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 Author where is everyone?
JackCrackerMan
Fleet Admiral
Sundered Weimeriners


Joined: February 13, 2003
Posts: 169
Posted: 2014-05-22 11:28   
Quote:
On 2014-05-21 19:12, Enterprise wrote:
Quote:
On 2014-05-21 15:16, JackCrackerMan wrote:

If a crappy game like farmville can be so popular on social media, why can't some basic advertising money bring a handful of players here?

That being said, the DS Facebook page is weak and I don't know of a DS Twitter account. There are literally billions of people online, snagging .000000006 of that online presence will bring in a wave of great gaming.




Farmville just isn't the same caliber in terms of style. And by that I mean Farmville is simpler and easier to pick up, and so the more people that are exposed to it are both willing to give it a shot and willing to keep playing while the fun and addictive elements have a chance to present themselves.




-Ent







You're completely skirting around my point - DS has virtually no advertising or social media presence.

I get it, the money is none-existent. But having a social media presence only costs time.

Hell, you could host bi-weekly events to bring together a handful of players - award bonus Pres, capture screenshots of people working as a team and post them to social media. If it looks like others are having fun, people are bound to come around.
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Stealin your planetz.


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Piotr-san
Chief Marshal
*Renegade Space Marines*


Joined: July 18, 2002
Posts: 385
From: Poland
Posted: 2014-05-22 14:55   
For me there has always been just one single reason behind all of this, behind turning DS into a downward spiral and that was making scenario servers not attractive to players anymore which happaned in 1.480. There is no single change that made so much harm. We had 100 players scenario games, people loved the possibility of jumping into the heat of battle in momenets and thats what most players want. They dont want to log into an empty metaverse and search for a posibility of a short fight for hours.
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* LobbyGhost votes [PB]Piotr-San for most likly to be Dems mom
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Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2014-05-22 18:47   
Quote:
On 2014-05-22 14:55, Piotr-san wrote:
For me there has always been just one single reason behind all of this, behind turning DS into a downward spiral and that was making scenario servers not attractive to players anymore which happaned in 1.480. There is no single change that made so much harm. We had 100 players scenario games, people loved the possibility of jumping into the heat of battle in momenets and thats what most players want. They dont want to log into an empty metaverse and search for a posibility of a short fight for hours.




Some players were dedicated to the Admiral server. The old resource system made it exciting to tug a war planets to acquire resources for a tech advantage. The game changed to much from what it originally had been. I've not played any other game where a patch meant an entirely new set of mechanics. Dreads are weak, planets are weak, and the list can go on with what is currently wrong. That list doesn't seem to change either. It's funny when we discuss the old patch Devs complain about lag and bugs. Yet those patches had the most players. Why is it hard to recreate what originally worked.
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jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2014-05-22 20:52   
Quote:
On 2014-05-22 18:47, Guyton (Angel of Death) wrote:

Some players were dedicated to the Admiral server. The old resource system made it exciting to tug a war planets to acquire resources for a tech advantage. The game changed to much from what it originally had been. I've not played any other game where a patch meant an entirely new set of mechanics. Dreads are weak, planets are weak, and the list can go on with what is currently wrong. That list doesn't seem to change either. It's funny when we discuss the old patch Devs complain about lag and bugs. Yet those patches had the most players. Why is it hard to recreate what originally worked.



To be honest there was alot of lag. Because you know missile spam from over 10 players tends to do that. Kinda reminds me of the defence base nerf.

OH to much lag. Yeah because the icc spamming missile dreads SO wasn't casuing as much lag as all the defence bases combined. Or ugto spaming stations which actually did cause a little bit of lag.

Honestly this what did it for me in the end. I mainly play this game on and off now. You can't do nerfs to Core game mechanics completely screw them and still expect to keep players.

At least we will still have the moments that we love. Like the 16 icc missile dread spam trying to deal with little old zoca with about 20 Tech 2 defence bases.
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JackCrackerMan
Fleet Admiral
Sundered Weimeriners


Joined: February 13, 2003
Posts: 169
Posted: 2014-05-23 00:54   
Quote:
On 2014-05-22 20:52, jamesbob wrote:
Quote:
On 2014-05-22 18:47, Guyton (Angel of Death) wrote:

Some players were dedicated to the Admiral server. The old resource system made it exciting to tug a war planets to acquire resources for a tech advantage. The game changed to much from what it originally had been. I've not played any other game where a patch meant an entirely new set of mechanics. Dreads are weak, planets are weak, and the list can go on with what is currently wrong. That list doesn't seem to change either. It's funny when we discuss the old patch Devs complain about lag and bugs. Yet those patches had the most players. Why is it hard to recreate what originally worked.



