Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/11/24 +6.0 Days

Search

Anniversaries

21th - Sir Oblivion {C?}

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Core Weapons
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 Next Page )
 Author Core Weapons
philll
Admiral

Joined: September 13, 2003
Posts: 268
Posted: 2010-05-16 11:20   
Oh come on Lone. I dont think that most would disagree with you that a medium sized ship geared towards taking on dreads would be a nice to have. But seriously, size almost always triumphs. The exception being hard hitting small things.
The common point you might be getting at, concerning dread vs. destroyer, is that size makes you sluggish. While true, it shouldnt have an affect on weapon systems. Just because something is large and cumbersome doesnt mean its armament is incapable of hitting smaller objects.

That said, lasers and cannons offer a high hit percentage against small ships. Torps and missles move slower, but have tracking ability.
Core weapons move fast, dont track though. That said, if youre in a destroyer or below, you shouldnt be hit by either core or torp/missle weapons. They simply lack the speed and/or tracking ability to hit you.
And as Az said, you cant always compare optimal weapons usage against horrible flying, thats not doing justice to the game mechanics.

Cruisers are caught between the two extremes. They cant evade like frigates and cant pack an incredible alpha punch like some dreads.
Never the less, youll still see plenty of players using them to great effect.

So, maybe add a hard hitting anti-"capital" ship, the rest is well enough balanced.
_________________
I have 6.5 billion imaginary friends, and youre one of them.

Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-05-16 14:30   
torps don't track
_________________
19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"

Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-05-16 16:31   
i agree with az on the fact that all the factions are carbon copies of each other now that being said i think luth need the kril cause most are ships are close combat and most players know stay away from luth dreads so we need that range. now on the fact of core weapon the fact is they are core weapons meaning there suppose to be basically op now should they be able to hit a scout or something as easly as they do no but they should be able to defend them selves i think everyone can agree with me then on more the one time we have jumped and your by your self and thought you were jumping around the dictor field and land right in the middle of it and next thing you know you have a bunch of new players or vets in small ships and get jumped by them and dread being so big easy to hit free food so they way the core weapon are is just fine like someone said this is just a qq this time about luth krill here sometime this or next week someone will have one up about some other ship or some other game system or something
_________________


Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-05-16 17:04   
I would just like to point out that the MI core weapon flys incredibly fast, tracks, and has a pwnzor ability to turn and hit you if you manage to dodge it incoming. Not to mention the amount of damage it does. A few of those to an arc will have it in crimson in no time.

YET

We manage to handle them fine. I believe they could probably track a scout, but Im not gonna jump in one and test it out.
_________________
bucket link



  Email Azreal   Goto the website of Azreal
Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-05-16 17:23   
Quote:

On 2010-05-16 16:31, Shu Yuuta wrote:
now that being said i think luth need the kril cause most are ships are close combat and most players know stay away from luth dreads so we need that range.



1st. Learn Ponctuation

2nd. You want range? Ganglia is there for that, Beside Kluth is a CLOSE range/heavy hitter faction

yes most players knows to stay away form Kluth, But all player sknows Kluth CLoak is also there to help them get close wich im sure all Kluth players would find fairly easy
_________________
19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"

Aradrox
Grand Admiral

Joined: March 12, 2007
Posts: 133
From: Tennessee
Posted: 2010-05-16 22:56   
Quote:

On 2010-05-14 12:31, Lithium wrote:
Quote:

On 2010-05-14 11:37, BackSlash wrote:
Quote:

On 2010-05-13 08:36, Sens, Shigernafy's Sentinel wrote:
A krill with range enhancements is no more powerful up front that a stock krill. Just because a player adopts a certain playstyle doesn't mean you can't counter it.




I'd like to remind K'luth players that whilst this is true, remember that K'luth are designed to be, and always have been in the passed, a short range, hit and run faction. This breaks the mould in a rather large way and we're finding people moving towards just flying this type of config more often.

I'd love an EAD with AHR, or cloak. Hell I'd love an AD with flux wave. I can't though, they're designed to be used on their factions, not on others. This is where the issue with the Krill comes from. It's a long range ship on a faction that is not supposed to have them. It can deal VASTLY large amounts of damage to an enemy ship at a range its not supposed to.

Try and remember these things when making your replies. Regardless on whether it's a viable strategy, balanced, or otherwise; the ship should not be on a faction designed for close range hit and run.

It will be fixed at some point. Think of it less as a nerf, more of a correction.




Please remove krill, ganglia and range enhancements from the game. They're really confusing the players.

And also ICC Assault Dread should be removed from the game. It's too strong close range ship for long range faction ICC.


why cause i pwned u with my AD... the AD is not OP 2 ADs for 2 Krill would lose while 1 AD vs 1 Krill would win ICC are great at 1v1 due to shield rotation but since this is a team based game it should be tested on 1v1 battles
_________________
[

Aradrox
Grand Admiral

Joined: March 12, 2007
Posts: 133
From: Tennessee
Posted: 2010-05-16 23:03   
ok let me tell you what im tired of hearing is people complaning about ships or wepons that they CANNOT use. they only say they are OP because they havent suffered defeat while flying one and seen how much they ARENT OP no a Cruiser SHOULD NEVER defeat a competent dread pilot 1v1 a dessy should NEVER defeat a competent cruiser pilot and so on it just SHOULDNT HAPPEN the ships are bigger and better because they require a HIGHER RANK TO USE you think that a Private in the military is going to be given a huge number of forces to assault so and so ground base NO THEY ARENT yet a general in the military will be given as many forces as he needs. we arent buying these ships from the Shipyards we are being issued them by our respective factiona and we have to earn the right to fly the more powerful ships. that said STOP COMPLAINING IF YOU DONT GOT THE RANK TO FLY ONE NUFF SAID
_________________
[

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-16 23:15   
LOL.

