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 Author Reload Drones
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-11 02:45   
Quote:

On 2011-07-11 01:05, Sir PancakeMan de McBigMac wrote:
Quote:
Kluth will become the single most powerful threat in 1.67. Not being able to repair your stations or dreads is going to be the least of your worries.


thats not a good thing, balance will be skewed heavily





I still don't see that.

The EAD is still the most powerful dread out there, and maybe the most powerful ship in the game, since it still has its mobility. (Stations are now slightly less useful since their top speed is limited to abt 3+ gu/s, plus their weap loadouts hv become more specialized)

Facing a fleet of EADs will still prove a difficult task for Kluth. Trust me, EADs are going to be a sure spam until we wipe out the first wave and send them packing for first reps.
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... in space, no one can hear you scream.....


µOmniVore
Grand Admiral

Joined: September 13, 2006
Posts: 171
Posted: 2011-07-11 03:58   
Quote:

On 2011-07-11 02:45, Kenny_Naboo[+R] wrote:
Quote:

On 2011-07-11 01:05, Sir PancakeMan de McBigMac wrote:
Quote:
Kluth will become the single most powerful threat in 1.67. Not being able to repair your stations or dreads is going to be the least of your worries.


thats not a good thing, balance will be skewed heavily





I still don't see that.

The EAD is still the most powerful dread out there, and maybe the most powerful ship in the game, since it still has its mobility. (Stations are now slightly less useful since their top speed is limited to abt 3+ gu/s, plus their weap loadouts hv become more specialized)

Facing a fleet of EADs will still prove a difficult task for Kluth. Trust me, EADs are going to be a sure spam until we wipe out the first wave and send them packing for first reps.




Sir PancakeMan is correct with K'luth not really needing depots to repair, only for ammo and faster repair. A true measure of balance would be to prevent K'luth from using reload drones while cloaked. Don't ask cause it will start a flame war, but this is just a prediction. we'll complain better when this patch goes live.

Also while you guys are at it i would like to see a AoE on carriers for bombers so they don't have to redock to bomb.

[ This Message was edited by: µOmniVore on 2011-07-11 03:59 ]
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  Email µOmniVore
CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-11 04:29   
None of you can remember what it was like befor Depots?

Yes Kluth can repair faster than us. Is that going to be a game changer? Only if your ill-prepared.

Were just moving back to what the game was like befor depot planets. And we get better toys to boot.

Its not the end of the world... (unless your the guy that made CM in a week by hugging a depot planet, Probably is the end of the world for you sir.)

[ This Message was edited by: Defiance*XO* on 2011-07-11 04:57 ]

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339,144

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-11 05:16   
Quote:

On 2011-07-11 03:58, µOmniVore wrote:

Sir PancakeMan is correct with K'luth not really needing depots to repair, only for ammo and faster repair. A true measure of balance would be to prevent K'luth from using reload drones while cloaked. Don't ask cause it will start a flame war, but this is just a prediction. we'll complain better when this patch goes live.

Also while you guys are at it i would like to see a AoE on carriers for bombers so they don't have to redock to bomb.





Kluth has a lot less armor than human ships to begin with, so auto-repair simply makes up for that lack of armor.

How do you figure a fighter/bomber can reload its bombs in space?
_________________
... in space, no one can hear you scream.....


MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-07-11 12:57   
cloak makes up for your armor. also, kluth should have to use cruisers as well, instead of having all dreads while ugto and icc have to use cruisers.
_________________


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-07-11 14:59   
Quote:

On 2011-07-11 02:45, Kenny_Naboo[+R] wrote:
Quote:

On 2011-07-11 01:05, Sir PancakeMan de McBigMac wrote:
Quote:
Kluth will become the single most powerful threat in 1.67. Not being able to repair your stations or dreads is going to be the least of your worries.


thats not a good thing, balance will be skewed heavily





I still don't see that.

The EAD is still the most powerful dread out there, and maybe the most powerful ship in the game, since it still has its mobility. (Stations are now slightly less useful since their top speed is limited to abt 3+ gu/s, plus their weap loadouts hv become more specialized)

Facing a fleet of EADs will still prove a difficult task for Kluth. Trust me, EADs are going to be a sure spam until we wipe out the first wave and send them packing for first reps.



