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Forum Index » » Development Updates » » I may be removing ship modding...
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 Author I may be removing ship modding...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2005-07-21 11:11   
Long long ago, in a galaxy far far away... DarkSpace had no ship modding. In those days, it was FAR FAR easier to keep the ships balanced between the factions.

I knew, when we added this feature, we were opening a can of worms so to speak, and make our jobs twice as hard to keep the game fair... and sure enough, it has been a huge can of worms....

If I do decide to move forward, here are my planned changes... feel free to comment.

1. Remove the ability to remove, refit, and upgrade devices on a ship. Keep in mind, devices will still have different levels, the player just will not be able to change them.
2. Remove the many different resource types, and go back to a single resource type system. Each planet, will have a single number called "Resources" which is used when ships are resupplied, structures constructed, structures maintained, and be bought / sold at ports. This resource type, will also be needed to build space platforms.
3. Factories lose their build queues, they become resource multipliers. (They only increase the existing resources on the planet).
4. Ports will now only one button - "Buy Resources"
5. Mines generate resources.
6. When a ship is spawned from a planet, the resources for the planet are reduced by the value of the ship...
7. Remove "Resources Lost" from prestige calculations.
8. Mines become resource generators, they generate the actual resources needed to make things in the game.

The above changes I think will put DS back on track towards being fun, and not becoming another leveling tread-mill. ADDITIONALLY, it will reduce lag because we won't have PORTS filled with unused items.

All in all I think this will put the emphasis back on COMBAT, which is the core of this game, and will always be the core. The ship upgrade levels have put too much focus on getting "Credits" instead of fighting, and thats not really the direction I want to take this game.

Again, feel free to comment, I take everyones opinions into account...

[ This Message was edited by: Faustus on 2005-07-21 11:17 ]
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$wiss
Admiral

Joined: November 08, 2002
Posts: 640
From: Prancing in the meadows with Jesus
Posted: 2005-07-21 11:14   
See my later post...



[small][ This Message was edited by: Bum Ru$h the Pit! on 2005-07-21 11:16 ][/small]


[ This Message was edited by: Bum Ru$h the Pit! on 2005-07-21 15:08 ]
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Lord DowneyBUM (UK)
Fleet Admiral

Joined: January 13, 2003
Posts: 437
From: London England
Posted: 2005-07-21 11:15   
I bow down to the superior being.
Damn right, agree with all the above.

Keep It Simple Stupid as a philosophy has a lot to be desired and very few people/games use it.
But the ones that do oh boy are they good.

All for it Faustus.

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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2005-07-21 11:16   
Quote:

On 2005-07-21 11:14, Bum Ru$h the Pit! wrote:
Excellent! But wait...We are going to keeps SYs?

Why not just use the Home Gate like in .480. That was snazzy.

Either Way I feel that it will be an improvment.

Thanks F!

P.S. First Reply!




Yes, Shipyards will stay... I think they are an improvement.
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$wiss
Admiral

Joined: November 08, 2002
Posts: 640
From: Prancing in the meadows with Jesus
Posted: 2005-07-21 11:17   
Gotcha. Thanks F!
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2005-07-21 11:21   
I gotta agree on this change. Although I think some weapons right now are worthless when not upgraded, overall it will be best.

And the resource system will become like it used to be a LONG time ago? Sorta like when factories gave +10 resources, and mines gave +7 per mineral on planet? It was simpler back then.

This will have an added bonus of helping the newbie server which is our demo server Gotta have a good demo server or you scare new players away.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-21 11:24   
Quote:

On 2005-07-21 11:11, Faustus wrote:

1. Remove the ability to remove, refit, and upgrade devices on a ship. Keep in mind, devices will still have different levels, the player just will not be able to change them.



May I suggest a Light, Medium, and Heavy slot system instead of levels. That way, Dreads will always be powerfull, and smaller ships weak in comparision, but heavy can draw more power, and be slower to fire. Heavy can be replaced by Medium and Light, the pay off is to deal with smaller ships. Smaller ships cant equip a heavy instead of low however. Each type of class can have so many slots (with varitions acording to the faction).

Quote:

2. Remove the many different resource types, and go back to a single resource type system. Each planet, will have a single number called "Resources" which is used when ships are resupplied, structures constructed, structures maintained, and be bought / sold at ports. This resource type, will also be needed to build space platforms.



Not sure how this will fan out, its always been nice to have some co-ordination in terms of resources, and which planets are more valuable in the system, which ones need more mining bases and less defence, so we have to defend them.

Quote:

3. Factories lose their build queues, they become resource multipliers. (They only increase the existing resources on the planet).



Like the idea

Quote:

4. Ports will now only one button - "Buy Resources"



Whats the point in buying resources if you cant sell them?

