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 Author question of the invisible ring
Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2011-05-14 05:04   
when i fire i hit ring ring ring. it makes sense with icc since their shield thing...but kluth and ugto.. well. no. lasers or weapons never hit ship itself (graphicly looking) but the green ring around it. thats also a bit of annyoance when i have straight line of fire, but still FF is i fire, cuz there is friendly green ring.
tis's not a complint or moan or whatevaaa, just im wondering if its possible to make there rings only graphicly showing damage, but weapons would hit ship instead. and that i could fire between friendly wings when in tight formation.

ps> there's this awsome daily screen shot, but its spoiled by this "weapons never touch the ship" thing..

just a tought
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Thernhoghas
Grand Admiral
Exathra Alliance Fleet


Joined: September 18, 2010
Posts: 243
From: somewhere in Germany
Posted: 2011-05-14 05:31   
I think it's like this to have a lower server load.

Think of it: it's easier to calculate the impacts on the four armor arcs than on the ship model

[ This Message was edited by: Thernhoghas on 2011-05-14 05:32 ]
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Kenny_Naboo
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Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-14 05:35   

That's true.

But I would prefer if the armor/shield were closer to the ship itself. Say, a rectangle, rather than a circle.
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Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2011-05-14 06:54   
yeah oh at least eliptic or somehting. like ships that is long...not very wide...still is technicly wide. you can hit it right?

well if the server bogging is the issues, why not make damaga calculation on elipce sround ship not circle? would that be still easy enought for server and still give more sense of "reality"?
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Pegasus
Grand Admiral
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Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2011-05-14 06:56   
Quote:

On 2011-05-14 05:35, Kenny_Naboo[+R] wrote:

That's true.

But I would prefer if the armor/shield were closer to the ship itself. Say, a rectangle, rather than a circle.




A retangle would look horrid. But like you say closer to the ship would be much better, but a more smoother contour shape of the ship would be nicer, rather than a circle thats three times the size of the ships itself.
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*FTL*Soulless
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Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-05-14 10:32   
if armor/shield ring were closer to the ship would make dodgeing something when you are moving towards or away from the fire easier. And would make cannon ships have to shot at the sides of ships to have a better chance hitting them, AKA tatics
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-05-14 10:45   
What, you mean scouts with smaller rings than this would be able to dodge incoming fire?


[ This Message was edited by: General Zod on 2011-05-14 10:46 ]
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-05-14 10:51   
Quote:

On 2011-05-14 10:45, General Zod wrote:
What, you mean scouts with smaller rings than this would be able to dodge incoming fire?






they are already hard to hit cause of their size and speed


[ This Message was edited by: Cmdr Zod (*ADM*) on 2011-05-14 11:10 ]
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Aaron Lienhardt
Fleet Admiral

Joined: December 18, 2009
Posts: 76
Posted: 2011-05-14 13:37   
wow...hitting the ship instead of the rings...

it would take a longer loading time but it would make the game more realistic....i mean if people spend time on making the game more realistic and challenging...u know with missions that come automatically and all...more people will play the game...u know like good publicity
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Panduh
Grand Admiral
Pitch Black


Joined: June 03, 2007
Posts: 250
Posted: 2011-05-14 14:54   
Quote:

On 2011-05-14 13:37, Allen star wrote:
wow...hitting the ship instead of the rings...

it would take a longer loading time but it would make the game more realistic....i mean if people spend time on making the game more realistic and challenging...u know with missions that come automatically and all...more people will play the game...u know like good publicity




Oh wait, the "duh" factor you are pointing out isn't feasible because this game is run by a group of volunteer developers.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-05-14 14:58   
I was told way back when i suggested this, that the game engine is not capable of making cube hitboxes. And that smaller hitboxes would throw off balance. (this was when the staff still liked me meh)
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-05-14 15:13   
A circle if easiest and has less server load because you just calculate this: Any projectile that reaches X distance from Y (ship center) point hits.
An oval or rectangle would require more server load with the more complex settings.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-14 15:18   
Quote:

On 2011-05-14 15:13, SpaceAdmiral wrote:
A circle if easiest and has less server load because you just calculate this: Any projectile that reaches X distance from Y (ship center) point hits.
An oval or rectangle would require more server load with the more complex settings.





Yes. This.


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Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2011-05-14 15:31   
Quote:

On 2011-05-14 15:13, SpaceAdmiral wrote:
A circle if easiest and has less server load because you just calculate this: Any projectile that reaches X distance from Y (ship center) point hits.
An oval or rectangle would require more server load with the more complex settings.




Remove AI all together and server load problem fixed. Or at least restrict them to a few systems only near the home sectors.
I recently come back after a year or so absent, and the AI population seem to be the most mentioned topic while fighting other players in MV. But sliding slightly off topic I doubt its more server load but more a coding/dev time/testing issue.
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Koba
Chief Marshal
Praetorian Wolves


Joined: April 20, 2010
Posts: 309
From: United States of America
Posted: 2011-05-14 20:33   
Quote:

On 2011-05-14 14:54, Panduh wrote:
Quote:

On 2011-05-14 13:37, Allen star wrote:
wow...hitting the ship instead of the rings...

it would take a longer loading time but it would make the game more realistic....i mean if people spend time on making the game more realistic and challenging...u know with missions that come automatically and all...more people will play the game...u know like good publicity




Oh wait, the "duh" factor you are pointing out isn't feasible because this game is run by a group of volunteer developers.







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