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[FAQ
Forum Index » » Developer Feedback » » Planet Siege Missiles have faulty hit register
 Author Planet Siege Missiles have faulty hit register
Daisy
Grand Admiral

Joined: March 13, 2017
Posts: 23
Posted: 2021-08-19 08:22   
Can't seem to pin down exactly what's wrong. Sometimes they hit, but most of the time they do not.
I noticed that on equatorial structures, especially against the orange defense/offense bases, they seem to hit reliably, but fail to hit generators, depots, green structures for some reason.

While they can hit troops on the poles, I noticed that only firing sequentially and fanning the missiles out had any appreciable results, and even then, we're talking maybe a 5-10% of missiles fired even causing a scratch.

For comparison, a single corvette mirv is sufficient to kill a 6-stack of infantry. They can easily sweep all the infantry off a planet in 30 seconds, 5 seconds if they're all on one hemisphere.
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Mr.Covfefe
Chief Marshal

Joined: September 11, 2017
Posts: 7
From: 2 has got the lead on the left
Posted: 2021-08-20 05:32   
What range were you firing from? Close up, missiles are going to suck. Best range to fire is about 2/3 max range.
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We, who have done without for so long, are now overqualified to do everything with absolutely nothing using our considerable lack of experience. I don't get it either.

Daisy
Grand Admiral

Joined: March 13, 2017
Posts: 23
Posted: 2021-08-20 06:57   
I was firing from about 1400, is that too far?
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2021-08-24 20:24   
Could be desync (i.e. missiles being shot down by other ships not registering to your client). Was the planet's defense value 100%+?
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Daisy
Grand Admiral

Joined: March 13, 2017
Posts: 23
Posted: 2021-08-25 19:01   
Quote:
On 2021-08-24 20:24, Pantheon wrote:
Could be desync (i.e. missiles being shot down by other ships not registering to your client). Was the planet's defense value 100%+?



I don't believe so, maybe 6% PD or so?
If you like I could help test it with you, maybe you can spot a desync that isn't appearing on my end (like missiles taking a wildly different path than what I'm seeing)
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