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Forum Index » » English (General) » » Where's all the ICC love?
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 Author Where's all the ICC love?
Ak-47[Elite Assault Rifle]
Marshal

Joined: September 17, 2011
Posts: 40
Posted: 2013-05-25 09:22   
EMP Pulse Should Break Cloaking.... just my 2 cents.
and should destroy incoming cloaked missiles...
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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-05-25 09:31   
Quote:
On 2013-05-25 09:22, Ak-47[Elite Assault Rifle] wrote:
EMP Pulse Should Break Cloaking.... just my 2 cents.
and should destroy incoming cloaked missiles...



would be devastating to k'luth. 4-5 ICC players were to cycle the pulse shields then the entire k'luth cloak could potentially be negated depending on the implementation and duration of the cloak break. I think it would skew the factions too much.
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

PsyCrow
Admiral

Joined: June 21, 2012
Posts: 56
Posted: 2013-05-26 06:13   
Anything that knocks a kluth out of cloak would be like
- A device which disables ICC shields or damages all to 0%
- A device which damages ugto armor on all plates by 50%

K'Luth are squishy, and the cloak is really integral to their survivability, and anything that easily tears that away with one key press is absolutely devastating (Which is why I hate flux waves tremendously)
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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-05-26 18:19   
Quote:
On 2013-05-26 06:13, PsyCrow wrote:
Anything that knocks a kluth out of cloak would be like
- A device which disables ICC shields or damages all to 0%
- A device which damages ugto armor on all plates by 50%

K'Luth are squishy, and the cloak is really integral to their survivability, and anything that easily tears that away with one key press is absolutely devastating (Which is why I hate flux waves tremendously)



Flux waves have been considerably toned down from what they used to be.
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Rain of Fire [O-XII]
Grand Admiral

Joined: May 18, 2011
Posts: 71
From: South of Klaus, 14,000 gu from Insanity and 3,000 from Desperation.
Posted: 2013-05-26 18:21   
Actually, it might NOT break things, uf you just keep dat pulse shield as it is now but add

35-45% chance of disrupting cloak within 300gu for, say, 15 seconds.

Boom. ICC is happy, as we can see those buggy bastards in exchange for our pulse shield being random. Buggy bastards are Meh because it's only a 35-45% chance and it's only half a combat timer's worth, and UGTO are all WTF why don't we get this???

Besides, if a K'luth ship is within 300 gu of me, I'm going to find out soon anyway, why not have a chance of it happening a bit faster.

Also it's only 300 gu!! Meaning, that not only is there the initial randomness, but there is also the randomness of a player actually being *in* that radius, outside of, oh, a battle between fleets.

And if it IS a battle between fleets, then ICC is going to need all the help it can get. (Especially now that there are less and less AD capable players on now, I've noticed)

[ This Message was edited by: Oceans of Steel, Rain of Fire on 2013-05-26 18:23 ]
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Fidchell
Admiral

Joined: August 02, 2003
Posts: 8
From: united states
Posted: 2013-05-26 19:00   
Quote:
On 2013-05-26 18:21, Oceans of Steel, Rain of Fire wrote:
Actually, it might NOT break things, uf you just keep dat pulse shield as it is now but add

35-45% chance of disrupting cloak within 300gu for, say, 15 seconds.

Boom. ICC is happy, as we can see those buggy bastards in exchange for our pulse shield being random. Buggy bastards are Meh because it's only a 35-45% chance and it's only half a combat timer's worth, and UGTO are all WTF why don't we get this???

Besides, if a K'luth ship is within 300 gu of me, I'm going to find out soon anyway, why not have a chance of it happening a bit faster.

Also it's only 300 gu!! Meaning, that not only is there the initial randomness, but there is also the randomness of a player actually being *in* that radius, outside of, oh, a battle between fleets.

And if it IS a battle between fleets, then ICC is going to need all the help it can get. (Especially now that there are less and less AD capable players on now, I've noticed)

[ This Message was edited by: Oceans of Steel, Rain of Fire on 2013-05-26 18:23 ]




The AD is not a be all end all ship. Personally if I am laying siege to any planet the CD is preferable because of the range of its railguns. The MD might be preferable but because of PD i think CD beats it out. Same thing with the strike cruiser.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2013-05-27 05:20   
Quote:
On 2013-05-26 18:21, Oceans of Steel, Rain of Fire wrote:
Actually, it might NOT break things, uf you just keep dat pulse shield as it is now but add

35-45% chance of disrupting cloak within 300gu for, say, 15 seconds.

Boom. ICC is happy, as we can see those buggy bastards in exchange for our pulse shield being random. Buggy bastards are Meh because it's only a 35-45% chance and it's only half a combat timer's worth, and UGTO are all WTF why don't we get this???

Besides, if a K'luth ship is within 300 gu of me, I'm going to find out soon anyway, why not have a chance of it happening a bit faster.

Also it's only 300 gu!! Meaning, that not only is there the initial randomness, but there is also the randomness of a player actually being *in* that radius, outside of, oh, a battle between fleets.

And if it IS a battle between fleets, then ICC is going to need all the help it can get. (Especially now that there are less and less AD capable players on now, I've noticed)

[ This Message was edited by: Oceans of Steel, Rain of Fire on 2013-05-26 18:23 ]




that would be devestation to luth, to lose our cloak for 15 seconds in the middle of an icc fleet, we would be low armor or even low hull depending on the size of the fleet.