Use 3 ganglia vs any amount of EADs?

EADs have the potential to be the best ship in game. If you don't actively try to counter it. Charge in head first with only siphons and mandis and you will have a tough time. EAD needs support like all other ships, and you need support when dealing with EADs.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-11 15:05   
Im sorr....

I didnt mean to scair anyone..
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-07-11 23:17   
no, you've brought up an important point. kluth get 10 minutes to repair their dreads, while other factions get 30 minutes, encouraging kluth to use lots of dreads instead of using cruisers. there will actually be an increase in dreads for the kluth, while everyone else has to use cruisers.

[ This Message was edited by: Sir PancakeMan de McBigMac on 2011-07-11 23:18 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-11 23:28   
Quote:

On 2011-07-11 12:57, Sir PancakeMan de McBigMac wrote:
cloak makes up for your armor. also, kluth should have to use cruisers as well, instead of having all dreads while ugto and icc have to use cruisers.





That would be ideal. Except that the Kluth have no useful cruisers other than the Scarab. And yet you IQQ still QQ about the Scarab being OP, and the devs nerfed it for you. LOL. What a laff riot.

The Scale? Doesn't really excel at anything. Parasite? Not a very useful beamboat. Clavate? So-so at bombing. Dictors are standard, so no comment. And that's it. With such a limited range of cruisers, all with limited use, they aren't very useful are they? Unlike ICC or UGTO, Kluth has no missile or carrier cruisers. No Core weap cruiser.

The UGTO also doesn't have as many choices as the ICC.

You're looking at it all from an ICC point of view, with your plethora of cruisers. You're the only faction who has a CORE WEAPON cruiser. How's that?

Maybe if the devs give us another K'luth cruiser with 5 SIs and then we'll come talk, ok? The point of this is perhaps to tell the devs that the other 2 factions need more cruiser variants. And useful ones too.


[ This Message was edited by: Kenny_Naboo[+R] on 2011-07-11 23:42 ]
_________________
... in space, no one can hear you scream.....


MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-07-11 23:36   
Quote:

On 2011-07-11 23:28, Kenny_Naboo[+R] wrote:
Quote:

On 2011-07-11 12:57, Sir PancakeMan de McBigMac wrote:
cloak makes up for your armor. also, kluth should have to use cruisers as well, instead of having all dreads while ugto and icc have to use cruisers.





That would be ideal. Except that the Kluth have no useful cruisers other than the Scarab. And yet you IQQ still QQ about the Scarab being OP. LOL. What a laff riot.

The UGTO too, don't have many useful cruisers.

You're looking at it all from an ICC point of view, with your plethora of cruisers. You're the only faction who has a CORE WEAPON cruiser. How's that?

Tell you what, you give me another K'luth cruiser with 5 SIs and then we'll come talk, ok?



[ This Message was edited by: Kenny_Naboo[+R] on 2011-07-11 23:30 ]




never fought the scarab, so i wouldn't know.


stop crying about trying to keep your dreads. this game is migrating towards cruiser based combat, thats a fact. it might hurt for you to finally leave your siphons and krills, but stick to the game balance, or else the game will no longer have anyone playing.

Quote:
Tell you what, you give me another K'luth cruiser with 5 SIs and then we'll come talk, ok?



coming from the faction with the krill, i'm not sure whether to laugh or cry.
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-11 23:49   
Quote:

On 2011-07-11 23:36, Sir PancakeMan de McBigMac wrote:
Quote:

On 2011-07-11 23:28, Kenny_Naboo[+R] wrote:
Quote:

On 2011-07-11 12:57, Sir PancakeMan de McBigMac wrote:
cloak makes up for your armor. also, kluth should have to use cruisers as well, instead of having all dreads while ugto and icc have to use cruisers.





That would be ideal. Except that the Kluth have no useful cruisers other than the Scarab. And yet you IQQ still QQ about the Scarab being OP. LOL. What a laff riot.