Quote:

5. Mines generate resources.



Read reply to note #2

Quote:

6. When a ship is spawned from a planet, the resources for the planet are reduced by the value of the ship...



It already does that

Quote:

7. Remove "Resources Lost" from prestige calculations.



There needs to be some way to stop people from sding over and over, perhaps a credit reduction for crimes against humanity (for killing crew in your ship without the need too). The more you SD over a period, the heavier the debt.

Quote:

8. Mines become resource generators, they generate the actual resources needed to make things in the game.



#5?

Quote:

The above changes I think will put DS back on track towards being fun, and not becoming another leveling tread-mill. ADDITIONALLY, it will reduce lag because we won't have PORTS filled with unused items.

All in all I think this will put the emphasis back on COMBAT, which is the core of this game, and will always be the core. The ship upgrade levels have put too much focus on getting "Credits" instead of fighting, and thats not really the direction I want to take this game.

Again, feel free to comment, I take everyones opinions into account...



Go for it, I didnt like the levels idea. In my opinion, the Slot idea of heavy, medium, and light is a much better idea, and easier to balance out. That way, you can balance all ships of their levels by the amount of certain slots they have.

Overall, some more thinking is needed, but, good idea's .


Other changes i'd like would be:

Blockades made so you can only dock with the planet once, but spawn from it an unlimited amount of times.

High poly model set!

[ This Message was edited by: BackSlash *Jack* on 2005-07-21 11:36 ]
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-07-21 11:26   
Quote:

2. Remove the many different resource types, and go back to a single resource type system. Each planet, will have a single number called "Resources" which is used when ships are resupplied, structures constructed, structures maintained, and be bought / sold at ports. This resource type, will also be needed to build space platforms.

4. Ports will now only one button - "Buy Resources"

dont think thats really necessary, works pretty well as is imo

5. Mines generate resources.
6. When a ship is spawned from a planet, the resources for the planet are reduced by the value of the ship...
8. Mines become resource generators, they generate the actual resources needed to make things in the game.

which is how it is currently yes?

7. Remove "Resources Lost" from prestige calculations.

add a pres loss factor to the Deaths statisic then?



_________________


Deschain
Captain

Joined: June 29, 2005
Posts: 26
From: Georgia, USA
Posted: 2005-07-21 11:27   
Well, what about Shipyard governing? (I.E. disabling a shipyard if the planet in question that its on if it's under an enemy blockade.)

Or even better, adding a "Docking delay" system to the shipyards? It seems too many people use them for "quick escapes," now.

-Des-
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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2005-07-21 11:28   
Stock shis with ?$*$?#%@ty armor and a absoltely *blargsh* weapon selection?! Hmp, i got a nice coffin for this idea....



Just reducing pres lost from res lost and fixing some issues (for example look at my nick, and make a clear statement about eccm pinging) will do.


Aditionally: brimng back grouping:

Groups can only be startet by high ranking players inviting Players with lower rank, the highter the rank of the Leader, the more Subordinates he can patronize.

The Points the group gathers (damage suply etc) are equaly divided through the group. In essence it will slow down progression for the leader but will give noobs the chance to:
Play in mv, supporting the leader (for example as supp, escort dessy).

Actually get Ship-Damage/Planet Damage/Caping points. Getting these points is incredibly hard for New players in their ships.


The Leader will get .. whatever points wich will result in shiny badges wich actualy wont do anything except looking good in his profile. (Golden Commander Badge anyone?)



Make the mobile dicter a target-ship device, that can only pummel 1 ships jd at a time.
Tone down dicter defenses.
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lightning[Voyager][ A ]
Cadet

Joined: August 04, 2004
Posts: 419
From: CANADA. QUEBEC
Posted: 2005-07-21 11:33   
Thank you faustus for your time to read us

1: Putting the ships modding is perfect, this will greatly help to keep a balance in battles, Cuz, its unfair for those who have low credits and some have like 16 millions crédits and they modd their ship at the maximum, next to a poor player that only have stock systems.

2: I think that for the benifit for the new players and some that need crédits, putting away every kind of ressources for a single resource, will reduce the ability at the player to make a benifit from a specific ressource that a planet has in extra and to the other the has a urgent need of that ressource. Keeping one single ressource '' ressources '', will be bad for what i think.

3: Removing the Ressource lost in our player stats will greatly help for those who have been victim of lag killing, mostly for the ones who have dreadnaughts or stations. Sure, they have already lots of press, But there have been many complains about rank demoted. Removing this will be greatly apreciate for me and mainly everyone.

