there's no need.
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-06-08 22:08  
Well, can you at least increase the render distance of impact effects substantially so those show up? ^_^
There's a reason ion cannons are so awesome at blind-fire... Everyone can see where they explode.
I sometimes pull a strike cruiser for the sole purpose of blind firing. [ This Message was edited by: Fluttershy on 2013-06-08 22:08 ]
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Null Pointer Grand Admiral Templar Knights
Joined: April 10, 2010 Posts: 148
| Posted: 2013-06-08 22:16  
Quote:
On 2013-06-08 22:08, Fluttershy wrote:
Well, can you at least increase the render distance of impact effects substantially so those show up? ^_^
There's a reason ion cannons are so awesome at blind-fire... Everyone can see where they explode.
I sometimes pull a strike cruiser for the sole purpose of blind firing.
[ This Message was edited by: Fluttershy on 2013-06-08 22:08 ]
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Not sure about you, but I can see all three core weapons equally.
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-DBS Marshal
Joined: January 04, 2011 Posts: 204 From: St. Petersburg, FL
| Posted: 2013-06-08 22:38  
Quote:
On 2013-06-08 22:16, Null Pointer wrote:
Quote:
On 2013-06-08 22:08, Fluttershy wrote:
Well, can you at least increase the render distance of impact effects substantially so those show up? ^_^
There's a reason ion cannons are so awesome at blind-fire... Everyone can see where they explode.
I sometimes pull a strike cruiser for the sole purpose of blind firing.
[ This Message was edited by: Fluttershy on 2013-06-08 22:08 ]
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Not sure about you, but I can see all three core weapons equally.
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Maybe you should re-read the OP. We are speaking of cannons, not core weapons
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-06-08 22:40  
Yeah, all 3 core weapons are great for blind fire.
Torpedoes can be as well, but are a bit short ranged.
Even lasers can, but it's tricky to see the little impact flicker.
Cannons are hard to see unless you're really close.
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Null Pointer Grand Admiral Templar Knights
Joined: April 10, 2010 Posts: 148
| Posted: 2013-06-08 22:43  
Quote:
On 2013-06-08 22:38, -DBS wrote:
Quote:
On 2013-06-08 22:16, Null Pointer wrote:
Quote:
On 2013-06-08 22:08, Fluttershy wrote:
Well, can you at least increase the render distance of impact effects substantially so those show up? ^_^
There's a reason ion cannons are so awesome at blind-fire... Everyone can see where they explode.
I sometimes pull a strike cruiser for the sole purpose of blind firing.
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Maybe you should re-read the OP. We are speaking of cannons, not core weapons
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Quote:
On 2013-06-08 22:08, Fluttershy wrote:
There's a reason ion cannons are so awesome at blind-fire... Everyone can see where they explode.
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[ This Message was edited by: Null Pointer on 2013-06-08 22:44 ]
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