To be honest there was alot of lag. Because you know missile spam from over 10 players tends to do that. Kinda reminds me of the defence base nerf.

OH to much lag. Yeah because the icc spamming missile dreads SO wasn't casuing as much lag as all the defence bases combined. Or ugto spaming stations which actually did cause a little bit of lag.

Honestly this what did it for me in the end. I mainly play this game on and off now. You can't do nerfs to Core game mechanics completely screw them and still expect to keep players.

At least we will still have the moments that we love. Like the 16 icc missile dread spam trying to deal with little old zoca with about 20 Tech 2 defence bases.



The funny thing is, you'd think with the better bandwidth everyone should have by now and the better machines to process graphics that there would be no lag issue anymore.
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Stealin your planetz.


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BLADERUNNER2019
Chief Marshal
Ravenous Wolfpack Clan


Joined: December 18, 2010
Posts: 140
Posted: 2014-05-23 19:40   
Quote:
On 2014-04-28 14:13, *Flash* wrote:
Ive said so many times that DarkSpace doesnt have enough players for a map like this. 1 sistem for each faction and another one in the middle of the conflicts should be enough and players could find a fight easyer.




I agree Flash. The Map is way too big and makes the game very boring....finding the action is a pain, and the extra slow JD recharge time makes it tedious to make more than a few jumps.
This game used to be addictive! Maybe there could be 2 servers to play on- 'version 1.7' and 'any earlier version' -...Not that I do now, but I know that I would never play 1.7 if an earlier version was available. I miss playing DarkSpace! Bring back the fun!
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Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2014-05-23 21:33   
Or keep the larger MV and add an "Enemy Fleet Detected" indicator to any systems with enemy players in them
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codemonkey
Admiral
Sanity Assassins


Joined: January 02, 2003
Posts: 14
From: England
Posted: 2014-05-24 13:12   
I've just logged in for the first time in months. There are people on the MV but I can't even see where they are. There is a *lot* of nothing going in in all of those systems. MV is simply too large for the player-base.
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2014-05-28 18:08   
i said that a long time ago, then the Mv got bigger
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Riley!
Chief Marshal

Joined: May 29, 2002
Posts: 257
Posted: 2014-06-12 11:14   
Quote:
On 2014-05-22 18:47, Guyton (Angel of Death) wrote:
Quote:
On 2014-05-22 14:55, Piotr-san wrote:
For me there has always been just one single reason behind all of this, behind turning DS into a downward spiral and that was making scenario servers not attractive to players anymore which happaned in 1.480. There is no single change that made so much harm. We had 100 players scenario games, people loved the possibility of jumping into the heat of battle in momenets and thats what most players want. They dont want to log into an empty metaverse and search for a posibility of a short fight for hours.




Some players were dedicated to the Admiral server. The old resource system made it exciting to tug a war planets to acquire resources for a tech advantage. The game changed to much from what it originally had been. I've not played any other game where a patch meant an entirely new set of mechanics. Dreads are weak, planets are weak, and the list can go on with what is currently wrong. That list doesn't seem to change either. It's funny when we discuss the old patch Devs complain about lag and bugs. Yet those patches had the most players. Why is it hard to recreate what originally worked.



exactly.

and you know the lag wasn't even that bad. i would rather have a little lag and a lot of players vs no lag and no players. the OLD system and OLD scenario server was the selling point of this game. "if it aint broken don't fix it"
[ This Message was edited by: Riley! on 2014-06-12 11:15 ]
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2014-06-12 14:53   
That fraud lag was actually the multi-core check failure.
People have complained the lag caused by Multi-core here and there, now and then. I think Multi-core has been the most annoying option ever! I wish it disappears from the Option so that nobody will ever accidentally activate it without knowing what processor they're possess.
On the other hand, I never hear any appreciation from anybody on Multi-core. In this forum.
I don't know about hardware so please pardon me if I underestimate the usefulness of multi-core.
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|2eason
Grand Admiral
Agents

Joined: September 30, 2001
Posts: 1252
From: Wisconsin, US
Posted: 2014-06-15 21:10   
Quote:
On 2014-05-22 14:55, Piotr-san wrote:
For me there has always been just one single reason behind all of this, behind turning DS into a downward spiral and that was making scenario servers not attractive to players anymore which happaned in 1.480. There is no single change that made so much harm. We had 100 players scenario games, people loved the possibility of jumping into the heat of battle in momenets and thats what most players want. They dont want to log into an empty metaverse and search for a posibility of a short fight for hours.




