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[FAQ
Forum Index » » English (General) » » ICC Shield: Liability?
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 Author ICC Shield: Liability?
Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2008-10-12 14:31   
Quote:

On 2008-10-12 14:26, Drafell wrote:
These are the figures as accurately as I am allowed to supply.

...




That's... really useful to know, for quite a few reasons, in my opinion. Thanks, Draf.

[edit] Note: Hmm, that sounded a bit too sarcastic. Seriously, I mean it. I shall be using different armour more often now that I know the details of it.
[ This Message was edited by: Gejaheline on 2008-10-12 14:56 ]
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2008-10-12 15:33   
wait wait wait.

Ablative armor has 50% damage resitancs vs cannons missiles and torpedoes (kinetic i suppose) and no weakness against beams, yes?
And its got slightly more HP buffer than standard.

only drawback is no self repair which usualy is useless anyway.

did i get that right?
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- In firepower we trust. - I'm not buying this! -we ran out of firepower.

Fornax
Marshal
Raven Warriors

Joined: April 30, 2002
Posts: 906
From: Jacksonville, FL
Posted: 2008-10-12 16:41   
Quote:

On 2008-10-12 14:26, Drafell wrote:
These are the figures as accurately as I am allowed to supply.




Thanks Draf. I guess I should have gotten off my fanny and just asked for SVN access.

I converted all that to a chart.
Base regeneration is apparently .0015 (.15%) per second. Some of the numbers were off, but only by the smallest of amounts suggesting a rounding error in your summary - that's totally good.

Can you explain what a 25% penalty/50% penalty actually means (as regards to Reflective armor taking kinetic damage or ablative taking energy damage)

Does it mean an effective damage rate of 125%/150% or is it something else?
50% resistance seems pretty clear if it means half damage.

Nax
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Delando
Marshal

Joined: May 04, 2007
Posts: 260
Posted: 2008-10-12 16:46   
@mustkets
I think there was a penanty against beams, check doran's equipmentlist to be sure

hmmm...

WAIT! 50% resistance to beams?!


So, while using Reflectives, we can expect a 50% resitance to Beams and emp, 25% penalty against particles.
And take 25 second longer to self-repair to 100% than standard.

does that mean if my mandi does 100pt of beam dmg, only 50pt get through?

[heartattack inprogress]
[ This Message was edited by: Delando on 2008-10-12 16:56 ]
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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2008-10-13 04:40   
Quote:

On 2008-10-12 16:46, Delando wrote:
@mustkets
I think there was a penanty against beams, check doran's equipmentlist to be sure

hmmm...

WAIT! 50% resistance to beams?!


So, while using Reflectives, we can expect a 50% resitance to Beams and emp, 25% penalty against particles.
And take 25 second longer to self-repair to 100% than standard.

does that mean if my mandi does 100pt of beam dmg, only 50pt get through?

[heartattack inprogress]
[ This Message was edited by: Delando on 2008-10-12 16:56 ]



i was talking bout ablatives yknow.
_________________
- In firepower we trust. - I'm not buying this! -we ran out of firepower.

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-10-13 05:54   
The penalties mean increased damage (ie, 25% penalty = 25% increased damage from those types).
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Fornax
Marshal
Raven Warriors

Joined: April 30, 2002
Posts: 906
From: Jacksonville, FL
Posted: 2008-10-13 06:50   
Armor and/or Shield self-repair is rarely negligible.

If you're in a situation where it is - that's usually when it's not the armor ratings that killed you - 5 dreadnoughts just jumped you - it's something else.

Sometimes I wonder why the UGTO got the cannons that don't require ammo and not the energy using ICC. Of course, that's been in the game forever.

Nax
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2008-10-13 07:08   
Quote:

On 2008-10-13 06:50, Fornax wrote:
Armor and/or Shield self-repair is rarely negligible.

...

Sometimes I wonder why the UGTO got the cannons that don't require ammo and not the energy using ICC. Of course, that's been in the game forever.

Nax



I agree. Self-repair is very useful to me, even in combat.

As for the ammo/energy thing, I think it's because firstly UGTO with railguns would use next to no energy when fighting, I suspect, and secondly I think the fluff stated that ICC both want to conserve energy and use long-range weapons, and the projectile-based railguns use less energy and don't lose power over distance, unlike the particle beam weapons that UGTO use which have a damage falloff due to the loss of colimation. Although in reality particle cannons probably wouldn't have much damage falloff either, since they have a muzzle velocity somewhere close to the speed of light. Adding long-range beam weapons to the game might be slightly nasty, though, so that particular break from reality is probably a good thing.
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-10-13 07:36   
Railguns use half the energy (note: ICC don't have half the total energy that UGTO have). Hence, because they use half the energy, they have ammo. It fits because UGTO have a lot of energy on their ships.

They fire faster on bigger ships.

They do about 15% less damage, BUT, Particle's have falloff, whereas Railguns do not, so you're making that damage up at maximum range.

Just opened up calculator and took the raw values, did my own calculations for this.


Anyway, can we stay on topic please?
[ This Message was edited by: BackSlash *Jack* on 2008-10-13 07:40 ]
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2008-10-13 12:46   
The errors are there for a reason... otherwise players would be able to work out the exact HP and damage values and find out what are the optimal layouts for each ship.

We do not publish accurate values as DS is not intended to be a numbers game.
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

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