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 Author where is everyone?
TheHunter
Marshal

Joined: July 05, 2005
Posts: 257
From: 3rd Star from the Left and keep going till Morning
Posted: 2014-07-06 04:27   
So we need a Darkspace 2, Rebuilt from the ground up using Kickstarter with crowd funding ...

Lets see what else ... Ah yes

Graphics taken upto 2014/15 levels, Star Citizen / Elite Dangerous Type Grpahic Sexyness.



This is a game that i'd buy and pledge for, Make it happen, its in your power DEVS to make it happen.


P.s On a side note i seriously need to stop pledging to star citizen, like seriously lol.




[ This Message was edited by: TheHunter on 2014-07-06 04:32 ]

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Senti-Onikawa
Admiral

Joined: September 21, 2011
Posts: 37
Posted: 2014-07-06 11:10   
Quote:
On 2014-07-06 04:27, TheHunter wrote:
So we need a Darkspace 2, Rebuilt from the ground up using Kickstarter with crowd funding ...

Lets see what else ... Ah yes

Graphics taken upto 2014/15 levels, Star Citizen / Elite Dangerous Type Grpahic Sexyness.



This is a game that i'd buy and pledge for, Make it happen, its in your power DEVS to make it happen.


P.s On a side note i seriously need to stop pledging to star citizen, like seriously lol.




[ This Message was edited by: TheHunter on 2014-07-06 04:32 ]





I would say crowdfunding would be easy for the devs if they showed something current and basically presented a changelog of what they plan to do/want to implement ASAP. If word got out to enough people, there isn't any doubt in my mind that the money would start rolling in. If devs want some help with getting the word out, look no further than your loyal players. I'm sure any number of us would push the game at every forum/website we've visited if only to help out with making darkspace a lively place once more.
_________________
\"You know, Commander, having seen a little of the 21st Century, there is one thing I don't understand; How could they have let things get so bad?\"

\"That's a good question... I wish I had an answer.\"


Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2014-07-06 18:24   
+1
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BLADERUNNER2019
Chief Marshal
Ravenous Wolfpack Clan


Joined: December 18, 2010
Posts: 140
Posted: 2014-07-10 22:22   
1.7 ruined the fun!!! why have a tier system if all the ships are balanced?....the most exciting ships to play, the dreads, are now impotent...prestige is too hard to gain, not that it matters because of the lack of dominance in higher tier ships...the map is too big, and it is too hard to find other players...way too many 'swiss army knife' type ships....I could go on and on....maybe it is time to roll back to an earlier version...DS used to be addictive, now it is not worth it to even launch the game


_________________


Incinarator
Chief Marshal

Joined: May 24, 2010
Posts: 237
Posted: 2014-07-11 12:00   
Quote:
On 2014-07-10 22:22, The Phantom of Darkspace[*ROGUE*] wrote:
1.7 ruined the fun!!! why have a tier system if all the ships are balanced?....the most exciting ships to play, the dreads, are now impotent...prestige is too hard to gain, not that it matters because of the lack of dominance in higher tier ships...the map is too big, and it is too hard to find other players...way too many 'swiss army knife' type ships....I could go on and on....maybe it is time to roll back to an earlier version...DS used to be addictive, now it is not worth it to even launch the game



Fixed:

Thank you for the tier system which allows a wide selection of unique ships that have balanced uses. Dreads are still very powerful, but the JD cooldown makes using them not always the right option. Prestiege is still really easy to gain. The map may be too big, but finding other players is hard because we're lazy. The ships in all tiers are relatively evenly balanced, and most ships have a situation where they excell. Good job, devs.
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Point Of No Return
Chief Marshal
United Nations Space Command


Joined: December 24, 2007
Posts: 78
Posted: 2014-07-15 10:18   
Incinarator if what you have said is true then this post would not exist, and DS would be packed with RL players and not just multi-accounts using the 3-5 same type ships from each faction.
_________________



Incinarator
Chief Marshal

Joined: May 24, 2010
Posts: 237
Posted: 2014-07-15 10:56   
Quote:
On 2014-07-15 10:18, Point Of No Return wrote:
Incinarator if what you have said is true then this post would not exist, and DS would be packed with RL players and not just multi-accounts using the 3-5 same type ships from each faction.




Just because a game is good does not mean it will automatically get new players. This game is old, runs on an old engine, has passable but not modern graphics, and is filled with bitter old vets that refuse to help new players. The lack of a reliable tutorial and easy to access information about how the game works certainly doesn't help. The lack of advertisement doesn't help either.

You also have to remember that the devs volunteer their time on this game. Yes, many of the problems this game has could be fixed (relatively) quickly if even just one dev could devote their full time to it, but that just isn't going to happen. The devs have lives and families too, and can't afford to just quit their jobs to volunteer full time. We certainly can't pay them to do it, and the lack of money doesn't help advertising either.

As for only using 3-5 ships per faction... that's crap. If I had the space in my garage I'd have 10+ ships in there all the time on K'luth and UGTO. I'll admit I'd only need about the standard 8 on ICC, but that's because so few players know how to use assault ships well that it'd be too dangerous for me to use them, not because they're useless.
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The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2014-07-15 11:42   
Quote:
On 2014-07-15 10:56, Incinarator wrote:
Quote:
On 2014-07-15 10:18, Point Of No Return wrote:
Incinarator if what you have said is true then this post would not exist, and DS would be packed with RL players and not just multi-accounts using the 3-5 same type ships from each faction.




Just because a game is good does not mean it will automatically get new players. This game is old, runs on an old engine, has passable but not modern graphics, and is filled with bitter old vets that refuse to help new players. The lack of a reliable tutorial and easy to access information about how the game works certainly doesn't help. The lack of advertisement doesn't help either.

You also have to remember that the devs volunteer their time on this game. Yes, many of the problems this game has could be fixed (relatively) quickly if even just one dev could devote their full time to it, but that just isn't going to happen. The devs have lives and families too, and can't afford to just quit their jobs to volunteer full time. We certainly can't pay them to do it, and the lack of money doesn't help advertising either.

As for only using 3-5 ships per faction... that's crap. If I had the space in my garage I'd have 10+ ships in there all the time on K'luth and UGTO. I'll admit I'd only need about the standard 8 on ICC, but that's because so few players know how to use assault ships well that it'd be too dangerous for me to use them, not because they're useless.





I agree with Incinarator, we all cant just bash the devs hoping they can come in and fix everything in a heartbeat, they arent Gods that can do that and also balance their day to day tasks.


And also with this tier system adds something new to the game, thats the thing with "new and improved" mechanics to something that alot of people were used to something old for a while. Not alot of people will cling on as quick to it and will need help with it But, its not overpowered or unbalanced as we all may think.

Just take some time to learn it and maybe, just maybe help the noobies out just a lil guys?
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2014-07-15 22:28   
Quote:
On 2014-07-15 11:42, The_Enforcer (The Vindicator) wrote:
and maybe, just maybe help the noobies out just a lil guys?



when that happens, my work here will be done. I will diminish, and go into the West, and remain Mersenne.
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2014-07-19 21:01   
The first step to improvement may be realizing that this is not an MMO.

Until you can manage above 36 active players at any given time, it's really just better off as a privately hosted game with pre-arranged bi-weekly gatherings.



Of allll the people I showed this game to, really only one of them stayed for any length of time (Rear Admiral, I believe) and then they get blown off when they decide to give some feedback and now they're gone, because honestly, there's a lot of quality free games out there.

I wish you all luck and everything, I'll continue to recommend this game to anyone who may like it, but they just tend to have no interest most of the time. It's really depressing ._.


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-DBS
Marshal

Joined: January 04, 2011
Posts: 204
From: St. Petersburg, FL
Posted: 2014-07-20 12:38   
InstaKill Cannon/Beam. Built in Share to FB button. That's all people want these days...
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Princess Luna
Captain

Joined: July 25, 2012
Posts: 24
From: Canterlot Castle
Posted: 2014-07-22 19:14   
What Happened to the Fun of Unlocking The Next Class of Ship? the thrill of finaly going to Destroyers? then cruisers at like 2nd Rear Admiral. Or Your First Dread at Vice Admiral? I mean Sure you only got the Carrier Dread witch had roughly the same firepower as a Battle Crusier with 1 QST as opposed to a few Proton's...Or Useing the ICC Missle Dread..If they got close you where screwed blue'd an tattoed but still it was fun useing your first Dread's...Now Dread's are Offered Like Cheap Whore's..I mean Honestly Now There What Captain? Less Then that probably..There's No Thrill of Unlocking the next Ship Type. So What if in the older versions it was supposedly Broken..There Where People...There was Fun...Hell I Started playing in 1.6 I only saw a Missle Dread once i think that had Ion Trackers Mk II an such..Or That UGTO Dread Elite Jessica Gradevor or whatever...I mean this game barely makes its server cut but by a hair or Two Some Months. I've logged some 80Day's on my Main Account. and ill Bet only 1-2 At most are 1.7....The Game is Still kinda fun but i swear you people have updated it for a bigger player Base Because ship A has a counter like a missle/Carrier ship...Get a PD ship is what you'll say..but what good does a Dedicated PD Ship do if you and one other Guy Are There? And theres say 4 ICC..So They Pull say a MD,A Combat Dread, assalt dread and a suppy...From the UGTO standpoint you could get a PD ship to counter the MD but what about the CD and the AD? if you get an Bastidon it kinda counters both but it will just be a snack if they tag team him and then your poor little PD escort is Nothing but target' Practice. And No Offense But the only Usefull Stations are the LS,BS and the Nest. The Support Stations and command Stations are Just Retarted. at least before they where semi Usefull. now You've dumbed them down to the point I NEVER see The BS,SS,CS,SCB,Hive,And Colony.The Nest is only used on rare Occasions to fight MI and the BS has a retarted Dead Zone of 400 some GU makeing it worthless against ICC because they can just sit outside of torp range and inside of Missle Range and pelt you while you sit there inable to do anything and they where once mobile. Hell What Happened to the Idea of a 5minute JD and a 1minute or some odd WH? Yes you can chase them though wH's makeing them far less then effective. but still they had there hay day's...Hell back in 1.6 if you wanted to sneak around thats what you did poped 2-3 Wh's and snuck though towards there home system. ahhh the fun day's... Too Bad Those are Nay impossible to find anymore. kinda depressing really I'd give alot for the 1.6 Map...or Hell 1.6 It's self in my opion was far more fun and balanced then this stupid ass 1.7. I think 80day's of playtime Speaks for its self. And There are CM's with 200+ day's of playtime who NEVER even long on any more...So That should be a sign the game was once loved and fun and now...its just a dieing game. Hell I know of games like Battlefield 1942 That get Better Server life then this game. I still Try to play the game but One person get's on gets gang raped by another faction. Gets pissed and leave's. for the rest of the day OR just switches to the faction that gang Raped him...I.e 2007mage left ICC to join luth a few day's ago because we had some 5people...and then another ICC Joined...by the end I think We had some 7 odd people And THAT was the most People i've seen online at the same time since 1.7 but ya know almost an entire Form Thread 5 Page's long complaining about the map beging to big, the Version Sucking, ect ect, most of whom are old Veterns who Have 100+ Day's playtime..but I guess Opion's don't matter If its not for the game ballance. and fluttershy has a point this is no MMO its just a Privately hosted Game with biweekly Gatherings..And Those Gatherings are Small....Two Ugto 4 ICC...2 of witch had LS' one had a Line Dread and the other a Combat dread....not exactly fair for the UGTO is it? espicaly considering there was no damned counter that the two People could use to Stop them. its ballanced if teams are Even. but you know thats almost Damned well immpossible to Get Anymore...Either Everyone Flocks to one Faction Makeing Defending Team impossible to counter Everything efficently..or the one or two ships just get raped of prestiage for even trying to defend...this game is allllll about numerical Advantage now. And just about always has been But Since EVERYONEHASQUITHEGAMEITSNOTBALLANCEINGTHEWAYTHEDEVSWANTITTO..And thus ill end my rant because its just going to get read by a few of the players and ignored by everyone else. I mean Love the game some of the community should be nicer....but dear god find a way to please what few people are here and bring back the older players and get newer players. And I love the fact that you guys are still working on the game but I understand that you don't want to make the map smaller but wheres the fun in logging in....Clicking EVERY System hopeing to see an ENEMYPLAYER appear on the Naviagtion Screen....but ya know thats kinda difficult to do seeing as how many systems there are in the centeral clusters. And oh look i said i would end my rant but here i still go...Anyway. I think Ill Stop Typeing Now, Here's a Book, Read It, Like it, Hate it, Do what you will. but Listen to the player's for the love of all that is holy.
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Incinarator
Chief Marshal

Joined: May 24, 2010
Posts: 237
Posted: 2014-07-22 22:54   
Quote:
On 2014-07-22 19:14, Princess Luna wrote:
What happened to the fun of unlocking the next class of ship: the thrill of finally going to destroyers, then cruisers at 2nd Rear Admiral, or your first dread at Vice Admiral? I mean sure, you only got the carrier dread which had roughly the same firepower as a battle cruiser… or the ICC missile dread, where if an enemy got close you were screwed, blued, and tattooed, but it was still fun using your first dreads. Now dreads are too easy to unlock. I mean honestly now, they unlock at what, Captain? It’s even less than that probably... There's no thrill in unlocking the next ship type.

So what if in the older versions were supposedly broken? There were people, there was fun. Hell, I started playing in version 1.6. I only saw a missile dread once. I think it had Ion Trackers Mk II or something... Or that UGTO dread elite Jessica Gradevor or whatever.

This game barely makes its server costs by a hair or two some months. I've logged some 80 days on my main account, and I’ll bet only one to two at most are in version 1.7. The game is still kind of fun, but I swear you people have updated it for a bigger player base because each ship has a counter. For example, if there is a missile or carrier ship it gets countered by a PD ship. What good does a dedicated PD ship do, though, if only you and one other person are there? What if there is say four ICC ships: a MD, combat dread, assault dread, and a suppy. From the UGTO standpoint you could get a PD ship to counter the MD but what about the CD and the AD? If you get a bastion dread it kind of counters both, but it will just be a snack if they tag team him, making your poor little PD ship little more than target practice.

No offense, but the only useful stations are the LS, BS, and the Nest. The support stations and command stations are useless. They used to be semi-useful, but now you've dumbed them down to the point that I NEVER see a BS, SS, CS, SCB, Hive, or Colony. The Nest is only used on rare occasions to fight the MI and the BS has a huge dead zone of about 400 GU which makes it worthless against the ICC because they can just sit and pelt you from outside of the range of your torpedoes or missiles.

\What happened to the idea of a five minute JD and a one minute WH? Yes you could chase escaping players through wormholes, but they were still useful. Back in 1.6 if you wanted to sneak around you would use two or three WHs to sneak though towards another faction’s home system.

Ah, the fun days. It’s too bad those are impossible to find anymore. It’s depressing really. I'd give a lot for the 1.6 map. In my opinion 1.6 was far more fun and balanced then this stupid ass 1.7. I think 80 days of playtime speaks for itself.

There are CMs with 200+ days of playtime who NEVER even long on any more. That should be a sign the game was once loved and fun and now it’s just a dying game. I know of games like Battlefield 1942 that get better server life than this game. I still try to play DS, but every time one person gets on and is ganged up on by another faction, gets pissed and leaves for the rest of the day or just switches to the faction that killed them. For example, 2007mage left the ICC to join the K’luth a few days ago... and then another ICC joined... by the end I think we had seven or so people. THAT is the most people I've seen online at the same time since 1.7 came out.

There is a form thread five pages long complaining about the map being too big and other reasons why this version sucks. Most of the players posting are veterans who have 100+ days playtime, but I guess opinions don't matter if they’re not for the game balance.

Fluttershy has a point about this not being an MMO; it’s just a privately hosted game with biweekly gatherings, and even those gatherings are small. A common example is two UGTO vs four ICC. The ICC would be in two LSs, one line dread, and a combat dread. That isn’t exactly fair for the UGTO, especially considering that there is no counter for those two UGTO against the ICC. The game is balanced if teams are even, but that rarely happens. Everyone flocks to one faction, making it impossible for the other faction to counter everything, causing the smaller faction to just get farmed for prestige while trying to defend. This game is all about numerical advantage and always has been, but since EVERYONE HAS QUIT THE GAME IT IS NOT BALLANCING THE WAY THE DEVS WANT IT TO.

I’ll end my rant because it’s just going to get read by a few of the players and ignored by everyone else. I love the game and some of the community should be nicer, but we need to find a way to please what few people are here, and bring back the older players, AND get newer players. I love the fact that you guys are still working on the game, and I understand that you don't want to make the map smaller, but where is the fun in logging in and clicking EVERY system in the hopes of seeing an ENEMYPLAYER appear on the navigation screen. It’s kind of difficult to do seeing as how many systems there are in the central cluster. Oh look, I said I would end my rant, but here I still go… I think I’ll stop typing now. Here's a book. Read it, like it, hate it, do what you will, but please listen to the players for the love of all that is holy.



Fixed. It'd be much appreciated if you actually tried to format your post next time. I barely understood it before I reformatted it.

[ This Message was edited by: Incinarator on 2014-07-22 23:43 ]
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2014-07-24 06:21   
The whole idea of the game and how everything is handled needs to be revised.
Remaking it with a modern engine, and more approachable gameplay could help.

Autopilot is suicidal
The interface is dated and finicky
Server transfers are glitchy and boot you to faction select
The camera is rough and has perspective disabled
The controls often get 'stuck' and have to be fought with
There's little guidance on what to do or where to go
Tactical-Navigation transitions are disorienting, minimap too much to ask for?
AI always get stuck in 'Fall back' mode due to evasive override
Community is in many cases kinda rude and snarky and aggressive to new ideas
Website is very dated and looks uninviting to new players (so I've been told many times)
Too few players and specialization makes it necessary to keep swapping between ships
Development is closed source and not actively worked on
The game has all these problems after over a decade


I wonder. How hard would it be to remake this game in Unity? Would it even be worth it? Would there be advantages that outweigh the disadvantages?

_________________


Incinarator
Chief Marshal

Joined: May 24, 2010
Posts: 237
Posted: 2014-07-24 06:37   
Quote:
On 2014-07-24 06:21, Fluttershy wrote:
Autopilot is suicidal



In EVE the autopilot is also suicidal, but in that game they call it a feature. I'm not saying I think it should stay the way it is, but it does encourage manual piloting.

Quote:
On 2014-07-24 06:21, Fluttershy wrote:
AI always get stuck in 'Fall back' mode due to evasive override



I'm tired of repeating this over and over. THE AI ARE BROKEN! THE DEVS KNOW THIS! REPEATING IT OVER AND OVER WILL NOT GET IT FIXED ANY FASTER!

Quote:
On 2014-07-24 06:21, Fluttershy wrote:
Community is in many cases kinda rude and snarky and aggressive to new ideas



How exactly do you propose the devs 'fix' the players? I agree that many of the players are unnecessarily rude and agressive, but that's just life.

Quote:
On 2014-07-24 06:21, Fluttershy wrote:
Too few players and specialization makes it necessary to keep swapping between ships



I don't understand why this is a problem. Oh no, you don't have a single super powerful almighty ship that counters anything anywhere at any time? WHAT ARE YOU TO DO?! If the old system of not being able to swap between SYs was around I could agree, but it takes literally less than a minute to get into a different ship. It's not a big deal.

Quote:
On 2014-07-24 06:21, Fluttershy wrote:
Development is closed source and not actively worked on



Another problem I see brought up far too often. Yes, this game does not get worked on enough. Nearly enough. Is bringing up this fact going to change that? No. Only you going to school and learning how to program in order to get on the team will help. Or if you're stupidly rich, sponsoring one or two devs to become full time would go a long way. I doubt you have that kind of money, though. As far as it being closed source, I'm pretty sure they're afraid it could get stolen somehow. I know they sure couldn't afford the legal battle if that happened.

Quote:
On 2014-07-24 06:21, Fluttershy wrote:
I wonder. How hard would it be to remake this game in Unity? Would it even be worth it? Would there be advantages that outweigh the disadvantages?



The disadvantage would namely be that they would have to rewrite how the game works from the ground up. That would take time. So much time that I wouldn't be surprised if we didn't see a single update in the span of several years.
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