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[FAQ
Forum Index » » English (General) » » Faction Planets (or something along those lines)
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 Author Faction Planets (or something along those lines)
Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2013-10-07 18:47   
or just remove deathbeams.
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Wessssss
Fleet Admiral

Joined: June 29, 2006
Posts: 31
From: Midwest USA
Posted: 2013-10-07 21:38   
Quote:
On 2013-10-07 18:47, iwancoppa wrote:
or just remove deathbeams.




Settle down their crazy.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2013-10-07 21:55   
i still miss luth planet's death beams, got with in 500 gu's of the planet, and the beams fried yo' ass
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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-10-08 06:42   
Quote:
On 2013-10-07 21:55, Borgie wrote:
i still miss luth planet's death beams, got with in 500 gu's of the planet, and the beams fried yo' ass



I miss ICC death stars.

-Sheraton
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2013-10-08 07:38   
The major problem with ICC shields is that it takes two people to bomb an ICC planet, whereas any lone wolf with half a brain cell can solo bomb/cap luth and UGTO rocks. Cloak field is just bad idea. Trying to find other work-arounds is a bad idea, as it always ends up dumbing down everything.
What if we had bombs that didnt do structural damage, and only did biological damage, ei. takes out troops but not structures? Seems that could work...











sorry, guess im stealing old ideas that worked

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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-10-08 09:52   
Quote:
On 2013-10-08 07:38, Azreal wrote:
The major problem with ICC shields is that it takes two people to bomb an ICC planet, whereas any lone wolf with half a brain cell can solo bomb/cap luth and UGTO rocks. Cloak field is just bad idea. Trying to find other work-arounds is a bad idea, as it always ends up dumbing down everything.
What if we had bombs that didnt do structural damage, and only did biological damage, ei. takes out troops but not structures? Seems that could work...

sorry, guess im stealing old ideas that worked





We have those. They are called neutron, and bio bombs if I recall right and yes bio bombs and neutrons may still do a small amount of damage to structures, and also torpedo the population quickly. I would ask: what is the point of having a bomb that does only damage to infantry? It still doesn't address the issues raised regarding shields...and the UGTO and K'luth are acquiring bomber dreads so I think the issue on ICC shields is heavily mitigated.

-Sheraton

[ This Message was edited by: Sheraton *XO* on 2013-10-08 09:55 ]

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Taelon
Marshal

Joined: December 26, 2011
Posts: 255
Posted: 2013-10-08 15:04   
Make it so they penetrate shields
[ This Message was edited by: Taelon Captain of the Legion on 2013-10-08 17:25 ]
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2013-10-08 20:19   
Quote:
On 2013-10-08 15:04, Taelon Captain of the Legion wrote:
Make it so they penetrate shields
[ This Message was edited by: Taelon Captain of the Legion on 2013-10-08 17:25 ]



they do...well they used to, i can't recall if it was changed...
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2013-10-09 03:36   
Yes. It has. This was my point. Bios and Neuts do not bypass shields like they used to. It was changed so they are also stopped by shields, and still only do bio damage. It wasnt lopsided before. Now it is.

Having to use bio bombs meant the planet still beat the daylights out of you while you targeted and destroyed inf. Bio bombing took longer and was a little less acurate.
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Boerenkool
Marshal

Joined: December 18, 2007
Posts: 218
Posted: 2013-10-11 04:49   
it doesnt take 2 people bombing to bypass shields, it takes weapon racks. also after you jump out, resupply, and come back the shield is about 20-25% and the 3rd load of bombs dropped will do damage. There are only a few icc planets that are impossible to bomb as ugto with MIRV because it will shoot you, but that is what the siege missles are for, take out shields from far away. after shield down the siege missles tend to suck though, since they only deal damage on the middle ring of the planet. so getting new missles and come back, shield prolly at 40% again, thats 4 drops of bombs meaning 8 left to hit inf/power/whatever.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2013-10-11 10:07   
Siege missle is at the very bottom of bombing tool. Even an infantry is much better than a siege missle.
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-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2013-10-12 00:27   
Quote:
On 2013-10-11 04:49, Flopsy the killer Rabbit wrote:
it doesnt take 2 people bombing to bypass shields, it takes weapon racks. also after you jump out, resupply, and come back the shield is about 20-25% and the 3rd load of bombs dropped will do damage.




This. I can disable a shield and dico by myself before having to resupply, if all my bombs hit.

And as pointed out earlier. My faction now has a cloak capable bomber dread with what, 9 bombs?? Planet Shields are going to be even easier to take down in 1.7
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