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Out of Combat timer |
Alcedo Chief Marshal *Renegade Space Marines*

Joined: June 03, 2010 Posts: 136
| Posted: 2018-03-28 07:13  
*sigh*
Ok, the discussion was about the new out of combat (OOC) timer increase. Pantheon changed it back to 10 seconds base + 10 seconds per ship level, if I recall correctly.
He also increased jd recharge by 30% when OOC (a very good change I might add).
I also strongly suggest:
1. Doing the same to repair times (+30% when OOC).
2. Disconnecting docking control from the OOC (allow a ship to dock at any time).
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Sheraton*XO* Chief Marshal Faster than Light

Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2018-03-28 07:19  
Quote:
On 2018-03-28 07:13, Alcedo wrote:
*sigh*
Ok, the discussion was about the new out of combat (OOC) timer increase. Pantheon changed it back to 10 seconds base + 10 seconds per ship level, if I recall correctly.
He also increased jd recharge by 30% when OOC (a very good change I might add).
I also strongly suggest:
1. Doing the same to repair times (+30% when OOC).
2. Disconnecting docking control from the OOC (allow a ship to dock at any time).
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So back to the question I had beforehand Alcedo: Are you proposing we do that for hull, armor and shields as an all around 30% increase to repair rates when out of combat? or just to the armor and hull?
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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Alcedo Chief Marshal *Renegade Space Marines*

Joined: June 03, 2010 Posts: 136
| Posted: 2018-03-28 08:14  
Quote:
On 2018-03-28 07:19, Sheraton*XO* wrote:
Quote:
On 2018-03-28 07:13, Alcedo wrote:
*sigh*
Ok, the discussion was about the new out of combat (OOC) timer increase. Pantheon changed it back to 10 seconds base + 10 seconds per ship level, if I recall correctly.
He also increased jd recharge by 30% when OOC (a very good change I might add).
I also strongly suggest:
1. Doing the same to repair times (+30% when OOC).
2. Disconnecting docking control from the OOC (allow a ship to dock at any time).
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So back to the question I had beforehand Alcedo: Are you proposing we do that for hull, armor and shields as an all around 30% increase to repair rates when out of combat? or just to the armor and hull?
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I don't know about shields. I haven't played ICC in a long time, so I do not know what the effect would be.
My point is simply to increase the game pace or decrease time spent waiting. All this waiting for stuff is having a serious impact on game speed.
I suggest first starting with hull only (for all factions) and then maybe work from there to armor and (if shields are too slow in testing) shields too.
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Pantheon Marshal Palestar

Joined: May 29, 2001 Posts: 1789
| Posted: 2018-03-28 20:42  
It is worth noting that Shields have their own specific OOC variable, as the repair system cannot effect them. So I can modify repair speed without effecting anything else, or visa versa.
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