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[FAQ
Forum Index » » Developer Feedback » » 1.701 Cannon dread Analysis
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 Author 1.701 Cannon dread Analysis
Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2013-10-25 23:15   
Quote:
On 2013-10-25 22:46, Scorched Soul[+R] wrote:
Quote:
On 2013-10-25 20:10, iwancoppa wrote:
Quote:
On 2013-10-25 19:55, clamup *XO3* wrote:
K'luth has always been about damage. That is what the faction is known for.





Generally not 2-3x more damage after health is factored in.




but do the analogous dreads for humans have 2-3x more health?

[ This Message was edited by: Scorched Soul[+R] on 2013-10-25 22:47 ]




Not even close.
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Altodar
2nd Rear Admiral

Joined: September 29, 2013
Posts: 25
Posted: 2013-10-26 06:59   
What's the point of having stronger armor than your enemy when they have weapons which far surpass yours in terms of firepower and point effeciency?

I mean, how is high firepower/weak defense or low firepower/strong defense any sort of a tradeoff when your enemy has the polar opposite and it basically cancels each other out?
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2013-10-26 18:03   
Quote:
On 2013-10-26 06:59, Altodar wrote:
What's the point of having stronger armor than your enemy when they have weapons which far surpass yours in terms of firepower and point effeciency?

I mean, how is high firepower/weak defense or low firepower/strong defense any sort of a tradeoff when your enemy has the polar opposite and it basically cancels each other out?




Well, high firepower gives you more prestige.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2013-10-27 01:05   
Quote:
On 2013-10-26 06:59, Altodar wrote:


I mean, how is high firepower/weak defense or low firepower/strong defense any sort of a tradeoff when your enemy has the polar opposite and it basically cancels each other out?




That's one way to balance factions while maintaining some kind of difference between them, for the sake of variety.

Would you rather have them all have the same armor and damage output, under different skins? Bland, IMO.



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