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Forum Index » » English (General) » » Faction Planets (or something along those lines)
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 Author Faction Planets (or something along those lines)
Achilles Lord of the Myrmidon
Grand Admiral
The Myrmidon Legion


Joined: December 15, 2009
Posts: 327
Posted: 2013-10-03 16:01   
Ok I really don't do these things much unless I feel strongly about it. this is one of those times. For some time not ICC have had a distinct advantage when it comes to the fortifcation of their planetry shields. this has afforded them a great advantage in terms of safety against the other factions, because in order for an opposing faction to bomb their planets they must overcome the shield to even begin to shutdown the planetary defense. Thats all fine, I personally do not have a problem with the ICC having that advatage it is completely in line with their faction's traits. However, the other two factions are lacking when it comes to planetary defense. This in turn causes what we are seeing in the current release in the MV, a essentially two sided attack strategy with none of the three factions attacking ICC. I'm not talking about taking away ICC's planetary shield, but more so give something to the other factions to maybe give htier planets an edge like ICC's. In truth anything will really work, perhaps something that plays to the factions strengths. Again this is really just my thought, it could be backwards all together.


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Hakketak
Grand Admiral

Joined: March 24, 2009
Posts: 301
Posted: 2013-10-03 16:09   
the ugto superdepot and luth cloaking field have already been discussed. think it will outbalance things in a new way. icc suppose to have it easy in the capping, more troublesome in combat. they have the siege dread and planet shields. ICC have more purpose built ships, ugto are allrounders. luth are fast hit and runs with a slow approach. yes icc can cap planets faster, but since most ships serve only 1 purpose they can be more easily hit on their weak spots. every side has its ups and downs. i dont think we need cloak field or superdepot
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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-10-03 22:08   
Quote:
On 2013-10-03 16:09, Billy the Leprechaun wrote:
the ugto superdepot and luth cloaking field have already been discussed. think it will outbalance things in a new way. icc suppose to have it easy in the capping, more troublesome in combat. they have the siege dread and planet shields. ICC have more purpose built ships, ugto are allrounders. luth are fast hit and runs with a slow approach. yes icc can cap planets faster, but since most ships serve only 1 purpose they can be more easily hit on their weak spots. every side has its ups and downs. i dont think we need cloak field or superdepot




I point out once more that the UGTO and K'luth have bomber dreads now. Rendering that point moot. I do find it distressing that the other sides don't necessarily have some type of planetary advantage, but I hope, at some point in the future, the planets will be moved to be more dynamic in a way that negates the inherent usefulness of something like a shield and moves the game toward a more involved approach to planet capturing or defending. We have been told that the planet redesigning was and has been in the works for some time since the alteration of planetary defenses to reduce the server load. I eagerly await the time when the other changes will be implemented.

-Sheraton
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2013-10-03 22:24   
capture planet with shield
???
profit
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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-10-03 22:29   
Quote:
On 2013-10-03 22:24, iwancoppa wrote:
capture planet with shield
???
profit




Could you reword? I am not sure I understand your point.

-Sheraton
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2013-10-03 23:27   
Bug or Thug caps ICC planet with shield, they get a shielded planet.
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Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2013-10-04 00:39   
A UGTO super depot I cannot agree with. Far too many balance issues with that. Slightly stronger defence bases for the UGTO I am ok with however.


That is, after all, the way it used to be way back when. UGTO defence bases used to fire 2 IT missiles each while ICC bases fired 1 IT missile. To make up for it the ICC were able to build unlimited shield generators on a planet.
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Altodar
2nd Rear Admiral

Joined: September 29, 2013
Posts: 25
Posted: 2013-10-04 05:13   
Perhaps scrapping shields and giving all factions a unique aura structure would help.
They could behave similarly to command auras, if that's possible.
They could be restricted to one per planet to prevent stacking.

I'm not one to say what those auras should be, but it would make sense if they compliment the qualities of the faction, or covers for their weaknesses, such as K'Luth getting an aura which increases the power output of engines and generators, ICC getting an aura which enhances speed/acceleration, and UGTO getting an aura which improves turn rate.

