Difference between revisions of "Template:Missile"

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(detailed template for showing missile data)
 
(It is better to give the true values then give theoretical calculations like max-range. A missile has a life time in seconds + velocity = theoretical range that it will never reach.. + random damage)
Line 7: Line 7:
 
|Faction: || {{{faction}}}
 
|Faction: || {{{faction}}}
 
|-
 
|-
|Missile Type: || Tier {{{tier}}}
+
|Technology Level: || {{{tech}}} Technology
 
|-
 
|-
|Damage: || {{{damage}}}
+
|Resource Cost: || {{{resource}}} Resources
 
|-
 
|-
|Range: || {{{min}}} GU - {{{max}}} GU
+
|Ammunition: || {{{ammo}}} #missiles
 
|-
 
|-
|Splash Damage: || {{{blastdmg}}}
+
|Recharge Energy: || {{{energy}}} Units
 
|-
 
|-
|Splash Radius: || {{{radius}}} GU
+
|Recharge Rate: || {{{drain}}} Units/s
 
|-
 
|-
 
|Velocity: || {{{speed}}} GU/s
 
|Velocity: || {{{speed}}} GU/s
 +
|-
 +
|Max Live: || {{{life}}} Seconds = Max-range
 +
|-
 +
|Arm Time: || {{{arm-time}}} Seconds = Min-range
 
|-
 
|-
 
|Turning Rate: || {{{turnrate}}} Degrees/s
 
|Turning Rate: || {{{turnrate}}} Degrees/s
 
|-
 
|-
|Ammunition: || {{{ammo}}} missiles
+
|Damage Type: || {{{damage-type}}}
 
|-
 
|-
|Recharge Energy: || {{{energy}}} Units
+
|Damage: || {{{damage}}}|
 
|-
 
|-
|Recharge Rate: || {{{drain}}} Units/s
+
|Damage Random: || {{{damage-random}}}
 
|-
 
|-
|Technology Level: || {{{tech}}} Technology
+
|Splash Radius: || {{{radius}}} GU
 
|-
 
|-
|Resource Cost: || {{{resource}}} Resources
+
|Splash Damage: || {{{blast-damage}}}
 
|-
 
|-
|}
+
|Splash Damage Random: || {{{blast-damage-random}}}

Revision as of 15:47, 13 October 2012

{{{name}}}
[[image:{{{image}}}.jpg|225px]]
Faction: {{{faction}}}
Technology Level: {{{tech}}} Technology
Resource Cost: {{{resource}}} Resources
Ammunition: {{{ammo}}} #missiles
Recharge Energy: {{{energy}}} Units
Recharge Rate: {{{drain}}} Units/s
Velocity: {{{speed}}} GU/s
Max Live: {{{life}}} Seconds = Max-range
Arm Time: {{{arm-time}}} Seconds = Min-range
Turning Rate: {{{turnrate}}} Degrees/s
Damage Type: {{{damage-type}}}
Damage:
Damage Random: {{{damage-random}}}
Splash Radius: {{{radius}}} GU
Splash Damage: {{{blast-damage}}}
Splash Damage Random: {{{blast-damage-random}}}