The UGTO too, don't have many useful cruisers.

You're looking at it all from an ICC point of view, with your plethora of cruisers. You're the only faction who has a CORE WEAPON cruiser. How's that?

Tell you what, you give me another K'luth cruiser with 5 SIs and then we'll come talk, ok?



[ This Message was edited by: Kenny_Naboo[+R] on 2011-07-12 00:16 ]




never fought the scarab, so i wouldn't know.


stop crying about trying to keep your dreads. this game is migrating towards cruiser based combat, thats a fact. it might hurt for you to finally leave your siphons and krills, but stick to the game balance, or else the game will no longer have anyone playing.

Quote:
Tell you what, you give me another K'luth cruiser with 5 SIs and then we'll come talk, ok?



coming from the faction with the krill, i'm not sure whether to laugh or cry.




In the current version, the Scab is the only cruiser I fly. Other than that, it's the Siphon.

The Krill, TBH, isn't very useful because it can't tank damage and isn't very good upclose. It's overrated. I prefer the Siphon.

And that's it. DS becomes basically 3 ships for me. Scarab, Siphon, and to a lesser extent, Krill.




Anyway, it doesn't really matter what you and I think or say.
Here's my prediction for 1.67

UGTO will still spam EADs. Maybe more so now, since stations are slower and their weap layouts have been altered. But expect more heavy supps to fly combat support, just like the old days. *yummy!!*


You will see Kluth use all their dreads more often, especially the Mandi since it has now become a more useful ship with all around weapons. Siphons will be used more as a true assault ship then the general purpose ship it is now. Krills will still be the same, they may have 1 more SI, but the power usage is up, so they can't spam SIs all day long.







_________________
... in space, no one can hear you scream.....


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-07-12 03:16   
The new Scale layout is very good, have you tried it much? Parasite though, yes, it's not so great. Energy is horrid because of the useless ELF, if it lost those and got another aux reactor then it might be worth something.

I don't see why people think the Strike Cruiser is so amazing, it's not, 80% of it's firepower is forward only and it has no pulse shield. It rips AI apart and it'd be decent against unescorted stations but it's not going to be very good against anything that's shooting back and moving toward you.
_________________
Adapt or die.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-12 03:47   
Quote:

On 2011-07-12 03:16, Talien wrote:
The new Scale layout is very good, have you tried it much? Parasite though, yes, it's not so great. Energy is horrid because of the useless ELF, if it lost those and got another aux reactor then it might be worth something.

I don't see why people think the Strike Cruiser is so amazing, it's not, 80% of it's firepower is forward only and it has no pulse shield. It rips AI apart and it'd be decent against unescorted stations but it's not going to be very good against anything that's shooting back and moving toward you.




Yes, I've tried all the new Kluth ships from cruiser to station, in Beta. The Scale is decent, but not "very good" as you have said. That still leaves Kluth with only 2 cruisers (Scarab and Scale) that are useful in combat.

Clavate and Piercer are specialty ships, so they don't really count.

There needs to be more cruisers made available if players are to be encouraged to "downsize".


But we're way off topic here anyway.
_________________
... in space, no one can hear you scream.....


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-07-12 11:38   
I guess it's a matter of playstyle then since the Scale is a cannon based ship and most Kluth players aren't used to using them, they're used to getting point blank with beam/core/torp based ships. The Shell, Scale, and Claw like keeping at or close to max range, but yes, it is a bit tricky avoiding return fire since luth are less maneuverable overall, I will admit it's not so easy flying them when you have to stay within 600-700 GU to even be able to fire.

I've definitely found the Scale to be just as good as, if not better damage-wise than the HC/BC however, fit it with plasma cannons and it's a nice Dreadnought hunter, with psi it's more than competent against ships it's own size or smaller. The only thing that hampers it in any way is the lower max range on luth guns.

Right....I guess it is a bit off topic at that, maybe an admin could move these posts into the cruiser feedback thread? That would at least make it relevant to the topic at hand.
[ This Message was edited by: Talien on 2011-07-12 11:42 ]
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