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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Client Installation Issues (Hardware/Drivers) » » Update = Bad Mojo
 Author Update = Bad Mojo
Deleted


Joined:
Posts: 0
Posted: 2001-08-01 00:02   
Yesterday - PERFECT graphics, very good frame rates in combat, ok orbiting.

Today - flashes, glitches, flickering text, more flashes etc (didn't play long enough to get frame rates)

The system.....
Winfast Geforce 2 GTS - Latest drivers
800 PIII
256meg ram
abit apollo mobo
ISDN 128k connection, 60ms pings.

As I said this worked perfectly yesterday, total chaos today.

On a side note GREAT game. If you could make it true 3d and I'll name my children after you
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Deleted


Joined:
Posts: 0
Posted: 2001-08-01 00:11   
Yep, I have the exact same problem,
PIII 600, 256megs ram, Geforce 256
Abit BX 6-2 MoBo
DSL

[ This Message was edited by: Black Bart on 2001-08-01 00:14 ]
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Deleted


Joined:
Posts: 0
Posted: 2001-08-01 08:20   
Doh!! I am almost at the 2nd Rear Admiral rank!
Leadtek Geforce 2 Ultra
latest drives and updates
Win98 2nd edition
1.3g Amd processor
256 ram
_________________


Deleted


Joined:
Posts: 0
Posted: 2001-08-01 09:22   
Had the same problem with flashes and glitches. I finally got it to work again by uninstalling the game. I noticed that the uninstaller didn't remove any registry entries, so I removed them manually. I also updated to directx 8.0a and also the lastest reference drivers from nvidia. I did this all at once so i don't know what it was that fixed the graphics glitches.

My system is a PIII 500 256Mb ram and GForce 2 Pro.

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shadedancer
Cadet
BIOnics Industry Syndicate

Joined: July 26, 2001
Posts: 497
From: Hamburg, Germany, Sol-System
Posted: 2001-08-01 16:19   
Hello,

well me, I just updated and everything is fine now graphic bugs, allthough the client crashed for no (obvious) reasons.

shade

PII-350, AsusP2B, Elsa ErazorII(TNT), 128MB, 12.41 nvidia-driver, WIN98, Isdn 64k

_________________
Recursion is the root of computation since it trades description for time.

[ This Message was edited by: shadedancer on 2001-08-01 16:20 ]
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shadedancer(@3423) ClanID ($38)
Director to Bionic InduStries [BIS]

One rule: Don't be stupid!
It's an expansive rule that covers a lot of ground

Deleted
Cadet

Joined:
Posts: 0
Posted: 2001-08-01 17:43   
Same graphics problems here. Started yesterday with NO changes to graphics settings. No framerate numbers, but always smooth as silk. Specs:

Intel PIII 866 Coppermine
512mb RDRAM
Intel VC820 mobo
Creative Annihilator GeForce 2 GTS
nVidia 12.41 drivers (latest)
Win98SE
Motorola 56k modem (fastest server ~ 200ms)

Darkspace graphics settings at:
1152x864x32
All settings either "high" or checked

Originally flickering/unreadable text with odd errors when rotating around my craft (long, odd-colored polys would pop up at specific points then disappear). Some problems when firing weapons, but only one or two. Much chaos when dragging mouse cursor over weapon/build icons at bottom of screen.

Now, after DarkSpace reinstall (uninstall/directory delete/registry cleanup) and 3D card driver reinstall, flickering text appears fixed, but now MUCH chaos when firing weapons, including the "white wall" when firing the ICC's blue beam weapons (I forget the name, whatever the Heavy Cruiser has). Problems when putting mouse cursor over weapon/build icons at first, but go away after firing weapons. Display glitches appear to be stretched, flickering versions of engine trails, beam weapons, and turning arc. Planet atmosphere "halos" appear broken as well.

On a side note, before the big problems, I've always had problems with large planets at the draw distance limit; the outer faces of the mesh would be flickering.

Hope this helps, Darkspace is awesome, and I want to play more!

~Ash


[ This Message was edited by: Sniped_Ash on 2001-08-01 17:47 ]
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Deleted
Cadet

Joined:
Posts: 0
Posted: 2001-08-01 22:45   
Same deal as the others. Had perfect visuals until this latest update...

This looks like an error with GeForce 2 cards - all reports so far with it are different makes of that card...
_________________


Dead-Eye
Cadet
eXcellent Strategists

Joined: May 29, 2001
Posts: 133
From: Spaichingen / Germany
Posted: 2001-08-01 23:36   
The same with standard graphic driver from ELSA and NVIDIA-beta driver detonator4 v12.90.

My system:
Athlon 1000 C
256 MBytes DDR (FSB 133 MHz)
GeForce2 MX
Board: MSI K7 Master
T-DSL connection
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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-08-02 07:34   
same here .. i've a geforce 2 MX and had teribble glitches ect ... i updated my drivers to 12.90 and now the grafik is perfect again
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Deleted
Cadet

Joined:
Posts: 0
Posted: 2001-08-02 08:11   
Looks like I have the same problem as well.. after this new patch, i'm getting the "White-Wall" graphic glitch when I fire Fusion Torpedoes... verry very annoying when fighting... also i'm getting other minor graphic problems such as lines appearinng out of nowhere in tactical/nav views...
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Radarrider
Cadet

Joined: June 02, 2001
Posts: 121
From: Land of Lincoln
Posted: 2001-08-02 11:09   
Yup, also when under heavy fire, as from a large cruiser or destroyer, I get kicked out to windows w/out any message or bug error. Removed and reinstalled but still the same. This also happened after the recent update.
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