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Forum Index » » English (General) » » IM BACK!!
 Author IM BACK!!
Mortimer Aeinhardt
1st Rear Admiral

Joined: June 24, 2013
Posts: 14
Posted: 2013-06-24 22:23   
actually none of you people know who i am lol.

i used to be a fleet admiral before i left.
was playing eve online and remembered that, compared to darkspace space combat it was nothing .
eve is great but in darkspace the fighting is..different
anyway i decided to come back, my old email was ruined, and i just wanted a new account.

so here i am, back again and i have the lowest rank possible.

but seriously im curious is the game still active?
do people still play it or did the player base shrink?
and are there any recent important updates the past year?
last time i played was 2010.

thanks for reading this.
_________________


Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-06-24 22:56   
There are times where it's busy and we can get battles of around 12 people, maybe more.

The 1.7 update is in the works and will overhaul much of the game (hopefully for the better)
When that happens, maybe we'll get better player retention and more players returning to the game.

[ This Message was edited by: Fluttershy on 2013-06-24 22:58 ]
_________________


Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2013-06-25 07:35   
wb mortimerrush!

yes there are some changes.
-Icc has no more def mode.
-the missiles fly in an arc now so there is less FF.
-Pulse shield only blows up enemy missiles (50%)
-ECCM "ping" doesnt work like a sonar anymore, just basic signature raise.
-Planets get captured if you orbit them, inf bombing is still needed eventualy.
-Ugto armor has changed, currently Ugto is the lowest populated faction,
Planet defenses are a little weaker.
-Each planet only allows one depot (which is as strong as ~5)
-interdictor ship is gone

im sure there is more, ask Ugto and Kluth players
_________________


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-06-25 07:59   
Quote:
On 2013-06-25 07:35, Fatal Perihelion wrote:
wb mortimerrush!

yes there are some changes.
-Icc has no more def mode.
-the missiles fly in an arc now so there is less FF.
-Pulse shield only blows up enemy missiles (50%)
-ECCM "ping" doesnt work like a sonar anymore, just basic signature raise.
-Planets get captured if you orbit them, inf bombing is still needed eventualy.
-Ugto armor has changed, currently Ugto is the lowest populated faction,
Planet defenses are a little weaker.
-Each planet only allows one depot (which is as strong as ~5)
-interdictor ship is gone

im sure there is more, ask Ugto and Kluth players




Defence mode wasn't removed.
Pulse shield doesn't only blow up 50% of projectiles.
UGTO armor was not lowered.
[ This Message was edited by: Pantheon on 2013-06-25 08:00 ]
_________________


+SuperNova+
Marshal

Joined: June 20, 2008
Posts: 30
From: Inside You
Posted: 2013-06-25 10:02   
welcome back to darkspace
_________________


Ray[OU]
Marshal

Joined: December 07, 2010
Posts: 189
From: Some where in deep space, From another galaxy. [Origin Unknown]
Posted: 2013-06-25 10:31   
And on saturday there is an Event that you should Attend. "Kill Bobby Baconbeard Day!"
_________________
The Absence of a signature means that the Above Entity simply does not care.


Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-06-25 12:22   
Quote:
On 2013-06-25 07:59, Pantheon wrote:
Quote:
On 2013-06-25 07:35, Fatal Perihelion wrote:
wb mortimerrush!





Defence mode wasn't removed.

[ This Message was edited by: Pantheon on 2013-06-25 08:00 ]



Pantheon I was reviewing the release notes for 1.672 and under the ICC section it rather clearly states that:

* Defence Mode removed.

Was this an error? if so how can we activate the defense mode? Because the hotkey that I remember activating it no longer works.

If you could clear this up I would be most grateful.

-Sheraton
_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-06-25 12:29   
Quote:
On 2013-06-25 12:22, Sheraton *XO* wrote:
Quote:
On 2013-06-25 07:59, Pantheon wrote:
Quote:
On 2013-06-25 07:35, Fatal Perihelion wrote:
wb mortimerrush!





Defence mode wasn't removed.

[ This Message was edited by: Pantheon on 2013-06-25 08:00 ]



Pantheon I was reviewing the release notes for 1.672 and under the ICC section it rather clearly states that:

* Defence Mode removed.

Was this an error? if so how can we activate the defense mode? Because the hotkey that I remember activating it no longer works.

If you could clear this up I would be most grateful.

-Sheraton




* Shield regen increased by 400% when out of combat.

The mode got removed, the effect did not.
_________________


Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-06-25 12:51   
welcome back and thank you for the clarification pantheon.

-Sheraton
_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2013-06-25 19:20   
Well yes, the toggle for def mode was removed, it was just changed over to the new 30 second out of combat timer that boosts armor repair and shield regen

It wasn't that UGTO armor was lowered, armor and shields in general got an overhaul, see the devlog for full details

Pulse Shield is supposed to have a 60% chance to destroy each individual missile or fighter in range when it's used

Flux Wave was changed to no longer damage allies

Cloak can't be broken by ECCM or Beacons anymore, but higher signature causes it to use more power

ELF had it's rate of fire increased and doesn't totally suck anymore

Fighters now turn around before getting into PD range

Particle Cannons had their damage falloff increased

Gauss Cannons had their projectile speed increased

Interdictor gadget removed and replaced with swappable AOE field gadgets that have various effects on allies and enemies, check the devlog for full details

New ship models for all 3 factions by Light of Aurora and Kenny Naboo are in beta, as well as new ship layouts up to Cruisers and a new MV map coming with the 1.7 update

Killboard that tracks who killed who in what ship, with totals broken down by faction updated almost in realtime

Server costs bar added to the website, shows % of expenses that has been covered each month

All in all, a lot has changed. I highly suggest checking out everything in beta.
_________________
Adapt or die.

Boerenkool
Marshal

Joined: December 18, 2007
Posts: 218
Posted: 2013-06-26 03:20   
welcome back kreemers
_________________
The greatest trick the devil ever pulled, was convincing the world he is a bot

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