I'm not sure if giving defenders a further advantage is a good thing.
If anything, there should be reasons to even bother taking a planet, because there really is no prestige to be gained from it except through the battle that it may spark.
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[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2013-10-04 05:37   
Just 2 ideas off the top of my head

Luth Cloaking base cloaks all stuctures within 1 space of it in all directions.

Lure: After analysing the ICC planetary shield structures from captured planets the K'luth have began to addapt the shield projection technology by interfacing it with there cloaking generator used on Capital Class Dreadnaughts they have manged to Sustain a "Cloaking Feild" for prolonged periods of time while the Structure its self remains visable due to a new and unique for of radiation caused by intermixing the two technologies the structures in close proximity are rendered completely invisiable, the K'luth high council has high hopes for this technology and has dedicated a significant portion of the science vesseles into futher research.

Ugto: Atmospheric Ablitive Shard Generator fires fine particles of ablitive armour dust into the planets atmoshpere to absorb atomoshepic detinations increasing damage reduction or hp of planetary structures

Lure: In the aftermath of a recent battle vs the ICC a long range reconassance vessel decteded unusual readings when scouting a formally ugto controlled planet from the sensor data gathered a using the latestet reconstruction data its belived a UGTO Command Dreadnaught detonated withing the upper atmosphere of the planet the ship was Equied with a full Abaltive Armouring's and the detination caused fine ablitive powder to be deposited into the atmospherw. When they analysed the blast damage of the ensuing ICC orbital bomb bardment the blast damage did not corralte with the suspected yeild. Interecpeted ICC communications also made note of the sigificant decrease in bomb damage.

just 2 ideas off the top of my head xD
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2013-10-04 06:32   
If the cloak building itself wasn't cloaked, that could be interesting.


*now where are those generators*
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2013-10-04 07:35   
Quote:
On 2013-10-04 05:13, Altodar wrote:
Perhaps scrapping shields and giving all factions a unique aura structure would help.






brb stealing your ideas
[ This Message was edited by: Colour Sergeant Fattierob (C/Sgt) on 2013-10-04 07:36 ]
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2013-10-04 10:28   
Quote:
On 2013-10-04 07:35, Colour Sergeant Fattierob (C/Sgt) wrote:
Quote:
On 2013-10-04 05:13, Altodar wrote:
Perhaps scrapping shields and giving all factions a unique aura structure would help.


brb stealing your ideas


Totally agree.
That would make planet more worthy to capture.
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chuckdm
2nd Rear Admiral

Joined: June 03, 2013
Posts: 7
Posted: 2013-10-07 10:29   
As someone who is mostly playing only ICC (sometimes UGTO on Scenario) I still agree - other factions should have their own equivalent building. Even if just so I can cap it from them

K'Luth stealth field seems fine as many have described it, have no problem with that as long as it takes more salvos of bombs to destroy the cloak gen building. (Should require an entire dead or else multiple smaller ships - just like ICC shield gen does.)

However instead of an armor disperser thingy or upgraded defense bases, I have an alternative idea for UGTO - an automated mine launcher.

Basically, every 4 or 6 minutes it'll launch a small group of mines into orbit around 700gu from the planet. After about 2 hours, it should be enough to completely encircle the planet. It won't outright prevent bombing the planet, but without siege missiles, ships trying to bomb it will take heavy damage.

Seems more in line with UGTO strategy. As Bagger Vance said, "Just bash the living s#!t out of it!" (He was referring to hitting a golf ball with a 1 Iron. Good advice there.)

P.S. Can a mod tell me if cursing is allowed on these forums?
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2013-10-07 11:39   
Scrapping the shield gen and adding Planet auras should be fine as long as UGTO doesn't get a repair aura, we had enough issues with stupid high repair rates during the depot spam era.


Quote:
On 2013-10-07 10:29, chuckdm wrote:
P.S. Can a mod tell me if cursing is allowed on these forums?



It's not, it isn't allowed in the GCQL lobby or in game either.
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2013-10-07 12:46   
I personally favor giving every faction Planetary shields, and make them particularly resistant to the MI death beam.


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