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ICC destroyer model |
Fatal Mack Bolan(WildCards_58th)*COM* Marshal Fatal Squadron
Joined: June 12, 2010 Posts: 184 From: home planet: Exathra
| Posted: 2013-12-04 13:56  
lets put it this way, even as a friggy it looks better than the current in-game model.
i just hope with help that this design becomes DS compatible and replaces the current in-game friggy.
****PEACE****
ps., i still think it'll scare the poo outta the luthies and ugto.....
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-12-04 17:31  
Actually, I think this would be good for the Sniper Frigate.
Reason being, the Sniper is an advanced stealth attack ship, and the flat sides seems to better characterize a ship of stealthy cutting edge experimental design.
All the T3 frigates should look awesome so people fly them :U [ This Message was edited by: Fluttershy on 2013-12-04 17:32 ]
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-12-04 19:35  
Quote:
On 2013-12-04 07:54, Ravendark wrote:
thats what im using. bevel and extrude more than anything. planar y x z allignemnt, since manually moving vertives around on poly usualy results with very uneven shapes, i wish i knew how to use rulers. making parallel lines would be very neat. but problem here is poly count, it skyrocketed areleady, as i have 1500 limit i have very little space to go into more detail.
that would ofcourse be another story if there was no poly limit
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You can also:
- Use Inset and extrude/bevel to create panels on your hull surface.
- you can also use Skew on some sections of yr model to create more advanced shapes
- On open faces, try using Shift + Move to extend the faces in that direction.
Don't worry too much abt breaching the poly limits by a small amount.
_________________ ... in space, no one can hear you scream.....
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2013-12-05 06:00  
Quote:
On 2013-12-04 19:35, Kenny_Naboo wrote:
Don't worry too much abt breaching the poly limits by a small amount.
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define 'small amount'
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-12-05 08:21  
Quote:
On 2013-12-05 06:00, Ravendark wrote:
Quote:
On 2013-12-04 19:35, Kenny_Naboo wrote:
Don't worry too much abt breaching the poly limits by a small amount.
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define 'small amount'
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10 to 15% wouldn't hurt
_________________ ... in space, no one can hear you scream.....
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Fatal Mack Bolan(WildCards_58th)*COM* Marshal Fatal Squadron
Joined: June 12, 2010 Posts: 184 From: home planet: Exathra
| Posted: 2013-12-12 09:43  
hope you and kenny can whip it into shape(insert laugh here) to get it ingame sometime in 2014.
****PEACE****
p.s. luth and uggies see this and should need to change their undies !!!!
_________________ 1st recorded subscription activation 8-17-01 (under a different name & email)
20 years of playing this mo'-fo....amazing isn't it ?
119 on prestige list..
R.I.P. Stephen Hawking
R.I.P. sean connery
R.I.P. adam west
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2013-12-17 18:40  
love it it really give off that "Im stealthy and advanced" look while showing its fragility, good for a stealth or sensor boat
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