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[FAQ
Forum Index » » Development Updates » » [1.672] Feedback & Bugs
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 Author [1.672] Feedback & Bugs
Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-03-06 03:39   
So where's the "Construction" voice when you go to build a planet?

Yes, having it as a chance to play instead of always playing would probably be best. The voices are a nice touch, just not when they constantly play.
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Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 184
From: home planet: Exathra
Posted: 2012-03-06 04:57   
what kenny said !!!!!!!!!

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-(kha-ti the silent watcher)-
Grand Admiral

Joined: September 12, 2011
Posts: 185
From: the land of silent watchers
Posted: 2012-03-06 10:02   
Quote:

On 2012-03-06 00:50, Kenny_Naboo[+R] wrote:
Quote:

On 2012-03-05 20:37, Gejaheline wrote:

Nooo, Faustus' sexy voice must remain!





I propose that we get Geja to purr and do quake-like voiceovers everytime we kill more than 2 enemy ships in a row.


http://www.youtube.com/watch?v=GXwoZ-G-moI


PS: She can also do that too anytime you spank her in her cruiser.
[ This Message was edited by: Kenny_Naboo[+R] on 2012-03-06 00:51 ]


I'd love to have geja purr or do quake like noises if you get kill streaks now wheres my care package........
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2012-03-06 16:28   
I propose someone add a tick-box in the options menu for those who dislike Faustus' voice.
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


Flux Capacitor
Marshal

Joined: July 30, 2010
Posts: 305
From: the place
Posted: 2012-03-06 16:44   
how about a taunt function, where u get faustus laughing at you when u die, or saying annoying stuff if u kill his AI?

"HAHAHA, you think you are tough?"

"im gonna get you next time"

etc etc
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Fatal Command (CO)
Chief Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1159
From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
Posted: 2012-03-06 17:22   
several times during course of the day I hit j...get to planet...hit o...and stop at 450 gu from planet...cant dock .sheeeesh
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Died~2000~Deaths[+R]*CC*
Chief Marshal
Army Of Darkness


Joined: February 08, 2010
Posts: 540
From: Spokane WA.
Posted: 2012-03-06 17:39   
ya ive had the same issue but it doesn't seem to happen all the time.
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  Email Died~2000~Deaths[+R]*CC*
*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2012-03-08 02:11   
Interdictors on planets are working even if the technology is lower then 70.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-03-08 02:52   
Quote:
On 2012-03-08 02:11, Flash. wrote:
Interdictors on planets are working even if the technology is lower then 70.


It's not a bug as dev log stated:
Quote:
In dev log, 1,672 wrote:
Structures are now linearly efficient if the tech level drops lower then what they require.


It means now structures only requires certain technology as a reprequisite condition in order to build. When technology drops below that tech milestone, their efficient drops linearly. Ig: at 80 tech, hydrid II provides 4% PD; at 40 tech, hydrid II provides 2% PD. Structures no longer pause because of technology. They only pause temporarily a minute when the planet lacks worker/power until these critical resource fulfils.

Personally, I think interdictor range will decrease linearly to the technology. But I haven't had a chance to test and I don't know how to test exactly.

Up to now, players have targeted interdictor first, instead of infantry, when they start to bomb.

If there is any bug with structure, I may confirm that planet will not recover fully if its worker falls under 50% the essential number. A sign to know your construction vulnerable is by looking at the employed worker / total worker. The rate which beyond 90% is alarming.
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(Eject)
Fleet Admiral

Joined: May 15, 2002
Posts: 22
From: Nibru
Posted: 2012-03-08 09:25   
After the new DS patch scenarios don't finish the right way, when you are done with scenario, last screen should show you how everyone performed, if there is any bonus prestige and whats your score, this screen is GONE. Play scenario and see for yourself.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-03-08 11:46   
Quote:

On 2012-03-08 09:25, (Eject) wrote:
After the new DS patch scenarios don't finish the right way, when you are done with scenario, last screen should show you how everyone performed, if there is any bonus prestige and whats your score, this screen is GONE. Play scenario and see for yourself.




That screen shows whilst the server is loading and players are loading. Now that our asset loading and caching is VASTLY improved, that screen doesn't show up as often.
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-03-08 11:58   
After some time of playing this new version, I'm beginning to think that the -10% weap damage was a mistake.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-03-08 12:37   
Quote:

On 2012-03-08 11:58, Yellyphish wrote:
After some time of playing this new version, I'm beginning to think that the -10% weap damage was a mistake.



It would be more helpful if you explain why. Otherwise your post isn't very constructive
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(Eject)
Fleet Admiral

Joined: May 15, 2002
Posts: 22
From: Nibru
Posted: 2012-03-08 13:02   
Quote:

On 2012-03-08 11:46, Pantheon wrote:
Quote:

On 2012-03-08 09:25, (Eject) wrote:
After the new DS patch scenarios don't finish the right way, when you are done with scenario, last screen should show you how everyone performed, if there is any bonus prestige and whats your score, this screen is GONE. Play scenario and see for yourself.




That screen shows whilst the server is loading and players are loading. Now that our asset loading and caching is VASTLY improved, that screen doesn't show up as often.



In that case I want that screen back I want to know how well I did..
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-03-08 14:05   
Quote:
On 2012-03-08 13:02, (Eject) wrote:
Quote:
On 2012-03-08 11:46, Pantheon wrote:
Quote:
On 2012-03-08 09:25, (Eject) wrote:
After the new DS patch scenarios don't finish the right way, when you are done with scenario, last screen should show you how everyone performed, if there is any bonus prestige and whats your score, this screen is GONE.


That screen shows whilst the server is loading and players are loading. Now that our asset loading and caching is VASTLY improved, that screen doesn't show up as often.


In that case I want that screen back I want to know how well I did.


Me too.
It's quite happy to know how much your team is rewarded after a stressing struggle.
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