How would you feel if luth had an device that made your shields inoperative fir say 15 seconds, and in that time you were taking fire from enemy ships. you would find your self in a bad situation real fast.

one thing i've always noticed is everyone who fights against luth feels cloak is op, its not. both human factions have abilities to counter our cloak, the major one is eccm. eccm works 2 ways against us first, it takes us longer to uncloak, and to recloak. second, with more eccm around it makes our cloak use more power draining our batteries faster.

i think its kinda funny that icc are complaining about luth right now. currently i feel icc has the best chances against luth with there shields and the defence mods that most players stick up on there ships.
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PsyCrow
Admiral

Joined: June 21, 2012
Posts: 56
Posted: 2013-05-27 06:21   
I'm the least afraid of ICC, actually, because they don't have anything that can disable our systems. Additionally, they don't have the sheer firepower of UGTO weapons.

Once our armor falls, which is easy to do, an UGTO ship can instantly leave us completely screwed by disabling cloak down to 0% which takes several minutes to repair without a supply ship, depot, or platform.

EMP cannons seem to damage systems through armor, so that is another concern.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2013-05-27 06:29   
Quote:
On 2013-05-27 06:21, PsyCrow wrote:

EMP cannons seem to damage systems through armor, so that is another concern.



thats how they are programed, but the cannons do little armor shield damage though
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2013-05-27 12:56   
There're always players with extreme suggestions.
Eg: Disable X gadget for Y seconds. 1 hit takes out 50% armor. Etc etc etc.

The kind of suggestions which, at a glance, anyone can tell it probably didn't go through a lot of thought, if any, at all.




Thankfully those people don't get to make any decisions about the game. LOL.
But carry on suggesting folks. If only to see how funny they can be.





[ This Message was edited by: Kenny_Naboo on 2013-05-27 12:57 ]
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PsyCrow
Admiral

Joined: June 21, 2012
Posts: 56
Posted: 2013-05-27 12:58   
Quote:
On 2013-05-27 12:56, Kenny_Naboo wrote:
There're always players with extreme suggestions.
Eg: Disable X gadget for Y seconds. Disable shields for Y seconds. 1 hits takes out 50% armor. Etc etc etc.

The kind of suggestions which, at a glance, anyone can tell it probably didn't go through a lot of thought, if any, at all.




Thankfully those people don't get to make any decisions about the game. LOL.
But carry on suggesting folks. If only to see how funny they can be.





[ This Message was edited by: Kenny_Naboo on 2013-05-27 12:57 ]



Well, flux waves disable cloak for 5 minutes, so I wonder how much thought went into that one.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2013-05-27 13:02   
Quote:
On 2013-05-27 12:58, PsyCrow wrote:

Well, flux waves disable cloak for 5 minutes, so I wonder how much thought went into that one.



Flux damages the cloaking device, which in effect can take out cloak. It can damage any other system too. It was designed that way.

It doesn't simply specifically disable the cloak device like a dictor would a JD.


There's the difference.
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... in space, no one can hear you scream.....


PsyCrow
Admiral

Joined: June 21, 2012
Posts: 56
Posted: 2013-05-27 13:26   
Quote:
On 2013-05-27 13:02, Kenny_Naboo wrote:
Quote:
On 2013-05-27 12:58, PsyCrow wrote:

Well, flux waves disable cloak for 5 minutes, so I wonder how much thought went into that one.



Flux damages the cloaking device, which in effect can take out cloak. It can damage any other system too. It was designed that way.

It doesn't simply specifically disable the cloak device like a dictor would a JD.


There's the difference.



Well, it's awfully close to that idea posted further up of pulse waves having a % chance to disable cloak
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2013-05-29 01:33   
Quote:
On 2013-05-27 05:20, Borgie wrote:
Quote:
On 2013-05-26 18:21, Oceans of Steel, Rain of Fire wrote:
SNIP


SNIP



Borg its not as bad as you think. A mandi can regen energy out of combat in a 107 ECCM field at 6.6 Gu speed. And barely 7 seconds to fully cloak in same field. I also did a run to see how much power it drains, going 700 out and heading 700 on the other side (run of 1400 gus) I used 75 units of power running at FULL SPEED. And cloaking no where near any eccm field it took 6 seconds to fully cloak. So even a massive 107 signature increase barely affected the cloaking times.

So cloak isnt as weak as you think borg. And for this current version cloak is a bit overpowered. That may change in the next version with the advent of ships with a much broader EW suite

Now to put things in perpective i used 10 ICC Sencor plats which (If i remember properly) have 2 ECCM on them a piece. They were stacked on top of each other and the mandi i used was on top of them so there was ZERO falloff. Let me ask you this, When are you EVER going to find 20 ECCMs running because of players, not very likely unless they are plats or at a planet.
[ This Message was edited by: Soulless *CO* on 2013-05-29 01:38 ]
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2013-05-29 05:13   
Quote:
On 2013-05-29 01:33, Soulless *CO* wrote:

Now to put things in perpective i used 10 ICC Sencor plats which (If i remember properly) have 2 ECCM on them a piece. They were stacked on top of each other and the mandi i used was on top of them so there was ZERO falloff. Let me ask you this, When are you EVER going to find 20 ECCMs running because of players, not very likely unless they are plats or planet



it happens quite a bit now, most icc don't leave there planet when they know luth is around. also when you factor in the ai in the area its even worse. currently in my opinon the only thing i feel is overpowered on luth side is chit armor, stat wise its almost the same strength as icc armor.
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