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[FAQ
Forum Index » » Beta Testing Discussion » » major issue with K'Luth
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 Author major issue with K'Luth
Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-06-30 06:34   
Quote:

On 2005-06-30 06:19, Azreal wrote:
Too busy giving UGTO extra goodies. It does take away from truly balancing Kluth faction I guess.


Considering I am an ICC pilot, your attempt at a jib is pretty laughable. Therefore, since you are unable to see the larger picture, or listen to anything we've said, dont really see any reason to dignify the rest of your rant with any response. It most likely fall on def ears anyways.

But then if you like, I can cease work on the 3 K'luth ships I have been putting extra time in on and time spent adjusting the math and fixing the cloak/decloak timers to more reasonable times and try to think up something new for the UGGIES... Maybe a giant fly swatter defense base to swat knats in orbit...
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-30 07:04   
Quote:

I tried runs with bios, and runs with telekinetics. I modded Wasp units. And did just about nadda. Telekinetics are too weak it would appear, and Wasp units work fine, right up till they get to PD range. Then they get bug zapped. Wasp units are only semi decent if you spam them from about 200 gu away, and then they only do MINOR damage. Maybe if they had a bio type bomb, they would actually serve a purpose. Bio runs with a clavate did ok inf kills, but nothing that 5 or 6 planetary barracks couldn't replace very quickly. Again, i'm trying everything I can think of in beta, so as to work out all the buggs here. That includes experimenting with different weapon configs and fighter configs. Clavate just does not pass the stinker test. AC doesn't either.



How many people did you bomb with?
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2005-06-30 10:05   
uncle.

Ya'll are determined to give us this as it is, so I won't waste any more time testing Kluth

I'll start testing my new faction, the UGTO.


[ This Message was edited by: Azreal on 2005-06-30 11:46 ]
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