Cruiser

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Revision as of 17:46, 29 April 2014 by Doran (talk | contribs) (ST-74 Torpedo Cruiser)
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Cruisers are standard fare throughout the Darkspace universe. They are the perfect blend of armor, weapons, and speed that allow them to excel virtually every role they are assigned. However, in terms of sheer durability or weapon armaments, they are still outclassed by dreadnoughts or stations


UGTO

Tier 1 Cruisers

ST-70 Bomber Cruiser

Rank: Captain Badges: Silver.pngBomber

Heavy bomber. Able to destroy facilities and troops on the surface of planets.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x1
Scanner x1
Standard Armor x9
Local ECM x1

Weapon Systems:

MiRV Bomb x4
Extended Range Laser x3
Flux Wave x1

ST-71 Blockade Cruiser

Rank: Commander Badges: Silver.pngSupport

Heavy minelayer. Deploys homing mines, either directly against enemy targets or as a mine field to lie in wait.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x9
Local ECM x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x3
EMP Mine x5

ST-73 Interceptor Cruiser

Rank: Lieutenant Commander Badges: Silver.pngCombat

Heavy gunship. Optimal for engaging smaller targets at a distance.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x10
Narrowband ECCM x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x3
Heavy Particle Cannon x6

ST-74 Torpedo Cruiser

Rank: Commander Badges: Bronze.pngNavigator, Bronze.pngEngineer, Bronze.pngCombat, Bronze.pngTransport, Bronze.pngBomber, Bronze.pngSupport

Heavy torpedo ship. Effective against larger warships, but has to get into close range to attack.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x10
Narrowband ECCM x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x3
Flux Torpedo x4
Proton Torpedo x11

ST-76 Scout Carrier

Rank: Lieutenant Commander Badges: none

Light carrier. Deploys squadrons of fighters to attack distant targets.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x10
Narrowband ECCM x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x3
I-19 x4

ST-79 Missile Cruiser

Rank: Captain Badges: Silver.pngCombat

Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x9
Local ECM x1

Weapon Systems:

Extended Range Laser x3
Peregrine Missile x10
Flux Wave x1

Tier 2 Cruisers

ST-81 Vanguard Cruiser

Rank: Admiral Badges: Gold.pngCombat

Heavy arsenal ship. Carriers torpedoes to engage larger warships at close range and missile to engage at long range. Very difficult to escape from, but has minimal armament for dealing with other cruisers.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x9
Narrowband ECM x1

Weapon Systems:

Extended Range Laser x3
Sparrow Missile x6
Proton Torpedo x9
Flux Wave x1

ST-83 Echelon Cruiser

Rank: Admiral Badges: Gold.pngNavigator, Gold.pngEngineer, Gold.pngCombat, Gold.pngTransport, Gold.pngBomber, Gold.pngSupport

Command ship. Uses advanced electronic command systems to neutralize enemy systems. Equipped with cannons for attacking at medium range.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x1
Standard Armor x9
Narrowband ECM x1
Wormhole Device x1
Targeting Computer Jammer x1

Weapon Systems:

Longinus Defense Beam x3
Flux Wave x1
Heavy Particle Cannon x5

ST-84 Strategic Bomber Cruiser

Rank: Fleet Admiral Badges: Gold.pngNavigator, Gold.pngBomber, Gold.pngSupport

Heavy stealth bomber. Can attack planets without ever revealing itself.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Scanner x1
Standard Armor x8
Local ECM x3
Narrowband ECM x2

Weapon Systems:

MiRV Bomb x3
Extended Range Laser x4
Flux Wave x1

ST-85 Phalanx Cruiser

Rank: Vice Admiral Badges: Gold.pngCombat, Silver.pngSupport

Heavy defense ship. Armed with beams to engage heavy targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x10
Scanner x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x7
Heavy Chemical Laser x2
Flux Beam x3
Standard Chemical Laser x2

ST-86 Battle Cruiser

Rank: Vice Admiral Badges: Gold.pngNavigator, Gold.pngCombat

Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x9
Narrowband ECCM x1

Weapon Systems:

Flux Wave x1
Longinus Defense Beam x5
Proton Torpedo x9

ST-89 Assault Carrier

Rank: Fleet Admiral Badges: Gold.pngNavigator, Gold.pngEngineer, Gold.pngCombat, Gold.pngTransport, Gold.pngBomber, Gold.pngSupport

Light attack carrier. Deploys fighter squadrons to attack remotely and uses torpedo launchers itself.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x9
Narrowband ECCM x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x3
I-19 x4
Proton Torpedo x6

Tier 3 Cruisers

ST-99 Tercio Cruiser

Rank: Marshal Badges: Gold.pngNavigator, Gold.pngEngineer, Gold.pngTransport, Gold.pngBomber, Platinum.pngCombat, Platinum.pngSupport

Advanced heavy attack ship. Can deploy minefields prior to battle, then attack with beams and torpedoes.

