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[FAQ
Forum Index » » English (General) » » How much is does the server cost to run?
 Author How much is does the server cost to run?
[Revan]
Fleet Admiral

Joined: June 12, 2010
Posts: 24
Posted: 2013-07-06 13:05   
I see the 'Server Costs Target" on the side but im curious , how much much does the server take to run each month?
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Blood n Al Gore
2nd Rear Admiral

Joined: July 01, 2013
Posts: 8
From: yes
Posted: 2013-07-06 13:23   
heard it trough the grapevine: darkspace uses a top secret energy transfer module to obtain hamster energy and use it for server purposes. Although the running cost is generally low, part replacement for this unique device is rumored to be costly. But the hamsters just look so damn funny!

[ This Message was edited by: Efficient on 2013-07-07 05:14 ]
_________________
no

Cold Death
Admiral

Joined: July 24, 2011
Posts: 106
From: Right behind you...
Posted: 2013-07-06 13:56   
1.Donate
2.See how much it raises the bar
3.Do simple math
4.????
5.PROFIT
_________________


The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2013-07-06 14:56   
$400
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TheHunter
Marshal

Joined: July 05, 2005
Posts: 257
From: 3rd Star from the Left and keep going till Morning
Posted: 2013-07-06 20:04   
yeah $400 over 12 months maybe lol
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  Goto the website of TheHunter
Null Pointer
Grand Admiral
Templar Knights


Joined: April 10, 2010
Posts: 148
Posted: 2013-07-06 20:36   
Quote:
On 2013-07-06 20:04, TheHunter wrote:
yeah $400 over 12 months maybe lol




Actually it's $400 per month.

$20 = 5%

400 * .05 = 20
(If my maths are correct.)

_________________


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-07-06 21:00   
Quote:
On 2013-07-06 20:04, TheHunter wrote:
yeah $400 over 12 months maybe lol




I wish we could get dedicated dual Xeon's (8 cores, non-hyperthreaded), with 16GB of RAM, unlimited bandwidth to multiplie high-level CDN's with co-location for $33 a month. Not sure what reality you're living in, but it's not the same one the rest of us are in.

The DarkSpace server process requires some seriously meaty hardware to do all the calculations neccessary for this type of game. It doesn't matter how good the client actually looks, no other game (with the exception of Planetside 2, and I really don't envy their hardware needs) does as much real time simulation.

Unfortunately for us, and the rest of the world, that kind of grunt doesn't come cheap. Neither does colocation, nor does bandwidth. Nice things cost money.
[ This Message was edited by: Pantheon on 2013-07-06 21:05 ]
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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-07-06 21:15   
So someone find a rich guy or gal, since we are inclusive here, and get them to donate a million dollars to palestar!

-Sheraton
_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-07-06 22:39   
What hogs the majority of CPU, RAM, and Bandwidth?
(I imagine different features have a significant hit on different things)
_________________


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2013-07-07 03:59   
You can see this on Homepage:
Quote:
- Posted on February 16th, 2013 - 15:23 by Faustus:
We have moved our servers to new digs, hope you like them. We are now hosting DarkSpace with nfoservers.com, our previous provider turns out doesn't allow game server


Since NFOservers don't list Darkspace in their game server, I assume Palestar has to pay a dedicated server (full machine).
According to Jack:
Quote:
On 2013-07-06 21:00, Pantheon wrote:
I wish we could get dedicated dual Xeon's (8 cores, non-hyperthreaded), with 16GB of RAM, unlimited bandwidth to multiplie high-level CDN's with co-location for $33 a month.


I guess Palestar might order Virtual Dedicated Servers with 8 core, extra 8GB RAM which is around $250 for the server and around $150 for unlimited bandwidth and various stuff. So it's approximately $400 a month as Snoop Pointer says.
[ This Message was edited by: DiepLuc on 2013-07-07 04:01 ]
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-07-07 06:55   
Quote:
On 2013-07-06 22:39, Fluttershy wrote:
What hogs the majority of CPU, RAM, and Bandwidth?
(I imagine different features have a significant hit on different things)




The DarkSpace server process. There's one for each sector, depending on load they can be anywhere between 10% to 80%.
_________________


Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-07-07 09:46   
Quote:
On 2013-07-07 06:55, Pantheon wrote:
Quote:
On 2013-07-06 22:39, Fluttershy wrote:
What hogs the majority of CPU, RAM, and Bandwidth?
(I imagine different features have a significant hit on different things)




The DarkSpace server process. There's one for each sector, depending on load they can be anywhere between 10% to 80%.


Sorry, I meant things like AI, planet structures, infantry, combat, planet defense, missile tracking, collision checking, and so on.
Wondering which of those and more have the most significant load on the servers.
_________________


Null Pointer
Grand Admiral
Templar Knights


Joined: April 10, 2010
Posts: 148
Posted: 2013-07-07 11:39   
Quote:
On 2013-07-07 09:46, Fluttershy wrote:
Quote:
On 2013-07-07 06:55, Pantheon wrote:
Quote:
On 2013-07-06 22:39, Fluttershy wrote:
What hogs the majority of CPU, RAM, and Bandwidth?
(I imagine different features have a significant hit on different things)




The DarkSpace server process. There's one for each sector, depending on load they can be anywhere between 10% to 80%.


Sorry, I meant things like AI, planet structures, infantry, combat, planet defense, missile tracking, collision checking, and so on.
Wondering which of those and more have the most significant load on the servers.




My best guess is that it's the Projectile tracking. Since DS doesn't "roll dice" like other MMO's. It's all real time, and so that takes alot of power to track EVERY projectile EVERY time someone fires.
_________________


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-07-07 11:58   
Quote:
On 2013-07-07 11:39, Snoop Pointer wrote:
Quote:
On 2013-07-07 09:46, Fluttershy wrote:
Quote:
On 2013-07-07 06:55, Pantheon wrote:
Quote:
On 2013-07-06 22:39, Fluttershy wrote:
What hogs the majority of CPU, RAM, and Bandwidth?
(I imagine different features have a significant hit on different things)




The DarkSpace server process. There's one for each sector, depending on load they can be anywhere between 10% to 80%.


Sorry, I meant things like AI, planet structures, infantry, combat, planet defense, missile tracking, collision checking, and so on.
Wondering which of those and more have the most significant load on the servers.




My best guess is that it's the Projectile tracking. Since DS doesn't "roll dice" like other MMO's. It's all real time, and so that takes alot of power to track EVERY projectile EVERY time someone fires.




Collision system is the #1 suspect. Then planetary simulation, then AI.
_________________


Blood n Al Gore
2nd Rear Admiral

Joined: July 01, 2013
Posts: 8
From: yes
Posted: 2013-07-08 02:56   
wasnt there a plan to reduce the feedback the server has to give each client? like..collision tracking takes server load, but i guess sending all the info to every player also takes up some load?

maybe reduce the field of vision, where in f2 u see planets and ships only, and only see projectiles from a certain distance. then server needs to send less info to each client
_________________
no

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