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ICC Shield: Liability? |
Winters Rapture Fleet Admiral United Nations Space Command
Joined: December 09, 2007 Posts: 355
| Posted: 2008-10-08 16:22  
well ok, here is what i think del is going for.
Why not have the ICC supply platforms energize the sheilding, thus recharging it faster.
Thus fixing the problem with the UGTO and kluth ships geting an edge when the time for resupping comes around, and would not have too much of an effect on the game other then fix the problem with the ICC's problem with rearming.
I doubt this will very hard to do, and i think it is an easy and good fix for the problem.
so, instead of arguing the problem to death, it can be fixed with speed and easy.
Spirit Of Fire
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2008-10-08 16:22  
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On 2008-10-08 16:14, Drafell wrote:
Fact: ICC shields have less Max HP.
Fact: ICC Reactive Shields regenerate HP approximately 150% faster than UGTO armor.
Fact: ICC Active Shields regenerate HP approximately 160% faster than UGTO armor.
Fact: Until 3 minutes into combat, ICC ships have less HP than their UGTO counterparts. After this point they gain a significant advantage due to the shield regeneration. Most small scale engagements last between 2-6 minutes.
None of this takes into account shield rotation. You can transfer shield energy to other facings using the number pad keys as follows: 2 (aft), 4 (left), 6 (right) , 8 (fore). This in itself gives ICC a huge advantage in combat, although a number of players do not use this feature.
If you cannot use the number pad keys(ie. most laptops), you can always right click the device and assign a number hotkey to them.
I hope this information is useful.
[ This Message was edited by: Drafell on 2008-10-08 16:22 ]
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FACT: Drafell has Facts
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Delando Marshal
Joined: May 04, 2007 Posts: 260
| Posted: 2008-10-08 16:32  
Sigh.... like Bariche mentioned a post ago, NO ONE is saying that ICC shield is a liability IN combat. <====keep this in mind before u read on plz
Fact: Ugto armor regenerates FASTER in the presence of SUPPLY PLATFORMS. Faster than icc shield.
Fact: supply plat are easy and cheap to build in GREAT numbers.
Fact: While supply plats are availble to all factions, ICC don't not benifit from them as no matter how fast their ARMOR regenerates, they still can not go back into battle until their SHIELD catches up.
Analysis:
Supply plats tipped the armor advantage in Ugto's favor, by essentially allowing every planet to become a depot planet.
Depots do not repair shields.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2008-10-08 17:06  
Don't forget insane supply ships.
UGTO Fleets always have supply ships close by.
However it would be interesting if ICC drones could give energy to. BUT this could cause imbalance at the moment. So it might be worth to put it on the "Think about it" list.
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Sanity Assassin (K'Luth propaganda) Grand Admiral Sanity Assassins
Joined: February 19, 2006 Posts: 919 From: Pittsburgh PA, USA
| Posted: 2008-10-08 17:14  
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On 2008-10-07 18:16, Delando wrote:
I'm starting to get the feeling that ICC is faction that 's worst off in this version.
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GOOD...it's their turn to have a challenge.
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2008-10-08 17:38  
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On 2008-10-08 17:14, Sanity Assassin (K'Luth propaganda) wrote:
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On 2008-10-07 18:16, Delando wrote:
I'm starting to get the feeling that ICC is faction that 's worst off in this version.
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GOOD...it's their turn to have a challenge.
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Oh man, I so wish you had played ICC in 1.480...
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2008-10-08 18:24  
icc shields are a liability? you kidding my ad takes a pounding out there before being forced to jump out. most fights i have bd's takin hull before my shields are gone. icc ships are fine as they are.
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philll Admiral
Joined: September 13, 2003 Posts: 268
| Posted: 2008-10-08 18:34  
you can exchange you shields in orbit anyways so i dont see how shields can be a problem when out of combat.
if you cant exchange em, well though luck. you cant always have everything as icc
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Winters Rapture Fleet Admiral United Nations Space Command
Joined: December 09, 2007 Posts: 355
| Posted: 2008-10-08 18:43  
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On 2008-10-08 18:34, philll wrote:
you can exchange you shields in orbit anyways so i dont see how shields can be a problem when out of combat.
if you cant exchange em, well though luck. you cant always have everything as icc
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When you change your sheilds out at a planet, they restart at 0% so ether way, the ICC are kinda at an off balance when it comes to recovering from a fight.
Example: a UGTO ship can jump out and repair and jump back in by the time the ICC has its sheilds are at half way recharged it kinda unfair.
I dont see why not just adding a sheild recharger or energizer to the ICC depot platforms, it would solve the problem, and i doubt it would be very hard, and it wouldent do much in the way of unblalncing the game anymore then it already is.
[ This Message was edited by: Spirit Of Fire on 2008-10-08 18:48 ]
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2008-10-08 18:53  
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On 2008-10-08 18:43, Spirit Of Fire wrote:
I dont see why not just adding a sheild recharger or energizer to the ICC depot platforms, it would solve the problem, and i doubt it would be very hard, and it wouldent do much in the way of unblalncing the game anymore then it already is.
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it would un balance the game icc are fine we don't need anything else
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philll Admiral
Joined: September 13, 2003 Posts: 268
| Posted: 2008-10-08 19:03  
cant you see the suppy spam coming?
with the extra recharge rates shields already have wed just end up with uber icc ships again
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Winters Rapture Fleet Admiral United Nations Space Command
Joined: December 09, 2007 Posts: 355
| Posted: 2008-10-08 19:04  
borgie i dont think you know the point of this topic, it is not when the ICC are in combat, it is AFTER the combat, when gearing up for another fight. is when the ICC are set at the disadvantage, because every other faction can be combat ready in a minute or less(depending on the ammount of depots at the area) while the ICC have no choice but to wait for their sheilds to recharge.
phill, do you mean like the UGTO can already, plus no one is saying that it would be instantanious, it would probally recover at the same rate as armor dose. [ This Message was edited by: Spirit Of Fire on 2008-10-08 19:23 ]
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2008-10-08 20:40  
personally my self i haven't noticed too much downtime with shield recharge. then again i mostly leave combat when im takin hull, out of power and have several uggies up my ships ass
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2008-10-08 21:56  
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On 2008-10-08 17:38, $yTHe {C?} wrote:
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On 2008-10-08 17:14, Sanity Assassin (K'Luth propaganda) wrote:
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On 2008-10-07 18:16, Delando wrote:
I'm starting to get the feeling that ICC is faction that 's worst off in this version.
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GOOD...it's their turn to have a challenge.
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Oh man, I so wish you had played ICC in 1.480...
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We forget $ythe, that thes idiots have no idea how bad ICC's been in almost every version, aside from a few ships
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Fatal Rocko Willis Fleet Admiral Fatal Squadron
Joined: March 01, 2003 Posts: 1336 From: Kentucky
| Posted: 2008-10-08 23:01  
I started playing as ICC in 1480... I remember the days. ICC got it easy now....
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