Last Release Version: 1.744  | |  |  | |  |  | Name | Description | Population | Hydra | Metaverse: 12 Sectors | 0 / 768 |
Scenario | Scenario : The Vanguard | 0 / 64 |
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 | |  |  | |  |  |  | |  |  | |  |  | Bedford, Texas, March 21st, 2002. Palestar Inc. and Playnet.com are announcing a major upgrade to their massively multiplayer online game, DarkSpace™ to coincide with a special limited time offer for Playnet.com premium subscribers.
Version 1.4 of the game was released today with brand new features including technology trees for planets to build new types of devices and structures, new planet management systems for controlling, building and trade as well as updated user interface.
Richard Lyle, Palestar President and Lead Programmer says this about the new version, “ 1.4 is a revolutionary step for DarkSpace, bringing it even closer to being the ultimate massively multiplayer space game." Read more about the game GameSpot calls, "…a worthy alternative to such hits as EverQuest and Dark Age of Camelot." by visiting www.darkspace.net
To kick off the new version, Palestar and it’s online partner, Playnet.com, are announcing a limited special offer.
Subscribe to DarkSpace today for only $3.99 per month for three months.
The offer is available only until April 21st and is open to account holders of Playnet’s MMOG, World War II Online™. You can get more details by clicking here
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 | |  |  | |  |  | Austin, TX, March 20th, 2002. Palestar is happy to announce the release of version 1.4 of DarkSpace, which adds many new features and fixes.
- Planets now have a TECHNOLOGY TREE, which allows the planet to build structures, units, and devices before not available.
- New PLANET MANAGEMENT INTERFACE allows players to easily control their planets unit production, structures, technology development, and trade routes.
- Barracks now use a build queue to control which and how many units to build.
- Factories can produce ship parts, and use a build queue similar to the barracks.
- The new COLONY HUB structure allows you to colonize barren planets, and provides the central hub for your planet. You control all technology research and development by selecting this structure.
- HABITAT DOMES are now available which allow you to increase to maximum population of your planet.
- The new HYDRO FARM produces food for your population to grow.
- The new FUSION GENERATOR and SOLAR GENERATOR structures produce power for your planets infrastructure.
- RESEARCH LABS increase the rate at which your planet can do research and development.
- The user interface has been revamped to be user friendly.
- The penalty for stripping ships for their parts to build more powerful ships at the jump gate has been GREATLY increased.
- CREDITS are now required to buy goods from the star port.
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 | |  |  | |  |  | The Version 1.3 installer is available for download from tucows, Click here to download. Tucows had this to say about DarkSpace...
With the vast number of submissions we receive, it's sometimes hard to devote the proper amount of time to adequately review all games; when the game an massively multiplayer, it's even more difficult. Luckily it isn't hard to know a good game when you see one.
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 | |  |  | |  |  | A new update has been put online for DarkSpace. This update corrects a problem with some XP machines stalliing during the update process. |
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 | |  |  | |  |  | Just a reminder to all players....
Stratics is hosting a DarkSpace chat on their IRC network at Febuary 22nd at 5:00pm CST. Visit chat.stratics.com for more information on the chat. Additionally, Stratics is holding a contest and giving away several blocks of free time in DarkSpace. |
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