Welcome aboard Visitor...

Daily Screenshot

Server Costs Target

Time running out!

54% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
03/30/24 +2.3 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » An objection to the current state of Beta
 Author An objection to the current state of Beta
Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-06-22 23:27   
Currently teh MI dreads and nodes are running around capping and making it generally impossible for the ICC players to leave the home system in beta. This is not conducive to fully testing the central area of the map because there are MI nodes and longheads running around shooting all of us up before we can even get close to capping the planets.

If it is not too much could this be resolved so that we can begin a proper testing and building of the planets for future tests of the new metaverse?

Sincerely,
-Sheraton
[ This Message was edited by: Sheraton *XO* on 2013-06-22 23:29 ]
_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2013-06-22 23:43   
Capture them first.
_________________


-DBS
Marshal

Joined: January 04, 2011
Posts: 204
From: St. Petersburg, FL
Posted: 2013-06-22 23:44   

You must refill all tears used here. No exceptions!!!
_________________


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-06-23 14:11   
All AI have been disabled due to CPU load on beta (not indicitive of performance on release, as beta runs on much, much less beefier hardware than release). Expect the map to be wiped regularly as changes and fixes are made.
_________________


Boerenkool
Marshal

Joined: December 18, 2007
Posts: 218
Posted: 2013-06-27 05:29   
dont think i should make whole new thread for this so ill just add here.

icc command dread jumpdrive itself doesnt recharge (hyper mass accelerator), the jumpdrive fuel is full
edit: this occurs when spawning at gate

cannot recall fighters anymore, new feature for shift n is nicely done though, can change their target. would be nice if shift some buttong would recall fighters. (launch fighters, other one jumps to 5K range, fighters make long trip)

[ This Message was edited by: Chillybong on 2013-06-27 16:08 ]
_________________
The greatest trick the devil ever pulled, was convincing the world he is a bot

Page created in 0.006783 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR