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A Gentlemens agreement |
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-06-20 01:46  
Bombing a depot planet doesn't really accomplish much unless you blow up the depots themselves or kill the population. They need 0 tech, 5 power, and 1 worker to run, hell I've destroyed or disabled every power generator on depot planets before and most of them were still operational, unless you have multiple people bombing then really the best you can hope for is making it revolt.
_________________ Adapt or die.
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Incinarator Chief Marshal
Joined: May 24, 2010 Posts: 237
| Posted: 2011-06-20 02:32  
Raze infantry rush.
_________________ I be rebuilding your planets!
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2011-06-20 06:56  
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On 2011-06-20 02:32, Incinarator |SoT| wrote:
Raze infantry rush.
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This can actually be a really handy tactic if your opponent faction isn't paying attention. And sometimes it can turn out way too well.
You just have to know what you're doing and how to do it well. Something I'd rather my enemies not know.
I wonder if UGTO still remembers when I used nothing but a bomber frigate and a transport to totally turn Agrysia to dust before capturing it, it getting captured back and halfway built before it revolted.
Good times and good tactics.
-Ent
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Sops Marshal Galactic Navy
Joined: March 07, 2004 Posts: 490
| Posted: 2011-06-20 08:48  
Quote:
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On 2011-06-20 01:46, Talien wrote:
They need 0 tech, 5 power, and 1 worker to run |
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Tech 10
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The Fridge Chief Marshal Templar Knights
Joined: December 13, 2008 Posts: 559 From: In Your Fridge, Eating your Foods.
| Posted: 2011-06-20 17:06  
Quote:
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On 2011-06-20 08:48, Sops wrote:
Quote:
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On 2011-06-20 01:46, Talien wrote:
They need 0 tech, 5 power, and 1 worker to run |
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Tech 10
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0 tech to run.
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Rebel Retribution Grand Admiral
Joined: January 23, 2006 Posts: 41 From: Hillsboro, OR
| Posted: 2011-06-20 19:37  
5 depot limit should b it, i strongly support this and am about to go enforce it in the MV
_________________ Grand Admiral of the assualt ship C.S.S. ADN-91 Nikoli Tesla and Fleet Flag Ship C.S.S. CC-289 Robert Goddard
\"Si vis pacem para bellum\"
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-06-20 19:59  
I agree
ive actualy pimped out two bombers and scrapped all my dreads and station. See you on the field
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-06-21 19:01  
the problem with "gentleman agreements", specifically in DS, is that there aren't but about 5 people left that fit that description, and I'm betting they seldom log in anymore. I applaude your attempt, agree depots are too one-sided (actually a major reason I have quit), but I know that with THIS community...well, I should just stop there.
_________________ bucket link
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Assault Ship Basroil Fleet Admiral Sanity Assassins
Joined: May 10, 2010 Posts: 7
| Posted: 2011-06-22 08:41  
I, from the SA, shall subscribe to The Gentlemens Agreement.
To facilitate this, I shall, from this point on, be in either a nest or a supply ship depending on how many Kluth ships of the line are in play.
Supply Ship: 2 repair bays
Nest: 3 repair bays
_________________ Support Vessel Hinakata, Assault Ship Basroil
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-06-22 15:15  
on another note, a depot planet was built doday by ugto that had ~10 depots and defense and dictor. The build was not op. It repaired fast, but not fast enuff to outdo damage from a fleet. I rather like the build, and will probably be converting all our depots in sag to this.
Made for some fun combat. Good job UGTO
questions on that build.
what was;
tec-
pop-
food-
so i can acuratly replicate it. (was pretty ragged when we finaly got our hands on it)
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Hakketak Grand Admiral
Joined: March 24, 2009 Posts: 301
| Posted: 2011-06-22 16:12  
of course as a luth i agree to limit depots
of course i think depots part of strategie, and easily beaten by tranny razing, or bombing. cause most good depot to have more research for a dictor, and some defense so ai wont cap it.
there arent always players online, a depot is very vulnerable, therefor has its downsides. Just most players play "within the box" i must agree.
there are more options then firepower to beat a depot
_________________ "I shouldn't be alive"
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Alcedo Chief Marshal *Renegade Space Marines*
Joined: June 03, 2010 Posts: 136
| Posted: 2011-06-23 04:35  
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On 2011-06-22 15:15, Defiance*XO* wrote:
questions on that build.
what was;
tec-
pop-
food-
so i can acuratly replicate it. (was pretty ragged when we finaly got our hands on it)
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Its a bit difficult to take that build as a template as it was an arid (Arcona) and depots usually are barrens, but a population/food of about 60 or more and a minimum of 80 tech for the dictor and any def bases.
It all depends on were the planet is situated and how many def bases you want on it. I would build more def bases if only they were more usefull.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-06-24 01:30  
Planetary depots will now repair all ships within range, and have a 1-per-panet limit.
UGTO your days as #1 are numbered.
Defiance Rallies ICC to war with an epic war tune
Repent!
The end is nigh
Dance to the collapse of your world. Listen to the screams as all that you know dies...and smile.
[ This Message was edited by: Defiance*XO* on 2011-06-24 01:38 ]
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2011-06-24 01:39  
Can somebody lockthis thread now we are all happy over the depot cutback
and Hoorah for depot planet repair farms
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-06-24 03:42  
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On 2011-06-24 01:30, Defiance*XO* wrote:
Planetary depots will now repair all ships within range, and have a 1-per-panet limit.
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1-per-panet?
Is this for real, or a joke on all the anti-depot ppl here?
1 per "panet" is pretty harsh. Let's see how this goes down.
If all of this is true, then I foresee supp plat spam now.
_________________ ... in space, no one can hear you scream.....
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