Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
04/27/24 +52.6 Minutes

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Soap Box » » My PHP Game
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 Next Page )
 Author My PHP Game
Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2005-08-20 10:20   
EDIT: Nice...def bases work, and so does multiple building...building...very nice resource cost progression...just a single question though, when do we gain more turns? Daily? Never?

[ This Message was edited by: Binks(Give Midshipmen Sup/Engy) on 2005-08-20 15:26 ]
_________________
Midshipmen still need Engineering or Supply Ships

Powered by Stormtroopers and Red Shirts

Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2005-08-20 10:43   
ive been getting a "fatal error" msg trying to build, something about text line 61/62? ill post it if it happens again
_________________
Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2005-08-20 11:44   
my account seems to be gone
_________________



Valerius{DK}
Grand Admiral

Joined: August 03, 2001
Posts: 595
From: Island of Zealand
Posted: 2005-08-20 11:46   
the DB was wiped a couple of days ago, so any accounts from before that needs to be remade...
_________________
Been dealing out lag in your neighbourhood since 2001


  Email Valerius{DK}
Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2005-08-20 11:50   
how do i build domes? i cant find them
_________________



BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-08-20 12:19   
Quote:

On 2005-08-20 11:44, Sixkiller[*CEC*] wrote:
my account seems to be gone



Me and Drafell wipe the database every few days just to keep things easier to test.
_________________


Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-08-20 13:35   
A few changes to the original plans...

You cannot build Domes. Population will climb ad-infinatum.

As for other things...

When building, make sure you have enough food and resources to last. I recommend building 5+ mines and a couple of farms to start with. This should ensure that you do not run out resources/food until you get a relatively decent income.
Construction Facilities cost the same as other stuctures to build.
I have also made progressive structures on a planet more expensive. This reflects space to build being at premium and it also gives more incentive for players to attack others in order to gain planets and space to build.

Next stage is to get exploration working. Once you are able to find other planets then the build costs etc. can be tweaked further.

[ This Message was edited by: Drafell on 2005-08-20 14:21 ]
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Griffinhawk
Vice Admiral

Joined: January 20, 2003
Posts: 137
From: Barberton, Ohio
Posted: 2005-08-20 14:30   
when will the production start? also how can we explore other planets?


[ This Message was edited by: Caesar on 2005-08-20 14:31 ]
_________________


  Goto the website of Griffinhawk
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-08-20 20:50   
Exploration now works. Just send out your scout ship and you have a good chance of finding planets.

At the moment you wil lfind it hard to get more than 4 or 5 planets. Once you can build more scouts this should become easier although I hope to have a soft limit of around 30 planets unless you focus your entire economy on exploring.
The idea is to encourage people to attack others for easier gains.

You might also find you are unable to use your last turn. This is because the turns are rounded to the nearest whole number for display purposes. I am currently working on a solution.

[ This Message was edited by: Drafell on 2005-08-20 21:39 ]
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Alien Mastermind
Grand Admiral
Pitch Black


Joined: January 20, 2003
Posts: 242
From: Toronto
Posted: 2005-08-20 22:47   
8 planets, w00t...
_________________
\"It has yet to be proven that intelligence has any survival value.\"
-Arthur C. Clarke

  Email Alien Mastermind
Mayo
Cadet

Joined: June 09, 2004
Posts: 3
Posted: 2005-08-21 09:10   
ehhm, maybe make barren planets have more res output? Since they are barren they will be easier to mine simply cuz there hasnt been millions of years of vegetation 'poluting' the mins

Also to make the barren a bit more desirable....

Atm the Terrans are the most desirable, ofc they are, they are the only ones capable of sustaining life on its own. But maybe spread out the bonuses and the maluses of the planets a bit more, instead of making the terran uber in all.

Ex.

Barren planet = Hvy concentration of ressources but limited to no life capability. Farms are non-existant since the planet has 0 atmoshpere and defensive value is moderate (mining outpost)

Inhospitable = Moderate ressources, limited life support, low farming opportunity. Very Good defensive value and research bonus for terraforming (defensive outpost due to toxic clouds messing with sensors)

Ice = Low ressources, moderate life support, low farming, moderate defense and very good research (why do you think scientist live on greenland and the poles?) (research outpost)

Ocean = no ressources, good lifesupport, very good farming, limited defenses, no research (farming outpost)

Terran = moderate ressources, very good lifesupport, good farming, moderate defenses, moderate research (capital planet, basicly moderate on all since its terran )

Production should be equal to all planets, maybe give a slight boost according to ressources present on that planet

Val

[ This Message was edited by: Mayo on 2005-08-21 09:12 ]
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-08-21 09:15   
Im getting -7k odd food every turn, I cant seem to undo it unless I keep producing an infinite amount of farms.
_________________


Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-08-21 09:45   
Currently Barrens are the worst and most common planets ingame and it sucks getting them.
I have considered spreading the bonuses a little more, but I think we should wait until I get the tech system added. Barrens/Ice will make ideal planets for dumping your Labs and Factories on.
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2005-08-21 10:12   
Very nice. I do like the new planet overview window, much better than the last (lol...just kidding). My one concern is that the alliances page does nothing, not even take you to a random page...this is shaping up to be quite a good game...

BTW: 3 planets with 20, 20, and 10 def each...bring it!
_________________
Midshipmen still need Engineering or Supply Ships

Powered by Stormtroopers and Red Shirts

Alien Mastermind
Grand Admiral
Pitch Black


Joined: January 20, 2003
Posts: 242
From: Toronto
Posted: 2005-08-21 11:56   
32 planets.. holy god... did someone manage to build new ships? if so.. how?
_________________
\"It has yet to be proven that intelligence has any survival value.\"
-Arthur C. Clarke

  Email Alien Mastermind
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 Next Page )
Page created in 0.040636 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR