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[FAQ
Forum Index » » English (General) » » Fix planet defense or nerf bombs!
 Author Fix planet defense or nerf bombs!
pawnerz
Chief Marshal

Joined: September 03, 2010
Posts: 50
From: Somewhere Somehow
Posted: 2014-11-27 06:03   
This is uber lame now, idk about other factions but K'luth cba to build defense on most planets ((just mines and a star port).

It takes so long to build a planet(half hour+?), yet it takes me a minute (two mins for ICC, planet shields) or less to completely render enemy planets useless.

And on-top of that, constant MV resets (scen) means that all the time building/capping that planet is wasted anyway.

Oooh had a brainwave.

Or you could hugely nerf build times and make population ect increase instantly as the building has been built. (not recommened,lol)

And no, i'm not going to buy build drones.

I miss that defense when i first started playing, such OP, good times, such lag.
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Yet another forum thread by me about planets and AI >:D

TroyMars
Chief Marshal
T-Roy! and Friends


Joined: July 05, 2005
Posts: 267
Posted: 2014-11-27 12:09   
Well if we didn't have those Sidge Torps you love so much, plats would def just fine.
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-DBS
Marshal

Joined: January 04, 2011
Posts: 204
From: St. Petersburg, FL
Posted: 2014-11-27 18:58   
Quote:
On 2014-11-27 12:09, Troy Mars wrote:
Well if we didn't have those Sidge Torps you love so much, plats would def just fine.



No, plat spamming isn't the answer and siege torps were the solution to that. Planets are fine; build them better. The game now has a 5 day focus. Complete the game and it restarts. Planets have always been able to be capped by; bombing the inf and dropping inf. You dont even need to orbit them for this to happen...

-DBS
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2014-11-28 04:58   
Siege Torpedo is only available when you already have a planet to switch gadget. It is unavailable when you have zero planet.
Platform spam is not a matter due to 30 limit number. There is always at least one planet without any protection. AI transport seems to be the only factor to PD bombs.
_________________


pawnerz
Chief Marshal

Joined: September 03, 2010
Posts: 50
From: Somewhere Somehow
Posted: 2014-11-28 06:14   
Quote:
On 2014-11-27 18:58, -DBS wrote:
Planets are fine; build them better.




They can't even defend against 1 bomb...
I often build def2 bases but now i just cba to build any because they do not work!

On a side note, off2 bases have 'ok' damage, peel ICC shields nicely xD
_________________
Yet another forum thread by me about planets and AI >:D

DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2014-11-28 10:42   
Perhaps you may want to adjust the condition of defense base.
Bomb II is a pretty much useless defense structure with stupidly high requirement: 5 workers & 20 power.
Defense structure works proportioningly to technology level. Perhaps lower the reprequisite tech is a good deal.
_________________


TroyMars
Chief Marshal
T-Roy! and Friends


Joined: July 05, 2005
Posts: 267
Posted: 2014-11-28 11:53   
Quote:
On 2014-11-27 18:58, -DBS wrote:

...Planets are fine; build them better...




I capped all 9 luthy planets in a few hours by myself with only a tranny, so no, I don't believe any planet configuration can defend against anything.
[ This Message was edited by: Troy Mars on 2014-11-28 12:21 ]
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Steveyk
Chief Marshal
Non Omnis Moriar


Joined: November 25, 2008
Posts: 162
Posted: 2014-11-28 14:22   
Quote:
On 2014-11-28 11:53, Troy Mars wrote:
Quote:
On 2014-11-27 18:58, -DBS wrote:

...Planets are fine; build them better...




I capped all 9 luthy planets in a few hours by myself with only a tranny, so no, I don't believe any planet configuration can defend against anything.
[ This Message was edited by: Troy Mars on 2014-11-28 12:21 ]



+1 well jst on planets def being a bit well crap ai dont care if they do a one way trip but if they drop inf and hang around enough damage is done, ai need a new role of defence only s planets arent so easily capped.
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