Primary Systems:

Tachyon Drive x1
IE Drive x3
Auxiliary Reactor x2
Standard Armor x9

Weapon Systems:

Extended Range Laser x3
EMP Mine x3
Heavy Chemical Laser x2
Proton Torpedo x9
Flux Wave x1
Flux Beam x2
Standard Chemical Laser x2

ICC

M-230A Heavy Cruiser

Role: Gunboat

  • Weapons: 4 chemical beam lasers, 3 railguns, 4 heavy railguns, and 5 fusion torpedo launchers.
  • Rank Requirement: 1st Rear Admiral
  • Badge's required: None

The most commonly seen cruiser in use by the ICC Navy, the Heavy cruiser is not to be underestimated. Its railgun array allows the Heavy Cruiser to pour cannon fire on ships very effectively from both a distance and close range. The 5 fusion torpedo lauchers are also very effective when engaging foes at close range.

M-231P Border Cruiser

Role: Electronic Warfare

  • Weapons: 4 chemical lasers, 3 gauss guns, and 4 heavy gauss guns
  • Rank Requirement: 1st Rear Admiral
  • Badge's required: Silver Navigator
  • Shielding/Armor: 8 reactive shields.
  • Recommended setup (Note: If you have anything to add to this, please add it below this, don't edit it;thanks)
    • Change all guns to railguns for energy (1.671)
    • Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space.
    • Change the two full-arc beams to pulse for PD.
    • Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!

The border cruiser completely forgoes armour, instead its fitted with 8 shield generators. Its cannons are arranged in a similar manner to the Heavy cruiser, but it loses the torpedoes in exchange for 2 extra sensors. The lack of armour means its very agile for something its size, it can turn almost as well as some frigates. The agility also means it can dodge a lot of fire, giving it a surprising endurance in battles. In the hands of an experienced captain, The Border Cruiser is a force to be reckoned with.

M-235A Assault Cruiser

Role: Assault

  • Weapons: 4 chemical lasers, 3 heavy chemical lasers, and 10 fusion torpedo launchers.
  • Rank Requirement: Vice Admiral
  • Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support

Available to senior ICC cruiser captains, the ICC assault cruiser packs a powerful punch for its size. It's at home destroying the rears of enemy dreadnoughts, or obliterating smaller ships. Unlike the torpedo cruiser, you can shut the shields off for more energy.

M-235I Interdictor Cruiser

Role: Interdictor

  • Weapons: 3 chemical beam lasers and 4 pulse beams.
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: None

The Interdictor can either traps enemy ships, or prevent UGTO assault ships from jumping to the missile boats. Greatly valued when your the faction using it, passionately hated by its enemies. They will try to eliminate it.

M-239A Strike Cruiser

Role: Long range assault

  • Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.
  • Rank Requirement: 1st Rear Admiral
  • Badge's required: None

The Strike Cruiser is the only playable cruiser which can carry 3 core weapons. It's is typically used as a long range sniper. It loses an armour plate in the rear, in exchange for an extra one in the nose. While its nose is devastating the other arcs are very weak, because most of its guns point forwards.

M-240M Missile Cruiser

Role: Missile boat

  • Weapons: 4 chemical lasers, 8 ion tracker missile launchers.
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: Silver Support

The M-240M is the ICC missile cruiser. Its 8 missiles pack a powerful sting and its less vulnerable to missiles than the UGTO missile Cruiser if you fit pulse lasers. The Missle Cruiser should never get in a close range fight, as it will quickly be destroyed.

M-228C Escort Cruiser

Role: Escort Carrier

  • Weapons: 4 fighter slots, 4 chemical lasers, and 7 railguns.
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: Silver Support

The "Guppy" as its sometimes known, is a combat carrier. The Escort Cruiser has a cannon array, at the expense of armour plate on the aft portion of the ship. Typically you should engage the same target you launched the fighters at.

M-270C Carrier Cruiser

Role: Carrier

  • Weapons: 4 fighter slots and 7 chemical beam lasers
  • Rank Requirement: 2nd Rear Admiral
  • Badge's required: Silver Support

One of the 2 Carrier Cruisers, the m-270C has a stronger defence and 7 lasers, but no cannons. This Carrier is best used in conjunction with a decent sized fleet.

K'luth

Clavate

Role: Bomber

  • Weapons: 4 disruptors and 4 bio bomb launchers.
  • Rank Requirement: 1st Rear Admiral
  • Badges Required: Silver Bomber

Scale

Role: Assault

  • Weapons: 6 disruptors, 4 psionic cannons, and 8 AM torpedo launchers.
  • Rank Requirement: Vice Admiral
  • Badges Required: Silver Combat

Scarab

Role: Minelayer

  • Weapons: 4 sets of AM mines, 4 disruptors, and 9 AM torpedo launchers.
  • Rank Requirement: 1st Rear Admiral
  • Badges Required: Silver Navigator, Silver Engineer, Silver Combat

Parasite

Role: ELF Beam ship

  • Weapons: 5 disruptors, 4 assault disruptors, and 4 ELF beams
  • Rank Requirement: 2nd Rear Admiral
  • Badges Required: Silver Combat and Bronze Support

Piercer

Role: Interdictor

  • Weapons: 5 disruptors, and 2 ELF beams
  • Rank Requirement: 2nd Rear Admiral
  • Badges Required: None

Pirates

M-248B Brigantine

Role: Carrier

  • Weapons:

Rogens Flagship

Role: ???

  • Weapons:

MI

Praetorian Cruiser

Role: ???

  • Weapons: ???

Legion Cruiser

Role: ???

  • Weapons: ???