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[1.670] Release Candidate 1 Testing and Feedback |
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-07-21 23:27  
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On 2011-07-21 21:57, Eledore ICC Massis [R33] wrote:
We did this so stations become stations again instead of Tanks.
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Yay.
_________________ ... in space, no one can hear you scream.....
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2011-07-22 08:39  
advanced engine tuners have 25 durability instead of 20
PSMs still fire at targets at infinite range
edit : the heavy missiles on all angle-launching ships (especially stations) are unable to reach the max range from the ship. so, a MD firing harpex at a platform wont damage it at all because the missiles SD about 25 gu away from it, whereas this is around 150 gu away from target for station missiles [ This Message was edited by: Brahmastra on 2011-07-22 23:43 ]
_________________ Forging legends and lives outside till naught remains inside.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-07-22 11:04  
nothing on my carrier suggestions?
w/e im the only one that ever flies them anyway.. guess its not a huge loss.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-07-22 13:44  
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On 2011-07-22 08:39, Brahmastra wrote:
advanced engine tuners have 25 durability instead of 20
PSMs still fire at targets at infinite range
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Fixed in next build.
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-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2011-07-23 10:23  
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On 2011-07-19 22:33, -Daedalus- wrote:
Platforms still barely work. Build 2 and 1 fires only when enemy ship was 300gu away and still very under powered.
Eng. Ship with reduced builds = 1 step backwards
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Ignored *sigh*
Also what happend to build drone enhancments. I paid some good money to get these enhancements and I don't see them available in the new version.
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Antra Admiral Agents
Joined: February 16, 2002 Posts: 657 From: Grand Rapids, Michigan
| Posted: 2011-07-23 10:51  
2x energy for PD...pulse beams too? Easy fix to cut its use in half?
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-07-23 16:08  
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On 2011-07-23 10:23, -Daedalus- wrote:
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On 2011-07-19 22:33, -Daedalus- wrote:
Platforms still barely work. Build 2 and 1 fires only when enemy ship was 300gu away and still very under powered.
Eng. Ship with reduced builds = 1 step backwards
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Ignored *sigh*
Also what happend to build drone enhancments. I paid some good money to get these enhancements and I don't see them available in the new version.
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AI is highly situational in beta (inc platforms) due to the low performance of the server. Has nothing to do with them not working.
I also fixed the enhancements not showing up in the buy menu.
If you're going to write feedback, don't be an ass about it, otherwise you risk having your entire post skipped over.
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Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2011-07-23 17:47  
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On 2011-07-19 15:07, Tommas [ USF HunnyBunny ] wrote:
Well my observations on shrud missiles:
I used a mine layer frigate on icc, it has 5 pulse beams and 2 eccm. While two gangs where firing at me, i was able to avoid gettin hit by the shruds, and at the same time shoot down almost all missiles. Also tested it when two gangs fired against an AD, i had one chem laser at the time so the test is abit flawd, but i also shot down almost all missiles, changed the chem laser to pulse and it got more effective.
Also in an HC i was able to avoid shruds and psi cannons at about 300+ range. In the long run the gang have problems vs the hc, but hc dont do enough damage alone to kill the gang. however a smal group of hc would easly kill this ship.
Also tested the hc vs the scale, and the scale got killed very easly. I had def mode online almost the whole battle, and the scale died when i still had left 67% hull, 60%+ shield and armor was pretty good to. Hc seems very strong in compared, The fridge was in a scale, and also did the test vs pegasus with the same result.
Also i see that the resources btw planets is flawd in beta. The shipyard planet is empty of resources, and all planets near it are maxed with credits even if theres ports.
[ This Message was edited by: Tommas [ USF HunnyBunny ] on 2011-07-19 15:09 ]
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Id like to see a devs point on this
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