Ty, lightning
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$wiss
Admiral

Joined: November 08, 2002
Posts: 640
From: Prancing in the meadows with Jesus
Posted: 2005-07-21 11:34   
Quote:

On 2005-07-21 11:28, PutEADRearTorpsToFrontPlease wrote:


Aditionally: brimng back grouping:

Groups can only be startet by high ranking players inviting Players with lower rank, the highter the rank of the Leader, the more Subordinates he can patronize.

The Points the group gathers (damage suply etc) are equaly divided through the group. In essence it will slow down progression for the leader but will give noobs the chance to:
Play in mv, supporting the leader (for example as supp, escort dessy).

Actually get Ship-Damage/Planet Damage/Caping points. Getting these points is incredibly hard for New players in their ships.


The Leader will get .. whatever points wich will result in shiny badges wich actualy wont do anything except looking good in his profile. (Golden Commander Badge anyone?)





AMEN!
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2005-07-21 11:36   
Just to clarify the role of ports...

Yes, you will be able to SELL resources as well, not just buy resources from a port... sorry I should have explicitly stated that, but I didn't because the SELL will remain the same as always, you just unload the resources into the port to get credits.

I was trying to describe only changes I was going to make..

Let me add one thing to that list...
9. Implement player fleets as automatic groups.

-Richard


[ This Message was edited by: Faustus on 2005-07-21 11:37 ]
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Scotty
Grand Admiral

Joined: May 26, 2004
Posts: 813
Posted: 2005-07-21 11:40   
I remember the days...... and they were really fun.

I fully agree with the concept. It may be difficult for players who don not know the old system to understand at first but this is not going backwards! We had a simple and VERY fun system to use. I certainly would be playing much more if I dont have to spend so much time trying to get a ship put together.

It would be back to Spawn and fight. That was really great.

Good Idea Richard!

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Malarthi
Cadet

Joined: March 17, 2004
Posts: 113
Posted: 2005-07-21 11:40   
Quote:

On 2005-07-21 11:24, BackSlash *Jack* wrote:
Quote:

On 2005-07-21 11:11, Faustus wrote:

1. Remove the ability to remove, refit, and upgrade devices on a ship. Keep in mind, devices will still have different levels, the player just will not be able to change them.



May I suggest a Light, Medium, and Heavy slot system instead of levels. That way, Dreads will always be powerfull, and smaller ships weak in comparision, but heavy can draw more power, and be slower to fire. Heavy can be replaced by Medium and Light, the pay off is to deal with smaller ships. Smaller ships cant equip a heavy instead of low however. Each type of class can have so many slots (with varitions acording to the faction).

Quote:

2. Remove the many different resource types, and go back to a single resource type system. Each planet, will have a single number called "Resources" which is used when ships are resupplied, structures constructed, structures maintained, and be bought / sold at ports. This resource type, will also be needed to build space platforms.



Not sure how this will fan out, its always been nice to have some co-ordination in terms of resources, and which planets are more valuable in the system, which ones need more mining bases and less defence, so we have to defend them.

Quote:

3. Factories lose their build queues, they become resource multipliers. (They only increase the existing resources on the planet).



Like the idea

Quote:

4. Ports will now only one button - "Buy Resources"



Whats the point in buying resources if you cant sell them?

Quote:

5. Mines generate resources.



Read reply to note #2

Quote:

6. When a ship is spawned from a planet, the resources for the planet are reduced by the value of the ship...



It already does that

Quote:

7. Remove "Resources Lost" from prestige calculations.



There needs to be some way to stop people from sding over and over, perhaps a credit reduction for crimes against humanity (for killing crew in your ship without the need too). The more you SD over a period, the heavier the debt.

Quote:

8. Mines become resource generators, they generate the actual resources needed to make things in the game.



#5?

Quote:

The above changes I think will put DS back on track towards being fun, and not becoming another leveling tread-mill. ADDITIONALLY, it will reduce lag because we won't have PORTS filled with unused items.

All in all I think this will put the emphasis back on COMBAT, which is the core of this game, and will always be the core. The ship upgrade levels have put too much focus on getting "Credits" instead of fighting, and thats not really the direction I want to take this game.

Again, feel free to comment, I take everyones opinions into account...



Go for it, I didnt like the levels idea. In my opinion, the Slot idea of heavy, medium, and light is a much better idea, and easier to balance out. That way, you can balance all ships of their levels by the amount of certain slots they have.

Overall, some more thinking is needed, but, good idea's .


Other changes i'd like would be:

Blockades made so you can only dock with the planet once, but spawn from it an unlimited amount of times.

High poly model set!

[ This Message was edited by: BackSlash *Jack* on 2005-07-21 11:36 ]



I feel slimey doing this, but I agree with backslash ^^... We need some form of swapping, but the current system is CONFUSING... KISS...
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