Destroyer

From DarkSpace WIKI
Revision as of 04:39, 29 April 2014 by Doran (talk | contribs) (UGTO)
Jump to: navigation, search

Destroyers find the middle ground between speed, armor, and weapons. Although less heavily armored than cruisers, destroyers have the maneuverability to hit targets which cruisers and dreads cannot without imposing a large risk on themselves. They are the first ships that require a Shipyard to spawn.


UGTO

Tier 1 Destroyers

ST-40 Lance Destroyer

Rank: 2nd Lieutenant Badges: Silver.pngNavigator, Bronze.pngCombat

Short-range attack ship. Ideal for engaging other destroyers at close range.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Auxiliary Reactor x1
Standard Armor x10

Weapon Systems:

Extended Range Laser x2
Flux Wave x1
Standard Chemical Laser x6
Flux Beam x2

ST-41 Blockade Destroyer

Rank: Lieutenant Commander Badges Silver.pngCombat, Bronze.pngSupport

Medium minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Auxiliary Reactor x1
Standard Armor x8

Weapon Systems: Extended Range Laser x2 EMP Mine x4 Standard Chemical Laser x2 Flux Wave x1

ST-42 Torpedo Destroyer

Rank: Lieutenant Commander Badges: Silver.pngNavigator, Bronze.pngCombat

Medium torpedo ship. Effective against larger warships, but has to get into close range to attack.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Auxiliary Reactor x1
Standard Armor x9

Weapon Systems:

Extended Range Laser x2
Flux Wave x1
Proton Torpedo x8
Quantum Singularity Torpedo x1
Standard Chemical Laser x2

ST-43 Missile Destroyer

Rank: 1st Lieutenant Badges: Silver.pngNavigator, Silver.pngCombat

Medium missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Auxiliary Reactor x1
Standard Armor x8

Weapon Systems:

Extended Range Laser
Peregrine Missile x8
Standard Chemical Laser x2
Flux Wave x1

ST-44 Gunboat Destroyer

Rank: 1st Lieutenant Badges: Bronze.pngCombat

Medium gunship. Optimal for engaging smaller targets at a distance.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Auxiliary Reactor x1
Standard Armor x9

Weapon Systems:

Extended Range Laser x2
Flux Wave x1
Heavy Particle Cannon x3
Particle Cannon x3
Standard Chemical Laser x2

ST-48 Picket Destroyer

Rank: 2nd Lieutenant Badges: none

Medium defense ship. Carries extra point-defense weapons to protect itself and others from missile or fighter attack.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Auxiliary Reactor x1
Standard Armor x9
Scanner x1

Weapon Systems:

Extended Range Laser x7
Flux Wave x1
Standard Chemical Laser x2

Tier 2 Destroyers

ST-51 Battle Destroyer

Rank: Vice Admiral Badges: Silver.pngNavigator, Silver.pngCombat

Standard cannon/torpedo combination allows for greater versatility. Can engage a variety of targets at both medium- and close-range.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Auxiliary Reactor x2
Standard Armor x8

Weapon Systems:

Extended Range Laser x2
Flux Wave x1
Heavy Particle Cannon x3
Particle Cannon x1
Proton Torpedo x10
Standard Chemical Laser x2

ST-52 Tactical Bomber Destroyer

Rank: 1st Rear Admiral Badges: Silver.pngNavigator, Silver.pngCombat, Silver.pngBomber

Medium attack bomber. Carries a cannon armament for defense against light warships attempting to intercept it.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Auxiliary Reactor x1
Standard Armor x7
Scanner x1

Weapon Systems:

Extended Range Laser x2
MiRV Bomb x2
Flux Wave x1
Heavy Particle Cannon x6
Standard Chemical Laser x2

ST-53 Perimeter Destroyer

Rank: 2nd Rear Admiral Badges: Gold.pngNavigator, Silver.pngSupport

Medium defense ship. Armed with cannons to engage light targets at close range and point-defense lasers to protect itself and others from fighter or missile attack.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Auxiliary Reactor x1
Standard Armor x8
Scanner x1

Weapon Systems:

Extended Range Laser x6
Flux Wave x1
Heavy Particle Cannon x3
Standard Chemical Laser x2

ST-54 Assault Destroyer

Rank: 2nd Rear Admiral Badges: Gold.pngCombat

Medium assault ship. Armed with both beams and torpedoes. Able to engage both medium and heavy targets at close range.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Auxiliary Reactor x1
Standard Armor x9

Weapon Systems:

Extended Range Laser x2
Flux Wave x1
Proton Torpedo x8
Heavy Chemical Laser x1
Standard Chemical Laser x6

