Author |
ICC Killing Guide V1.0 - Shootin' blues |
Rain of Fire [O-XII] Grand Admiral
Joined: May 18, 2011 Posts: 71 From: South of Klaus, 14,000 gu from Insanity and 3,000 from Desperation.
| Posted: 2013-11-09 11:03  
Here is something you forgot to mention :3
Maneuverability:
ICC ships have the best turning rates of any faction, due to the massless shields. Meaning, that in a 1 on 1 with stock ships of the same class, the ICC ship *should* consistently be able to slightly outmaneuver their opponent.
Also, ships that lack armor entirely (Border Cruiser, Strike Carrier etc) have 1.3-1.5 times the maneuverability of ships of their own class. Said maneuverability is enough that they can seriously contend with ships a class below them, especially if the player(s) in question know how to properly use their ships.
The Answer: I'd recommend, just as a matter of course, to try and operate ships one class below the ICC ship you are engaging. Of course, this isn't a hard and fast rule, but (especially in the case of beam ships) it's a very, very good idea. Otherwise ICC ships, with their reduced mass, have a fairly good chance of getting out of beam range.
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I lol'd so hard when I saw this. Now ICC are the faction the take-down guides are written for? Awesome
_________________ On 2012-11-06 20:23, Tael wrote:
\"Depends who you asked... Praetorian, KC, a few others, and myself use to sit in the lobby and talk out the game...
Convinced more than one new person initially this was a text game. \"
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2013-11-09 19:48  
Quote:
On 2013-11-09 11:03, Inconsequential Fire wrote:
Here is something you forgot to mention :3
Maneuverability:
ICC ships have the best turning rates of any faction, due to the massless shields. Meaning, that in a 1 on 1 with stock ships of the same class, the ICC ship *should* consistently be able to slightly outmaneuver their opponent.
Also, ships that lack armor entirely (Border Cruiser, Strike Carrier etc) have 1.3-1.5 times the maneuverability of ships of their own class. Said maneuverability is enough that they can seriously contend with ships a class below them, especially if the player(s) in question know how to properly use their ships.
The Answer: I'd recommend, just as a matter of course, to try and operate ships one class below the ICC ship you are engaging. Of course, this isn't a hard and fast rule, but (especially in the case of beam ships) it's a very, very good idea. Otherwise ICC ships, with their reduced mass, have a fairly good chance of getting out of beam range.
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I lol'd so hard when I saw this. Now ICC are the faction the take-down guides are written for? Awesome
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I mentioned that ICC are more maneuverable. If you can't figure out that it's because they don't have armor, you need to think more.
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