DarkSpace is a Massively Multiplayer Online Game that combines tactical ship to ship space combat with strategy in a team orientated game. Players gain rank and prestige, which expands the ships they can command and the strategic decisions they make.
Register today to create your account and play DarkSpace for free!
DarkSpace Movie online - Posted on Dec 28 2001, 16:28:52 by Faustus
Click here to download DarkSpace.avi a 720x480 50-second movie of DarkSpace gameplay.
Beta Lobby Open - Posted on Dec 28 2001, 08:10:46 by Faustus
If you want to help test new code, simply click select the 'DarkSpace - BETA' lobby from the 'Lobby' button at the top of GameCQ. All players will be allowed to play, however server space will be limited and demo players will still have the same restrictions.
We anticipate having a new code update to be beta tested later today or early next week. If you decide you would like to beta test the new code, then you'll get to see what new features are being added before everyone else; however this will mean you'll get to do more downloading so it's not recommended for 56k modem users.
Network Maintence - Posted on Dec 27 2001, 17:05:05 by Faustus
DarkSpace was down most of today due to maintenance of the Playnet network. We apologize for the interruption. Thank you for your patience
Vote for DarkSpace - Posted on Dec 23 2001, 12:28:25 by Faustus
Cast your vote for DarkSpace at www.mpogd.com, and lets see if we can get into the top ten before the end of this month.
In Development... - Posted on Dec 21 2001, 17:54:03 by Faustus
Many of you would like to know what's going to be added in the coming weeks, we've have lots of additions in store for you...
Firstly, implementation has already begun on trading and planetary economics. This means, planets will gain real needs and use resources just like in the real world. Thusly, players will be allowed to earn CREDITS by transporting food to a barren mining outpost, and then transporting metals and other goods back to sell for profit. Additionally, Star ports will be introduced, which will automatically launch freighters carrying goods from one planet to another, meeting requirements for goods when no players are available for transport.
What good is money, if you can't spend it. Ship refits will be introduce which allows players to spend their hard earned credits. Upgrade your CL300 to CL500, and so on.
In addition, player missions are planned for the Metaverse, which will generate automatically based on conditions in the game. For example, if a plague erupts on Mycopia, a mission would be generated to transport a medical team from a nearby planet.
Note: All previous beta testers can help test the new trading and economic code starting sometime within the next 2 weeks. Keep you checking the 'General' forum on details on how to setup for getting the BETA code and data updates.