So is this thread about:
Core Weapons?
Speed of Core weaps projectiles?
Nerfing the other faction's dread?
Or beating your chest proclaiming that you're a FA/GA and thus have earned the rank to yada yada yada?

LOL.....






[ This Message was edited by: Kenny_Naboo on 2010-05-16 23:46 ]
_________________
... in space, no one can hear you scream.....


Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-05-17 12:39   
well he right i mean yea the guy who made the post was now he not so he does not know how they are nerfed now when he gets back to the rank he will then see hey they do suck lol
_________________


Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2010-05-17 14:04   
Allright another useless thuggie response.

Core weapons wiped any real combat play in DS imho, but now that there here there here to stay im afraid. Only thing i can suggest is a mass culling of cores on all ships, turn the krill into a mass psi cannon, torp boat it will still fit the medium range description.

I would like too only see the Battle classed stations fit em.

However the Command classed one's requirements almost make it worthy of mounting some but if thats the case perhaps Commands need too be rethought out and put more into possibly the most heavy hitting role (combat wit no drones) instead of the most useless role in all areas.

Honestly supply stations have no business in front line warfare like they are used now, wat waz it in? hmm i think the 483 original designs is more of wat im thinking, just PD and reloads for the most part. Of course people mounted cannons instead of beams than but that aint gonna happen now.

I could be ten times happier just slinging torpedo's around. I absolutely without any doubt loved the TC, AC, and claw of the old days, full mount torp battles just plum outdone anything else in this game for me, now its get behind and win, no more sliceing this way and that too sneak in good shots without getting hit as much as possible.

I have heard the reazon for these not being done this way is cause of the old turn tail and shoot ur enemy behind ya, well that shows me the lack of any real pilots for those who think that. It is an ezily avoidable tactic, you turn parrelel and force them too engage or watch em skimper away like wussies(Valid tactic for a newb though, they just hate dieing so much ya know)and you force em too engage or watch all those torps go harmlessly and aimlessly by.

OMgoodness another rant by me missing the old(however once repeated enough perhaps just maybe.....just maaaybe the fun may return)
_________________
Go Griz!!!

Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-05-18 02:30   
Core weapons are perfectly fine as they are.

yes, their ability to kill may be infuriating, but the big ships need them.

all im worried about is the krill haing 6 of them on one arc. 5 is plenty.
_________________


Aeraesoria
Admiral
Synchronicity

Joined: October 25, 2007
Posts: 49
From: Aeraesoria
Posted: 2010-05-18 14:50   
All I see here is a bunch of RAWRING because of core weapons and piloting errors. Get over it, deal with it and learn to fly your ships again. I find nothing wrong with core weapons or ships... besides ICC shields and UGTO armor but I won't go into that.

Plain and simple with core weapons, the closer you are to said person shooting them at you... the easier it is to be hit by them no matter what ship your in be it a corvette or a cruiser or even a dread. THE CLOSER YOU ARE THE MORE LIKELY YOU WILL BE HIT. I've watched one side of my HC shields die from a hit from a UGTO core weapon blast, I could have avoided it if I was further away but no I was a bit close to it, either it was a station or it was a dread. Either way one side of my ship went into crimson from that one shot.

How? BECAUSE I was close to the guy who shot it off at me
_________________


Icarus II
Grand Admiral

Joined: December 23, 2008
Posts: 55
From: florida
Posted: 2010-05-18 15:23   
should double reload speed of core weapons, see if that draws the fights out a little more, make them longer.. just a thought..
_________________


  Email Icarus II
Delando
Marshal

Joined: May 04, 2007
Posts: 260
Posted: 2010-05-18 17:10   
yesh, nerf the core weapon again an what u gonna look forward to when u finaly get that shiny new dread?

frankly, i was fine with the core weapon in 1.483, one-hit-cripple superweapon that only Assult dreads have access to.

Abit o waste with the fancy graphics casue u dont get to use it alot, but gaining the rank to use it meant something.
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-18 21:05   
Quote:

On 2010-05-16 11:20, philll wrote:

Oh come on Lone. I dont think that most would disagree with you that a medium sized ship geared towards taking on dreads would be a nice to have. But seriously, size almost always triumphs. The exception being hard hitting small things.





It is a fact that a small group of smaller ships or crafts can bring down a large craft easily too. Fighters, especially. These are the hard hitting small things you speak of. Unfortunately, fighters in DS are mere irritants.


Historically speaking, besides submarines, the most effective weapons against capital ships have always been fighters/bombers.

Historically..... meaning, in real life and even fiction/Sci-Fi. While a pack of destroyers or cruisers can take a dreadnaught or battleship down, it is always the fighter/bombers that really kill off these ships.

Pearl Harbor, Battle of Midway, sinking of the Prince of Wales off the coast of Malaya, USS Nimitz battlegroup being hit by Sov Kingfish missiles (Red Storm Rising, Tom Clancy), the Death Star being taken out by X and Y-wings, the Wing Commander series, Freespace, etc etc.... the list goes on


I feel that we need missile or torp equipped fighters. Or maybe even specialized fighters that each carry a single unit of the faction's core weapon. And these fighters must not fly dumb straight into the target ship, like they currently do. After they fire their core weapons from range, they should break off and circle around.

The carrier dread in question should have an equal number of its core weaps removed in exchange for specialized "core fighters" that are armed with these weapons.

Perhaps then, carriers on all factions will be more meaningfully deployed with a suppie and escort ship in attendance.


Who knows....







[ This Message was edited by: Kenny_Naboo on 2010-05-18 21:58 ]
_________________
... in space, no one can hear you scream.....


Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 Next Page )
Page created in 0.021822 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR