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 Author ICC destroyer model
Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 184
From: home planet: Exathra
Posted: 2013-12-04 13:56   
lets put it this way, even as a friggy it looks better than the current in-game model.
i just hope with help that this design becomes DS compatible and replaces the current in-game friggy.

****PEACE****

ps., i still think it'll scare the poo outta the luthies and ugto.....
_________________
1st recorded subscription activation 8-17-01 (under a different name & email)
20 years of playing this mo'-fo....amazing isn't it ?
119 on prestige list..
R.I.P. Stephen Hawking
R.I.P. sean connery
R.I.P. adam west


  Email Fatal Mack Bolan(WildCards_58th)*COM*
Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-12-04 17:31   
Actually, I think this would be good for the Sniper Frigate.
Reason being, the Sniper is an advanced stealth attack ship, and the flat sides seems to better characterize a ship of stealthy cutting edge experimental design.

All the T3 frigates should look awesome so people fly them :U
[ This Message was edited by: Fluttershy on 2013-12-04 17:32 ]
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2013-12-04 19:35   
Quote:
On 2013-12-04 07:54, Ravendark wrote:
thats what im using. bevel and extrude more than anything. planar y x z allignemnt, since manually moving vertives around on poly usualy results with very uneven shapes, i wish i knew how to use rulers. making parallel lines would be very neat. but problem here is poly count, it skyrocketed areleady, as i have 1500 limit i have very little space to go into more detail.
that would ofcourse be another story if there was no poly limit




You can also:
- Use Inset and extrude/bevel to create panels on your hull surface.
- you can also use Skew on some sections of yr model to create more advanced shapes
- On open faces, try using Shift + Move to extend the faces in that direction.

Don't worry too much abt breaching the poly limits by a small amount.



_________________
... in space, no one can hear you scream.....


Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2013-12-05 06:00   
Quote:
On 2013-12-04 19:35, Kenny_Naboo wrote:
Don't worry too much abt breaching the poly limits by a small amount.


define 'small amount'
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2013-12-05 08:21   
Quote:
On 2013-12-05 06:00, Ravendark wrote:
Quote:
On 2013-12-04 19:35, Kenny_Naboo wrote:
Don't worry too much abt breaching the poly limits by a small amount.


define 'small amount'




10 to 15% wouldn't hurt
_________________
... in space, no one can hear you scream.....


Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 184
From: home planet: Exathra
Posted: 2013-12-12 09:43   
hope you and kenny can whip it into shape(insert laugh here) to get it ingame sometime in 2014.

****PEACE****

p.s. luth and uggies see this and should need to change their undies !!!!
_________________
1st recorded subscription activation 8-17-01 (under a different name & email)
20 years of playing this mo'-fo....amazing isn't it ?
119 on prestige list..
R.I.P. Stephen Hawking
R.I.P. sean connery
R.I.P. adam west


  Email Fatal Mack Bolan(WildCards_58th)*COM*
Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2013-12-17 18:40   
love it it really give off that "Im stealthy and advanced" look while showing its fragility, good for a stealth or sensor boat
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\"I stopped fighting my inner demons we're on the same side now\"

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