ST-57 Arrestor Destroyer

Rank: 1st Rear Admiral Badges: Gold.pngCombat, Silver.pngSupport

Medium attack minelayer. Combination of flux torpedoes and EMP mines allow it to quickly cripple targets.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Auxiliary Reactor x1
Standard Armor x7

Weapon Systems:

Extended Range Laser x2
EMP Mine x3
Flux Wave x1
Flux Torpedo x8
Standard Chemical Laser x2

ST-58 Arquebus Destroyer

Rank: Vice Admiral Badges: Gold.pngCombat, Silver.pngTransport, Silver.pngSupport

Beam-equipped missile ship. Able to defend itself from close range attack.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Auxiliary Reactor x1
Standard Armor x8

Weapon Systems:

Extended Range Laser x2
Sparrow Missile x6
Standard Chemical Laser x6
Flux Wave x1
Heavy Chemical Laser x1

Tier 3 Destroyers

ST-59 Elite Line Destroyer

Rank: Grand Admiral Badges: Gold.pngEngineer, Gold.pngTransport, Gold.pngBomber, Platinum.pngCombat, Platinum.pngSupport

Advanced medium defense ship. Equipped with point-defense beams to protect itself and others, while cannons and anti-ship beams let it fend off attacks from light and medium warships. Highly versatile. Primary Systems:

Tachyon Drive x1
IE Drive x2
Auxiliary Reactor x1
Standard Armor x9
Scanner x1

Weapon Systems:

Extended Range Laser x5
Flux Wave x1
Heavy Particle Cannon x3
Standard Chemical Laser x6

ICC

M-184B Minelayer Destroyer

Role: Minelayer

  • Weapons: 3 TN Mine launchers, 4 chemical beam lasers, and 6 rail guns.
  • Rank Requirement: Lieutenant Commander
  • Badges required: Bronze Support

The Minelayer Destroyer not frequently used due to mines being difficult to use. The Minelayer can drop a nasty surprise on pursuers and has a light cannon array for Dealing with smaller ships.

M-186E Escort Destroyer

Role: Point Defense

  • Weapons: 6 chemical beam lasers, 4 pulse beams, and 6 railguns.
  • Rank Requirement: Lieutenant Commander
  • Badges required: None

One of the first destroyers that is availble to newer ship captains. The Escort Destroyer is great for PD, and can also use its laser and gun arrays on other small ships.

M-190A Combat Destroyer

Role: Gunboat

  • Weapons: 2 chemical lasers, 4 railguns, 2 heavy railguns, 4 fusion torpedo launchers.
  • Rank Requirement: Captain
  • Badges Required: None

This is an excellent ship. It can even fight things much larger than itself and come out alive.

M-190B Bomber Destroyer

Role: Bomber

  • Weapons: 2 chemical lasers, 6 pulse beams, and 3 MiRV bomb launchers
  • Rank Requirement: Commander
  • Badges required: Bronze Bomber

The most popular bomber used by ICC forces. The Bomber Destroyer is deployed when the area is to dangerous for a Siege Dreadnaught. Its heavy beam array makes it tough to kill with missiles.

M-192M Missile Destroyer

Role: Missile Boat

  • Weapons: 3 chemical beam lasers and 6 ion tracker missile launchers.
  • Rank Requirement: Lieutenant Commander
  • Badges required: Bronze Combat

The Missle Destroyer is more powerful than a Missile frigate, but can have energy problems if not managed properly. Not many use this this ship once they unlock the Missile Cruiser, as it can fire a much greater amount of missiles with little less dodging penality.

K'luth

Claw

Role: Assault

  • Weapons: 8 disruptors, 2 psionic cannons, 2 heavy psionic cannons, and 6 AM torpedo launchers.
  • Rank Requirement: Captain
  • Badges Required: Silver Combat

Drainer

Role: ELF Beam ship

  • Weapons: 8 disruptors, 1 assault disruptor, 2 psionic cannons, 2 heavy psionic cannons, and 2 ELF beams
  • Rank Requirement: Commander
  • Badges Required: Bronze Navigator

Shell

Role: Gunboat

  • Weapons: 2 disruptors, 4 heavy psionic cannons, and 3 AM torpedoes launchers.
  • Rank Requirement: Commander
  • Badges Required: none

Stinger

Role: Missile boat

  • Weapons: 2 disruptors and 5 Psionic Missile launchers.
  • Rank Requirement: Lieutenant Commander
  • Badges Required: None

Pirates

Bombard

  • Role: Missile Ship
  • Weapons:

C-208 CVM

Role: Carrier

  • Weapons:

Sloop

  • Role: Gunboat
  • Weapons: