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 Author A GA ship
Arch Angel
Fleet Admiral

Joined: April 14, 2002
Posts: 25
Posted: 2004-04-06 10:10   
GA is the ultimate rank available atm, and takes a long time to get there. The rewards should reflect this. I suggest a new ship for every class only available to the GA. Thereby giving the GA more tactical solutions.
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USS Brett A. Scott
Cadet

Joined: February 29, 2004
Posts: 4
Posted: 2004-04-06 17:34   
To have a sy station is about like combining the shipyard off star trek and the station we presently have, hmmmmm that might give your R & D a design to play with
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Phoebuzz
Grand Admiral

Joined: November 17, 2003
Posts: 110
Posted: 2004-04-06 18:56   
Quote:

On 2004-04-06 17:34, System Lord Anubis wrote:
To have a sy station is about like combining the shipyard off star trek and the station we presently have, hmmmmm that might give your R & D a design to play with


Did you even READ my post on Shipyard sations?
Shipyard Stations are virtually useless, and hard to code in the game.
Check my post on page 2 for more details.
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Lawman
Fleet Admiral
Sundered Weimeriners


Joined: February 28, 2003
Posts: 276
From: New Jersey
Posted: 2004-04-06 19:21   
Quote:
Yes i think over an really overpowered ship!
And here is a Picture of what i am thinking!
This Ship would be really honourable for an Grand Admiral




NOW THATS A SPICY MEATBALL!

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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2004-04-07 02:14   
Okay. We'll make its maximum speed be 5 gu/second and it will take 10 minutes for its jumpdrive to charge.


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If at first you don't succeed, get a bigger space battleship and try again.

  Email Jim Starluck
Patriarch
Cadet

Joined: November 26, 2003
Posts: 252
From: Germany
Posted: 2004-04-07 02:41   
Quote:

On 2004-04-07 02:14, Jim Starluck wrote:
Okay. We'll make its maximum speed be 5 gu/second and it will take 10 minutes for its jumpdrive to charge.





Doesnt matter if this Ship is the real ultimate one(fight 5 Dreads and be vitory, without having critical damage), then its all ok.
I thought if we make this, then do that this ship cannot orbit Planets, cause of its Size. This Ship are only used for Combat, and it is possible for every Faction to have only ONE at the same time!!!

So if we have something like that, there are reasons to do the hard long way for getting a Grand Admiral!

I am sure you see i am not a friend of Balancing!
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42861
Grand Admiral

Joined: November 13, 2003
Posts: 32
From: Netherlands
Posted: 2004-04-07 04:03   
that wil never happen !

a ship that can beat 5 dreads without a scratch

if something can fight 5 dreads and be victorious, it should be a station that's completely immobile! (only speed 5 and very poor maneuvrabillity, without a jump drive!) and whithout a wormhole device!. And even then, it would be totally insane!

this would mean that when a GA is present, that side will become godlike.

I'd rather see a tactically usefull addition to the fleet, like a super sensor station with lots of armor/shields and very long range eccm which will increase the signature of all enemies within 50000 gu and it's own signature, but doesn't effect other friendly vessels/stations, plus some powerfull weapons, as we only have one station per faction at the moment.

perhaps we could give each faction some additional stations like a mining base or even a dictor base, or a base that has a super antimatter-warhead missile that could strike one target every 2 min. and it could be as strong to totally destroy a scout and perhaps half of a frigate. The station should have about 50 sig or so, so it would be an obvious target to everyone.

just some silly suggestions, but let's stay with the essence of the game, to give everyone a possabillity to contribute to it's faction in a fair way without severely unballancing that particular faction.

feel free to comment

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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-04-07 04:50   
Here is an idea; how about granting GrandAdmirals one customized Ship at the time of their Promotion?
Since those woulnt happen everyday, i guess the workload for the Staff might actually be fasible.

The Ship designs would have to be submitted to the Staff and accepted or rejected depending on the "realism" (please not the use of quotes, for all those nitpickers out there) of their Layout.

If the Ship is destroyed - Bad Luck! So you better think twice if you design a EAD with 2 more Torps or a Assault Destroyer with 2 Special Slots


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Patriarch
Cadet

Joined: November 26, 2003
Posts: 252
From: Germany
Posted: 2004-04-07 08:04   
Quote:

On 2004-04-07 04:50, Zrmlgarash Ashkoth wrote:
Here is an idea; how about granting GrandAdmirals one customized Ship at the time of their Promotion?
Since those woulnt happen everyday, i guess the workload for the Staff might actually be fasible.

The Ship designs would have to be submitted to the Staff and accepted or rejected depending on the "realism" (please not the use of quotes, for all those nitpickers out there) of their Layout.

If the Ship is destroyed - Bad Luck! So you better think twice if you design a EAD with 2 more Torps or a Assault Destroyer with 2 Special Slots






I like your idea, but why only two slots?
We are talking about a ship for the rank which has the longest and hardest way to reach! So it must be a real special reward!!
Your idea with the unique ship is really good, so if it is destroyed it is gone!!
This ship which is the only one which is existing and if you loose it then you dont get anyone more!So it has to be real good! It should have 2 times the systems it normally has, and you will only loose if it is killed be an enemy player(no planet collisions....)
For example EAD: looks like an ead, but is as strong as 2, couse of double structure points and doubled systems/weapons.
Only a unique ship, you get only this one if you reach the Rank of an GA at the first time and loosing it means you will NEVER get a new one.
So thats the reason i think that the ship should be really strong.
And that would be a real special reward!!!
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Eleda
Cadet

Joined: August 03, 2002
Posts: 438
From: Sunny ol England
Posted: 2004-04-07 08:28   
GAH! Giving an UBER ship to GA is the worst idea ever. Once large numbers of people reach GA what are the 'lesser' mortals supposed to do. The only way a truely powerfull ship can be introduced is if its numbers were set to a permanent limit.

Prehapse the new 'political' ranks that will be brought out in the near future could be used to assign flagship type vessles, as there will only be a finite number of these political positions available on each faction, automatically limiting the numbers of these larger ships, but for GA's..no.

Once the new order system is introduced GA's will have a function..bossing others around
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-04-07 09:52   
Sorry Pat, but - No.

The Idea is not to create a Uberific Assault Dread Of Doom, but a Ship that is *unique* in its kind and meaningful as an individual Ship.
Think of it as the Ship the Grand Admiral is actually commanding. It's going to be slightly modified.

The Idea could actually be put to use in many different ways. For example, any (single) Ship that survived for a length of time and racked up X total Prestige Points for its Pilot could be submitted for modification (adding a number of Slots, adding Turrets (Full Mounts) etc). or whatever.




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Dempster
Grand Admiral

Joined: August 03, 2003
Posts: 668
Posted: 2004-04-07 10:33   
Quote:

Basically take the AC/TC Chassis and Config, change it to 3 Heavy Beams, 6 Armour/Shield Slots, 6-7 Full Torp slots, 2 Reactor slots, give it an Extra Engine slot and Viola, a TRUE Assualt class ship piloted by those who deserve it most...

throw in and Extra Req like a minimum of 20,000 Ships Damaged and your onto a winner that will please all

For Kluth, Dunno, maybe a Gang with 2 reloads, extra armour, extra reactor, 2 more weapon slots and give it 4 full Torps, maybe make 4 of the Disruptors full arc or something





Yeah Make it 20,000 ships damaged almost there

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-04-07 12:05   
omg this has gotten stupid
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Tart_Cart {C?}
Cadet

Joined: December 07, 2003
Posts: 22
From: Oshkosh, Wisconsin
Posted: 2004-04-07 16:53   
op now i gotta do it


the ga ship should have 4554653564 more weapons slots
321132312 more drives and 4242213 more reactors...



TOOO FRICKIN POWERFUL...........
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  Email Tart_Cart {C?}
Patriarch
Cadet

Joined: November 26, 2003
Posts: 252
From: Germany
Posted: 2004-04-08 07:50   
Quote:

On 2004-04-07 09:52, Zrmlgarash Ashkoth wrote:
Sorry Pat, but - No.

The Idea is not to create a Uberific Assault Dread Of Doom, but a Ship that is *unique* in its kind and meaningful as an individual Ship.
Think of it as the Ship the Grand Admiral is actually commanding. It's going to be slightly modified.

The Idea could actually be put to use in many different ways. For example, any (single) Ship that survived for a length of time and racked up X total Prestige Points for its Pilot could be submitted for modification (adding a number of Slots, adding Turrets (Full Mounts) etc). or whatever.




Oh, perhaps i understodd you wrong, you mean every ship a GA is using??
For example: i get an GA and say to an admin i would have two more beam slots. So i have 2 more beam slots at every ship i choose??

Did you mean that?
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