Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


59% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/11/24 +1.4 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Soap Box » » My PHP Game
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 Next Page )
 Author My PHP Game
Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2005-08-21 13:56   
Message Center isnt working, cant post messages.
_________________



Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-08-21 14:55   
ATM only I can post while I finish up the code.
As for the planets, I was testing out how the exploration code holds up with 100 scouts, and it scales pretty nicely.
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2005-08-21 15:32   
i take it we cant build scouts yet?

also, if youre going to make planets have various bonuses etc. ice planets would actually be rather valuable, because you can make fuel out of the ice. since its in such abundance on a planet caked in it, itd be a good place to build ships.

[ This Message was edited by: N'Kra The Wolf {C?} on 2005-08-21 15:36 ]
_________________
Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2005-08-21 15:48   
ROFL! I love the little text thing you put in for when you don't put a number of scouts in...that's awesome...on a side note what's the algorithm for getting new turns? I got 12 turns in about 1:30-2:30 or so but it'd be nice to know the actual equation...
_________________
Midshipmen still need Engineering or Supply Ships

Powered by Stormtroopers and Red Shirts

Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-08-21 15:53   
It should currently be about 1 every 30 minutes.
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Valerius{DK}
Grand Admiral

Joined: August 03, 2001
Posts: 595
From: Island of Zealand
Posted: 2005-08-21 18:20   
Quote:

On 2005-08-21 14:55, Drafell wrote:
ATM only I can post while I finish up the code.
As for the planets, I was testing out how the exploration code holds up with 100 scouts, and it scales pretty nicely.




dinner and a movie later draff, and ill be happy to help you with any other math probs you find (as long as they are as simple as that one )

Val
_________________
Been dealing out lag in your neighbourhood since 2001


  Email Valerius{DK}
Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2005-08-22 03:43   
how do i get credits? is there a building for them?
_________________



Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-08-22 06:38   
Credits are generated each turn by your planets population.

At 5% tax (default) each person produces 1 credit. There is planned to be an option to increase or decrease the tax. Increasing the tax rate will slow population growth.
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
HalOS-Server
Cadet

Joined: January 08, 2004
Posts: 1
Posted: 2005-08-22 08:33   
If you need any help with hosting, gimme a shout
_________________


Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-08-23 16:21   
Latest update...

The message system is now basically functional. Currently any messages are readable by all. In future I will add in support for private emssaging between players. This shouldn't be too difficult, but I am lazy
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Valerius{DK}
Grand Admiral

Joined: August 03, 2001
Posts: 595
From: Island of Zealand
Posted: 2005-08-25 14:09   
when can we expect to test shipsbuilding and ships maintenance/support? (and ofc what we are all waiting on... COMBAT )

Val
_________________
Been dealing out lag in your neighbourhood since 2001


  Email Valerius{DK}
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-08-25 14:34   
Quote:

when can we expect to test shipsbuilding and ships maintenance/support? (and ofc what we are all waiting on... COMBAT )

Val




The combat system is quite an issue to deal with and the coding for it is going to be complex.
All I can say sofar is what I would like it to be.
The production should be able to happen soon. I am slowly working on it and once I come up with an idea and system which I 'feel' is what we need then it will get implemented. The chanllenge after coming up with the idea is envisioning a code framework in which it can be expanded and produced.

Combat as I see it:-

Each planet will have its own defensive rating based on the number of Defense Bases constructed.
Each Def Base will add One point to the defense rating(100 def bases = 100def).
Each ship has an attack and defense rating. Attack is only used when attacking an enemy. Defense is only used when defending VS attacks.
Any ships which are not 'away' as part of an attack will contribute to your defense force. This force is shared evenly between all of your planets( IE if you have 10 planets and 100 unused ships, only 10% of those ships will defend each planet.)
When attacking an enemy you will be able to target a specific planet to attack and you will be able to choose the number of each type of ship you send. Your total attack value will be measured against thier planet defense + the ship defense values.
As yet there are no plans to be able to assign ships to a single planet.

Obviously there is going to be a lot of work involved in working out how damage is assigned.
My current idea is to split the damage accross all the participating ships according to the offense/defence proportion.

You have two Destroyers at 5 def and five scouts at 1 def. The destroyers would take 2/3rds of the damage and the scouts would take 1/3rd.

With 12 damage assigned you would give 8 damage total to the destroyers and 4 total to the scouts.
The question is whether to assign this damage ship by ship or as an even spread.
With the scouts 4 will die no matter what. With the destroyers though you could either have 4 dmg assigned to each ship, and no ships destroyed or have 5 dmg to one, and the other 3 assigned to the other, thus destroying on ship.
It willl be much easier to code the second option, but will it lead to fair results or too high losses?
I am trying to think of fairly simple ways to code the combat engine as I am still only a novice at PHP programming.


[ This Message was edited by: Drafell on 2005-08-25 14:37 ]
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2005-08-25 17:24   
uhm, draf, could u pls restart my account for me? i sorta forgot to build mines...
_________________
Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2005-08-25 18:08   
Planets need to produce a small amount of resources on their own - I ran out after producing 6 farms, and now I can't do anything.
_________________


  Email Bobamelius
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-08-25 18:15   
OK. Planets now produce a base 20 food/50 res modified by the planets farm/res mod. This should solve the problems we have with running out of resources when building. you will be able to regain them slowly, but you will have to spend turns exploring/building nothing.

[ This Message was edited by: Drafell on 2005-08-25 18:28 ]
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 Next Page )
Page created in 0.024629 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR