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Where's all the ICC love? |
*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2013-05-30 12:07  
Quote:
On 2013-05-29 05:13, Borgie wrote:
Quote:
On 2013-05-29 01:33, Soulless *CO* wrote:
Now to put things in perpective i used 10 ICC Sencor plats which (If i remember properly) have 2 ECCM on them a piece. They were stacked on top of each other and the mandi i used was on top of them so there was ZERO falloff. Let me ask you this, When are you EVER going to find 20 ECCMs running because of players, not very likely unless they are plats or planet
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it happens quite a bit now, most icc don't leave there planet when they know luth is around. also when you factor in the ai in the area its even worse. currently in my opinon the only thing i feel is overpowered on luth side is chit armor, stat wise its almost the same strength as icc armor.
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Well i understand why they dont. We have no way to know where luth are and no way to counterattack. Before we had eccm ping which worked a good chunck of the time. Then there is a the few of us to blind fire in to space to find you guys
_________________ We are Back from the shadows.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2013-06-01 11:34  
Quote:
On 2013-05-30 12:07, Soulless *CO* wrote:
Well i understand why they dont. We have no way to know where luth are and no way to counterattack. Before we had eccm ping which worked a good chunck of the time. Then there is a the few of us to blind fire in to space to find you guys
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gotta remember that eccm ping was a glitch the devs were unable to fix at the time, so insense every time you ping a luth ship you were exploiting a bug.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2013-06-02 00:00  
Pinging sucked anyway, I most certainly do NOT miss having my fingers cramp up from mashing the same few keys over and over to turn ECCM on/off in sequence.
_________________ Adapt or die.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-06-02 01:27  
Quote:
On 2013-06-02 00:00, Talien wrote:
Pinging sucked anyway, I most certainly do NOT miss having my fingers cramp up from mashing the same few keys over and over to turn ECCM on/off in sequence.
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Well, whether it sucked or not depended on who used it. Those who already made it an art loved it. The rest who couldn't or cramped up probably hated it.
Whatever it was, it was a way for human faction players to reveal cloaked vessels in the vicinity momentarily. For some players, even that split second made a difference as they were able to zero in on the threat and rain blind fire down. Sometimes even breaking a potential Kluth attack or prematurely forcing one to happen.
Some players just play at a completely different level compared to others.
_________________ ... in space, no one can hear you scream.....
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2013-06-02 17:10  
Quote:
On 2013-06-02 01:27, Kenny_Naboo wrote:
Well, whether it sucked or not depended on who used it. Those who already made it an art loved it. The rest who couldn't or cramped up probably hated it.
Whatever it was, it was a way for human faction players to reveal cloaked vessels in the vicinity momentarily. For some players, even that split second made a difference as they were able to zero in on the threat and rain blind fire down. Sometimes even breaking a potential Kluth attack or prematurely forcing one to happen.
Some players just play at a completely different level compared to others.
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Even for people who could do it effectively it wasn't the most reliable. A lot of times you'd know a luth ship was nearby because it had just cloaked or someone else had just pinged it, but it wouldn't show when you cycled your ECCM even if you hit more than one at a time, which was the usual suggestion from people when cycling ECCM one at a time didn't reveal a ship you knew was there.
_________________ Adapt or die.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-06-03 02:44  
True that, Tal.
But as your siggy said. Adapt or die.
_________________ ... in space, no one can hear you scream.....
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2013-06-03 15:23  
Adapt to a glitch that was never intended, didn't even work right while it was around, caused actual physical discomfort to some, and was finally fixed. That doesn't seem just a little counter intuitive to you?
Though admittedly the current system is more frustrating to most people because they have no way of knowing whether their ECCM is even doing anything besides forcing them to slow down so they don't bleed energy.
_________________ Adapt or die.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2013-06-03 16:57  
currently the problem now with luth cloak is we sometimes become visable for no real reason. over the weekend i was doing a fly by of flash's station and outta no where every ugto ship that was able to was firing on me.. so nothing's perfect. and as us luth we adapted to that bug very well. most of us knew when we were getting pinged, and when to move.
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PsyCrow Admiral
Joined: June 21, 2012 Posts: 56
| Posted: 2013-06-04 00:52  
K'Luth cloak is SUPPOSED to be absolute so long as:
A. It has energy.
B. The device is undamaged.
ICC cannot inflict damage on systems. If they do, it only seems to happen when a target is on the verge of death.
If ICC have any advantage over the kluth, it's this:
ICC can fight at full speed for long periods of time, forcing K'Luth to break off to recharge.
ICC can divert shields to the aft, effectively having 4-5 layers of protection.
UGTO can damage systems through armor and shields with EMP cannons, and cause complete system failures with the flux wave if armor and/or shields have been reduced to an ammount less than the damage inflicted by the flux wave.
[ This Message was edited by: PsyCrow on 2013-06-04 00:54 ]
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2013-06-04 11:51  
Icc can inflect system damage, all beams do inflect random system damage on hit, more effective when target is hulled
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-06-04 12:37  
Quote:
On 2013-06-04 00:52, PsyCrow wrote:
K'Luth cloak is SUPPOSED to be absolute so long as:
A. It has energy.
B. The device is undamaged.
If ICC have any advantage over the kluth, it's this:
ICC can fight at full speed for long periods of time, forcing K'Luth to break off to recharge.
ICC can divert shields to the aft, effectively having 4-5 layers of protection.
[ This Message was edited by: Sheraton *XO* on 2013-06-04 13:32 ]
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a few brief points.
1) the reason k'luth have to recharge is because your energy management is by design terrible.
2) ICC AD running sabbots can go at 13 gu but their energy drains rapidly regardless. This varies from AD to AD depending on the players setup of aux gens v aux shields. This also applies to the CD, MD, and most other ICC ships. more shields = less energy for us.
3) we can divert shields to the rear but that subtracts the energy form our other 3 shield arcs. we are not increasing our total amount of shields we are simply focusing all of our shield energy into one direction.
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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Point Of No Return Chief Marshal United Nations Space Command
Joined: December 24, 2007 Posts: 78
| Posted: 2013-06-04 18:13  
eah what he said!
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-06-04 20:18  
The AD was recently found slightly OP in a test with the EAD. Not the shields or weaps, but in its energy management.
Dunno if the appropriate tweaks have been pushed through. If not, it will be addressed in an upcoming patch.
_________________ ... in space, no one can hear you scream.....
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PsyCrow Admiral
Joined: June 21, 2012 Posts: 56
| Posted: 2013-06-05 17:04  
Quote:
On 2013-06-04 20:18, Kenny_Naboo wrote:
The AD was recently found slightly OP in a test with the EAD. Not the shields or weaps, but in its energy management.
Dunno if the appropriate tweaks have been pushed through. If not, it will be addressed in an upcoming patch.
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Is it because the AD has more aux generators to compensate for shields?
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-06-05 18:12  
Hardly. On mine at least I replace the aux gens.
_________________
Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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