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DarkSpace - Beta
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[FAQ
Forum Index » » Development Updates » » [Beta] Cruiser Layout Feedback
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 Author [Beta] Cruiser Layout Feedback
Dakili
Fleet Admiral

Joined: June 07, 2007
Posts: 86
From: Quebec
Posted: 2011-05-24 18:23   
Okay. I just came back from the beta. Did some test wit the SC.

Thanks darkmaster for the help.

So he was in CD and i was in SC.

Shooting at eachother to see the dmg output resistance with the different shields.

All these test were made withouth any Enh.

The CD was shooting on the Fore (front) of the SC to see how much damage he could substain.

SC had to do 4 alphas on CD with reactive without rotating.
6 alphas on CD with reactive and rotating.
5 Alphas on CD with active without rotating.
10 Alpahs on CD with active and rotating.

CD had to do 3 alphas on SC with reactive without rotating.
6 alphas on SC with reactive and rotating.
4 Alpahs on SC with active without rotating.
8 Alpahs on SC with active and rotating.

As we can see, the numbers are similar, but DO NOT forget that we were using this on the FORE where the SC has 2 armor instead of one!.

I think the SC has a good punch and that the missing aft arc is good for it. Only thing that I cant stand is probably the lack of any ECCM device. Impossible to track/ping. Id consider maybe removing one or two laser beam so we could have an ECCM. But thats just me.
This ship will be great against UGTO and will do quite some damage, but against Luth it will be harder to use do to the lack of any tracking device and the missing arc.



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Lazuli
Grand Admiral

Joined: October 11, 2010
Posts: 5
Posted: 2011-05-25 05:45   
I am going to miss the current Torpedo Cruiser very much. I like its forward facing weapons layout. Ever since I became Vice Admiral, its been my flagship. I enjoy flying it more than any other ship. I like to take on other Cruisers that are too fast for Dreads to engage with.

The new Battle Cruiser will not be a replacement for it, because of its different layout. There are also currently more players flying TC's than BC's.

I have currently two Torpedo Cruisers in my garage, fully outfitted with enhancements that I bought.

The current TC is definitely one of the main reasons why I always look forward to playing DarkSpace. But I dont know what I am going to fly when the new layouts are released.

The reason why people play this game, is to have fun. I have fun with the current TC. It is a splendid ship.

Please don't take it away.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2011-05-29 19:34   
say what you want, but this strike-cruiser remind me to my idea of artillery-dreads, i sugested here http://darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=49638&forum=36&22 (and got shoot down 3 or 4 times)
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-10 15:34   
[ok moved this stuff to the correct forum. Sorry guys. Ill be adressing Indictors next. And as you might notice, i tend to focus on ICC ships. Test yours yourself]

while im on the subject of beta, ICC has three cruisers handed to them at 1RA that are basicly the same thing. HC SC BC.

I think the HC should require nothing but 1RA to get. Reasoning is, its the most fogiving of the three to pilot.

The BC should also be a 1RA ship. Because it requires better management of shields, and its ew can be used to support fleet opperations. You should also need silver supply, and silver navigator (something along those lines)

The SC needs to join the AC as a VA ship. as the AC is a specialized close range ship, the SC is a specialized long range ship. The two complement eachother. Unlocking them at once, moves you from HC wich is good at long and close rage, to the SC > long range and the AC > short range.

This would make getting VA much more exiting for ICC,


*********************************************************

Next line of questioning.

The Carriers (cruiser ones) have just fighters and lasors.

There is no way 4 fighters and some lasors took up all the cruisers points.

The layout is ok, exept it needs some EW to be able to truely function. A scanner to detect targets to both intercept and to bomb, and a couple of ECM to help hide its location.

At current, in order to field the carrier cruiser with any efficency, you need

1x CC
1x Supply
1x ED
1x SF


.... or the four of you can get in HC/SC/BC/AC and be faaar more effective.

Options are nice, Id like to see the CC as a viable tactical option, but 3 ships to escort it? Thats for the birds. (perhaps if it could launch all 20 fighters as one wing. Then you could keep them from flying into PD range)


I hope you can see what im getting at. Having a variety of ships to support one ship so it can opperate is fine... if that one ship is worth it... I just dont see the CC being ever worth tasking four pilots to deploy it.



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Marius Falix
Grand Admiral

Joined: July 05, 2010
Posts: 268
From: Luyten
Posted: 2011-07-10 19:10   
gotta disagree witht he AC, ya need badges for it, we cant just do away with them or else noone will get them or bother to learn the other aspects of the game.


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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-10 19:16   
nothing has changed with the AC.. whatchu talkin about Mr?
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-07-10 19:49   
Hopefully the CC (carriar crusier) will be a lot better with the new fighter system. Just gonna have to wait and see
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