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[FAQ
Forum Index » » Developer Feedback » » AI issues/suggestions
 Author AI issues/suggestions
Daisy
Grand Admiral

Joined: March 13, 2017
Posts: 23
Posted: 2021-09-20 18:05   
Firstly, I'm very glad the game now has active AI to add some much needed substance to the game, but I had some observations/suggestions to share.

-Freshly spawned AI will immediately jump to the nearest server-transfer gate and despawn if no enemy ships are detected.

My suggestion here is that the AI should instead investigate random enemy controlled planets until ships are discovered


-AI ships with no anti-ship weapons will go after ships on attack manuvers

These should either not spawn at all, or they should stick to their intended role. Attacking planets in the case of bombers, while ignoring enemy ships.


-AI with missiles and fighters will get into close range combat.

They should be averse to getting close to enemy targets, and instead try to keep their distance. 1000gu+ for carriers, 700gu+ for missile ships
[ This Message was edited by: Daisy on 2021-09-20 18:07 ]
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Entil-Zha the Starkiller
Chief Marshal
Ravenous Wolfpack Clan


Joined: May 02, 2005
Posts: 261
From: Arizona - Where DST is a myth
Posted: 2021-09-21 05:04   
Having carriers or missile dreads fly straignt down the throat of massed beam fire at point blank range isn't healthy...
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vexile
Vice Admiral

Joined: August 13, 2018
Posts: 2
Posted: 2021-09-24 23:59   
One thing I know i've wanted to see and I feel would be good, since all AI control has been pretty much disabled for players, why not bring that back for at least low level ships. It'd be way to easy to have a fleet of dreads cruising with you, but there has been more than a few times I can remember being a transport, builder, or even a smaller ship and just wish i could grab another destroyer or frigate and bring them with me.
[ This Message was edited by: vexile on 2021-09-25 00:00 ]
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2021-09-27 12:16   
you can purchase the use of ai through the shop for a handful of credits. The problem with them is that you get a random ai of the class, ie you get a cruiser, it might be a bomber, not an assault ship.
if you get a tranny to help cap, it might be an extractor that will die mining the enemy planet.
there needs to be a seperate library callout for purchase AI that excludes the obvious undesirable ships, or, alternatively, allow for purchase of specific ships.

but, alas, all of this requires legacy-able code monkies - a dying breed.
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