I can't speak for anything after 2004 when I left the Development Team, but since you decided to bring up that decision, let me clear something up for you. The problem wasn't deciding to focus this game around the Metaverse and not the Scenario server. If there is a future to this game it is the Metaverse.

The problem is the Scenario server's attractions (building, using smaller scale ships, "leveling up" as a new player, newbie friendly gameplay, jumping into the action because they only have 30 minutes and dont want to spend that time traveling, eliminating the harsh learning curve for new players to the game, etc) were never fully implemented into the Metaverse like what was intended once that decision had been made.

Quote:
On 2014-06-12 11:14, Riley! wrote:

exactly.

and you know the lag wasn't even that bad. i would rather have a little lag and a lot of players vs no lag and no players. the OLD system and OLD scenario server was the selling point of this game. "if it aint broken don't fix it"
[ This Message was edited by: Riley! on 2014-06-12 11:15 ]



It was broken and a decision had to be made. This is an MMO and the focus IMO needs to be the Metaverse.

-|2eason-
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____________



[-[A]-]|2eason the retired

Silent Threat { Vier }
Marshal
Anarchy's End


Joined: August 03, 2004
Posts: 278
From: Waiting...watching...
Posted: 2014-06-22 19:39   
Before the game tries to get new players, I think something should be done to make it easier for new players to understand the game when they first join otherwise all the players in the world will mean nothing if none of them stay.

DS is not a newbie friendly game and has never been in my opinion since I have started playing it. I don't mean to make it easier difficulty-wise but rather easier in the way of start-up information especially when you get into your first ship. If something has been done to this effect recently then don't mind these comments, I have not been around for awhile.

As for social media, the only one I really use myself is Instagram. Perhaps a page could be started on there where anyone playing DS can access and post picts and short videos that they take while playing. Then with the proper hashtags can draw people who would be fans of the genre to the game if people can make it appear interesting enough.

The idea of specific events never really interested me but I think what might be effective is just to schedule a certain day and time for everyone who can to come online and get into the MV. A list of people who will try to be on then would be nice and hopefully that list would be spread around to other inactives who might just concider coming online at the time and joining in also. Perhaps as people see their old friends sign up they would add their names also and so on and then maybe some will be reminded of the fun and potential of this old game and decide to keep coming around and playing again.

My thoughts,
Silent...
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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2014-06-23 01:53   
on my part, i really believe that fixing the AI problems that have come up in 1.7 will bring back the easier parts of playing DS.


anyone remember that agincourt carrier elite with bomber fighters? newbs had plenty to do while shooting at that aggy and its escort frigates.

pirate destroyers were plenty of fun too with their obsolete layouts.

that mandible which kept spawning every 2 minutes after being destroyed in sagittarius was rather annoying, but kept young captains on their toes while it was around


once the ai are back, the next step would probably be to tweak them for being better. kluth AI dont use their cloaks properly, missile/carrier ships keep running towards their targets instead of holding at a range. beam ships would benefit from slowing down to shoot at their targets instead of running away 400 gu, and so on..


ai make up half of DS, and with them working erratically, DS looks only half of what it is to newbies
[ This Message was edited by: Forger of Destiny on 2014-06-23 01:54 ]
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Senti-Onikawa
Admiral

Joined: September 21, 2011
Posts: 37
Posted: 2014-07-04 10:26   
Today in Dark Space:

UGTO slaughter in ICC territory. FREE PRESTIGE FOR EVERYONE!

Some of us were wondering, was it because icc had the most players (4 when I logged, it rose in time) or is it that players can send massive fleets in no particular fashion to another faction's territory? It seemed like such a waste since it was free prestige for us and the few tactical planet capper ships we seen basically fell prey to either us or our gun plats. I'm not whining either, since the free prestige basically gave me a shiny new medal and boosted me closer to my next rank. Just seems like such a waste to throw so many AI at a system in the hopes that their players either lose interest or something happens.


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