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ICC Shield: Liability? |
Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2008-10-12 14:31  
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On 2008-10-12 14:26, Drafell wrote:
These are the figures as accurately as I am allowed to supply.
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That's... really useful to know, for quite a few reasons, in my opinion. Thanks, Draf.
[edit] Note: Hmm, that sounded a bit too sarcastic. Seriously, I mean it. I shall be using different armour more often now that I know the details of it. [ This Message was edited by: Gejaheline on 2008-10-12 14:56 ]
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Russian Roulette with Muskets Grand Admiral
Joined: September 04, 2002 Posts: 393
| Posted: 2008-10-12 15:33  
wait wait wait.
Ablative armor has 50% damage resitancs vs cannons missiles and torpedoes (kinetic i suppose) and no weakness against beams, yes?
And its got slightly more HP buffer than standard.
only drawback is no self repair which usualy is useless anyway.
did i get that right?
_________________ - In firepower we trust.
- I'm not buying this!
-we ran out of firepower.
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Fornax Marshal Raven Warriors
Joined: April 30, 2002 Posts: 906 From: Jacksonville, FL
| Posted: 2008-10-12 16:41  
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On 2008-10-12 14:26, Drafell wrote:
These are the figures as accurately as I am allowed to supply.
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Thanks Draf. I guess I should have gotten off my fanny and just asked for SVN access.
I converted all that to a chart.
Base regeneration is apparently .0015 (.15%) per second. Some of the numbers were off, but only by the smallest of amounts suggesting a rounding error in your summary - that's totally good.
Can you explain what a 25% penalty/50% penalty actually means (as regards to Reflective armor taking kinetic damage or ablative taking energy damage)
Does it mean an effective damage rate of 125%/150% or is it something else?
50% resistance seems pretty clear if it means half damage.
Nax
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Delando Marshal
Joined: May 04, 2007 Posts: 260
| Posted: 2008-10-12 16:46  
@mustkets
I think there was a penanty against beams, check doran's equipmentlist to be sure
hmmm...
WAIT! 50% resistance to beams?!
So, while using Reflectives, we can expect a 50% resitance to Beams and emp, 25% penalty against particles.
And take 25 second longer to self-repair to 100% than standard.
does that mean if my mandi does 100pt of beam dmg, only 50pt get through?
[heartattack inprogress] [ This Message was edited by: Delando on 2008-10-12 16:56 ]
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Russian Roulette with Muskets Grand Admiral
Joined: September 04, 2002 Posts: 393
| Posted: 2008-10-13 04:40  
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On 2008-10-12 16:46, Delando wrote:
@mustkets
I think there was a penanty against beams, check doran's equipmentlist to be sure
hmmm...
WAIT! 50% resistance to beams?!
So, while using Reflectives, we can expect a 50% resitance to Beams and emp, 25% penalty against particles.
And take 25 second longer to self-repair to 100% than standard.
does that mean if my mandi does 100pt of beam dmg, only 50pt get through?
[heartattack inprogress]
[ This Message was edited by: Delando on 2008-10-12 16:56 ]
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i was talking bout ablatives yknow.
_________________ - In firepower we trust.
- I'm not buying this!
-we ran out of firepower.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2008-10-13 05:54  
The penalties mean increased damage (ie, 25% penalty = 25% increased damage from those types).
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Fornax Marshal Raven Warriors
Joined: April 30, 2002 Posts: 906 From: Jacksonville, FL
| Posted: 2008-10-13 06:50  
Armor and/or Shield self-repair is rarely negligible.
If you're in a situation where it is - that's usually when it's not the armor ratings that killed you - 5 dreadnoughts just jumped you - it's something else.
Sometimes I wonder why the UGTO got the cannons that don't require ammo and not the energy using ICC. Of course, that's been in the game forever.
Nax
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2008-10-13 07:08  
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On 2008-10-13 06:50, Fornax wrote:
Armor and/or Shield self-repair is rarely negligible.
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Sometimes I wonder why the UGTO got the cannons that don't require ammo and not the energy using ICC. Of course, that's been in the game forever.
Nax
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I agree. Self-repair is very useful to me, even in combat.
As for the ammo/energy thing, I think it's because firstly UGTO with railguns would use next to no energy when fighting, I suspect, and secondly I think the fluff stated that ICC both want to conserve energy and use long-range weapons, and the projectile-based railguns use less energy and don't lose power over distance, unlike the particle beam weapons that UGTO use which have a damage falloff due to the loss of colimation. Although in reality particle cannons probably wouldn't have much damage falloff either, since they have a muzzle velocity somewhere close to the speed of light. Adding long-range beam weapons to the game might be slightly nasty, though, so that particular break from reality is probably a good thing.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2008-10-13 07:36  
Railguns use half the energy (note: ICC don't have half the total energy that UGTO have). Hence, because they use half the energy, they have ammo. It fits because UGTO have a lot of energy on their ships.
They fire faster on bigger ships.
They do about 15% less damage, BUT, Particle's have falloff, whereas Railguns do not, so you're making that damage up at maximum range.
Just opened up calculator and took the raw values, did my own calculations for this.
Anyway, can we stay on topic please? [ This Message was edited by: BackSlash *Jack* on 2008-10-13 07:40 ]
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2008-10-13 12:46  
The errors are there for a reason... otherwise players would be able to work out the exact HP and damage values and find out what are the optimal layouts for each ship.
We do not publish accurate values as DS is not intended to be a numbers game.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
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DarkSpace Developer - Retired
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