Difference between revisions of "Station"

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(UGTO)
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==UGTO==
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===ST-60 Support Station===
 
 
 
Role: Heavy Resupply
 
 
 
Weapons: 8 chemical beam lasers, 6 heavy chemical beam lasers, 4 quantum singularity torpedo launchers, and 8 harpex missile launchers.
 
 
 
Rank requirement: Fleet Admiral
 
 
 
Badges required: None
 
 
 
===ST-62 Battle Station===
 
 
 
Role: Heavy Gunboat
 
 
 
Weapons: 8 chemical lasers, 10 heavy chemical lasers, 8 quantum singularity torpedo launchers, and a flux wave device.
 
 
 
Rank requirement: Grand Admiral
 
 
 
Badges required:  Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support.
 
 
 
===ST-64 Command Station===
 
 
 
Role: Carrier / Engineering / Point Defense
 
 
 
Weapons: 8 fighter slots,  8 chemical lasers, 6 heavy chemical lasers, and 4 quantum singularity torpedo launchers.
 
 
 
Rank requirement: Grand Admiral
 
 
 
Badges required:  Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.
 
  
 
==ICC==
 
==ICC==

Revision as of 05:56, 17 February 2012

Stations are giant slow moving fortresses armed to the brim with weapons and defensive measures. Only the most seasoned Admiral can pilot these.

Stations are capable of opening up wormholes.


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ICC

M-500 Support Station

Role: Heavy Resupply

Weapons: 8 chemical beam lasers, 6 heavy chemical beam lasers, 4 ion cannons, and 8 harpex missiles.

Rank Requirement: Fleet Admiral

Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support.

M-500A Line Station

Role: Heavy Gunboat

Weapons: 8 chemical beam lasers, 10 heavy chemical beam lasers and 8 ion cannons.

Rank Requirement: Grand Admiral

Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, and Gold Support.

M-500C Sector Command Base

Role: Carrier / Engineering

Weapons: 8 fighter slots, 4 chemical beam lasers, 6 heavy chemical beam lasers and 4 ion cannons.

Rank Requirement: Grand Admiral

Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support , and Bronze Privateer

K'luth

Colony

Role: Carrier / Engineering

Weapons: 8 fighter slots, 7 disruptors, 6 assault disruptors, 4 Psionic cannons, and 4 stellar incinerators.

Rank Requirement: Grand Admiral

Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.

Nest

Role: Heavy Gunboat

Weapons: 8 disruptors, 10 assault disruptors, 8 stellar incinerators, and 4 AM torpedoes.

Rank Requirement: Grand Admiral

Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, and Gold Support.

Hive

Role: Missile Boat

Weapons: 12 disruptors, 6 assault disruptors, 4 stellar incinerators, 8 shroud missiles.

Rank Requirement: Fleet Admiral

Badges Required: None

Pirates

Nautilus

Role: ???

Weapons:2 ion cannons, 2 Quantam Singularity torpedos, 3 Squid fighters, 2 Proton Cruise Missles, 3 AR mk2 missiles, 4 HCLs, 8 CLs.

MI Legion

MI Nexus Node

Role:???

Weapons:6 energy torpedoes,18 FEP Overload beams (comparable to assault disruptors) 2 AHR,9 reflective armor.

MI Nexus Nodes are rated as powerful as two K'Luth Hives. Their loadout is extremely lethal.