Difference between revisions of "Station"

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(ICC)
(K'luth)
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==K'luth==
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===Colony===
 
 
 
Role: Carrier / Engineering
 
 
 
Weapons: 8 fighter slots, 7 disruptors, 6 assault disruptors, 4 Psionic cannons, and 4 stellar incinerators.
 
 
 
Rank Requirement: Grand Admiral
 
 
 
Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.  
 
 
 
===Nest===
 
 
 
Role: Heavy Gunboat
 
 
 
Weapons: 8 disruptors, 10 assault disruptors, 8 stellar incinerators, and 4 AM torpedoes.  
 
 
 
Rank Requirement: Grand Admiral
 
 
 
Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, and Gold Support.
 
 
 
===Hive===
 
 
 
Role: Missile Boat
 
 
 
Weapons: 12 disruptors, 6 assault disruptors, 4 stellar incinerators, 8 shroud missiles.
 
 
 
Rank Requirement: Fleet Admiral
 
 
 
Badges Required: None
 
  
 
==Pirates==
 
==Pirates==

Revision as of 02:04, 19 February 2012

Stations are giant slow moving fortresses armed to the brim with weapons and defensive measures. Only the most seasoned Admiral can pilot these.

Stations are capable of opening up wormholes.


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Pirates

Nautilus

Role: ???

Weapons:2 ion cannons, 2 Quantam Singularity torpedos, 3 Squid fighters, 2 Proton Cruise Missles, 3 AR mk2 missiles, 4 HCLs, 8 CLs.

MI Legion

MI Nexus Node

Role:???

Weapons:6 energy torpedoes,18 FEP Overload beams (comparable to assault disruptors) 2 AHR,9 reflective armor.

MI Nexus Nodes are rated as powerful as two K'Luth Hives. Their loadout is extremely lethal.