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My hopes/opinions on future balance changes |
Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2014-11-02 09:32  
Friendly tip, kindly discuss issues difficult to agree upon, such as the mechanism behind PD targeting and their memory usage, in the lobby chat or GameCQ forum private message system.
And while I am here:- a) beams are instant effect weapons like ECM and flux wave. They don't need the targeting used by cannons and missiles. So the server feels healthy.
b) beams have a much smaller range than missiles, and it is unlikely that DS would separately gauge the range criteria for each beam beyond a hundred GUs or so of the max beam range. A single check will be adequate to determine whether there is a chance to PD or not.
Again, looking forward to a greater DS!
_________________ Forging legends and lives outside till naught remains inside.
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Incinarator Chief Marshal
Joined: May 24, 2010 Posts: 237
| Posted: 2014-11-02 11:27  
Quote:
On 2014-11-02 08:17, DiepLuc wrote:
I imagine like this: 1 missle dread shooting 8 missles, each targets an escort dread with 8 PD (eccm and scanner activated).
Each missile only tracks 1 target. 8 tracking progresses.
But each escort tracks 8 missles (all of them have to keep watching any missle because they can't predict what missle does not hit). 64 tracking progresses.
Same thing happened with the old planetary system. A bomber dread was going for cloud bombing. During the 2000gu marathon, it released 5 bombs 10 times = 50 bombs. 6 def base opened like 50 x 6 = 300 tracking windows.
Tracking fighter is even worse because they stay out of PD range but the ship keeps looking for it. An agincourt launches 12 x 3 = 36 fighters. Not only server keeps the record, but also does the client have to do the job. That explains why weak computer is almost frozen when dozens of fighters are scanned. I never get trouble with cloud bombing planet because it's server side task, but I have to stay away from groups of command stations because my CPU and GPU could not tolerate.
PD removed = no more scanning mobile pods. Everyone, even the one with old computer, can enjoy the game.
Still, this is what I guess. It might be incorrect.
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Any further speculation on this is pointless without the devs giving us input. I believe it's more likely that your ship looks for inbound PD targets, then assigned a laser to them if they get in range, so it would have the same server cost. If you're right, thought, then maybe you're on to something. Maybe.
_________________ I be rebuilding your planets!
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Incinarator Chief Marshal
Joined: May 24, 2010 Posts: 237
| Posted: 2014-11-02 11:30  
Quote:
On 2014-11-02 09:32, Forger of Destiny wrote:
Friendly tip, kindly discuss issues difficult to agree upon, such as the mechanism behind PD targeting and their memory usage, in the lobby chat or GameCQ forum private message system.
Again, looking forward to a greater DS!
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I don't see why publicly correcting us on the mechanics of the game would be unproductive. That being said, I do agree that bantering about it is not helpful.
_________________ I be rebuilding your planets!
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